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authorEric Anholt <[email protected]>2011-11-10 12:44:47 -0800
committerEric Anholt <[email protected]>2011-11-14 09:26:53 -0800
commit196c6d4adfd6cee13782dc558b855c27a15e567c (patch)
treea7e658e1da98fe56d11c7068edddbcdd0c91ed32 /src
parent95a826bed385efe6f53d3e1c0305b05ef355d786 (diff)
meta: Fix restoring of fixed function texture enables.
If they were disabled on entry, and we enabled one (like for BlitFramebuffer), we wouldn't disable it on the way out. Retain the attempted optimization here (don't keep calling to set each bit for changes that won't matter) by just setting the bits directly with appropriate flushing. Fixes misrendering on the second draw of piglit fbo-blit. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta.c36
1 files changed, 9 insertions, 27 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f9b582df128..259041f67af 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -887,35 +887,17 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
}
- /* Re-enable textures, texgen */
+ /* Restore fixed function texture enables, texgen */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (save->TexEnabled[u]) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
-
- if (save->TexEnabled[u] & TEXTURE_1D_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
- if (save->TexEnabled[u] & TEXTURE_2D_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
- if (save->TexEnabled[u] & TEXTURE_3D_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
- if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
- if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
- }
-
- if (save->TexGenEnabled[u]) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+ if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.Unit[u].Enabled = save->TexEnabled[u];
+ }
- if (save->TexGenEnabled[u] & S_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
- if (save->TexGenEnabled[u] & T_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
- if (save->TexGenEnabled[u] & R_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
- if (save->TexGenEnabled[u] & Q_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
- }
+ if (ctx->Texture.Unit[u].TexGenEnabled != save->TexGenEnabled[u]) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.Unit[u].TexGenEnabled = save->TexGenEnabled[u];
+ }
}
/* restore current unit state */