diff options
author | Marek Olšák <[email protected]> | 2017-04-27 19:19:53 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-05-05 00:23:44 +0200 |
commit | 4c0e68dfe5a0bb69f07466ca39e8a243b00d06b8 (patch) | |
tree | 6595748b4be35ef371e59b7650ba72f457652b26 /src | |
parent | 7660c9ee4ec97b5c74b73667acf91a8206208b23 (diff) |
radeonsi: don't use util_memcpy_cpu_to_le32 for shader uploads
at least I think this is correct.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index c4d102e0202..f9b94052597 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -6575,27 +6575,28 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader) PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED); + /* Don't use util_memcpy_cpu_to_le32. LLVM binaries are + * endian-independent. */ if (prolog) { - util_memcpy_cpu_to_le32(ptr, prolog->code, prolog->code_size); + memcpy(ptr, prolog->code, prolog->code_size); ptr += prolog->code_size; } if (previous_stage) { - util_memcpy_cpu_to_le32(ptr, previous_stage->code, - previous_stage->code_size); + memcpy(ptr, previous_stage->code, previous_stage->code_size); ptr += previous_stage->code_size; } if (prolog2) { - util_memcpy_cpu_to_le32(ptr, prolog2->code, prolog2->code_size); + memcpy(ptr, prolog2->code, prolog2->code_size); ptr += prolog2->code_size; } - util_memcpy_cpu_to_le32(ptr, mainb->code, mainb->code_size); + memcpy(ptr, mainb->code, mainb->code_size); ptr += mainb->code_size; if (epilog) - util_memcpy_cpu_to_le32(ptr, epilog->code, epilog->code_size); + memcpy(ptr, epilog->code, epilog->code_size); else if (mainb->rodata_size > 0) - util_memcpy_cpu_to_le32(ptr, mainb->rodata, mainb->rodata_size); + memcpy(ptr, mainb->rodata, mainb->rodata_size); sscreen->b.ws->buffer_unmap(shader->bo->buf); return 0; |