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authorBrian Paul <[email protected]>2017-06-01 14:19:15 -0600
committerBrian Paul <[email protected]>2017-06-02 08:23:13 -0600
commit3ba5b8a560d34db9f0c035d025641da537215efd (patch)
treecd0ad0ec565e8218b6e68159ff798804babe026f /src
parentc6ba85a8c0f02b3b7058dae7afb6c49f56567319 (diff)
mesa: document range of SampleCoverageValue, MinSampleShadingValue
Trivial.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 29e4c67846a..9ef1b18ea5b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -704,8 +704,8 @@ struct gl_multisample_attrib
/* ARB_texture_multisample / GL3.2 additions */
GLboolean SampleMask;
- GLfloat SampleCoverageValue;
- GLfloat MinSampleShadingValue;
+ GLfloat SampleCoverageValue; /**< In range [0, 1] */
+ GLfloat MinSampleShadingValue; /**< In range [0, 1] */
/** The GL spec defines this as an array but >32x MSAA is madness */
GLbitfield SampleMaskValue;