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authorCarl Worth <[email protected]>2012-12-05 16:36:06 -0800
committerCarl Worth <[email protected]>2013-01-11 13:55:41 -0800
commit4b00ecebd0019202315f0f4a9e6105d962e659f7 (patch)
treeaec6890c61229e57c0e70e1e528d6c4d62bda0fe /src
parentc0c9c9966f54b2e4a4eb2ffa2abe343c1b82b823 (diff)
drirc: Add quirk to disable GLSL line continuations for Savage2
This application is known to contain shaders that: 1. Have a stray backslash as the last line of comment lines 2. Have a declaration immediately following that line Hence, interpreting that backslash as a line continuation causes the declaration to be hidden and the shader fails to compile. Fortunately, the shaders also: 3. Do not have any other intentional line-continuation characters So disabling line continuations entirely for the application fixes this problem without causing any other breakage. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/common/drirc3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index cf13cdb8020..a13941f681e 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -22,5 +22,8 @@
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
</application>
+ <application name="Savage 2" executable="savage2.bin">
+ <option name="disable_glsl_line_continuations" value="true" />
+ </application>
</device>
</driconf>