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authorJordan Justen <[email protected]>2016-05-05 07:43:02 -0700
committerJordan Justen <[email protected]>2016-05-09 11:16:39 -0700
commit2e2aa992ffefa56013554c36d8ddcb53879bf661 (patch)
treecc0833654b19afb8f83fff2f986a0388dd4c463f /src
parent57763ee73556ad6cbe988d042b46a7c35536cae9 (diff)
mesa/compute: Fix indirect dispatch buffer size check on 32-bit systems
2655265fcba9017e793026c76e490e04db088c8f, but for compute. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/api_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 6ec65e51822..9d29f8d6249 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -1107,7 +1107,7 @@ valid_dispatch_indirect(struct gl_context *ctx,
GLintptr indirect,
GLsizei size, const char *name)
{
- GLintptr end = indirect + size;
+ const uint64_t end = (uint64_t) indirect + size;
if (!check_valid_to_compute(ctx, name))
return GL_FALSE;