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authorBrian Paul <brianp@vmware.com>2012-06-22 08:43:58 -0600
committerBrian Paul <brianp@vmware.com>2012-06-22 08:44:00 -0600
commit09af5783b3eab02288fb55ff98514c80f23062a1 (patch)
treeef707f3852fa3b5eeefab9b1cb4ddc02ea7fc761 /src
parentb8068afafacc3071cacfbaf71f176a2943341382 (diff)
mesa: fix comments on UBO buffer binding functions
The old comments were for transform feedback.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/bufferobj.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 5f724ace30c..ea48af97e98 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -2021,8 +2021,11 @@ set_ubo_binding(struct gl_context *ctx,
}
/**
- * Specify a buffer object to receive vertex shader results. Plus,
- * specify the starting offset to place the results, and max size.
+ * Bind a region of a buffer object to a uniform block binding point.
+ * \param index the uniform buffer binding point index
+ * \param bufObj the buffer object
+ * \param offset offset to the start of buffer object region
+ * \param size size of the buffer object region
*/
static void
bind_buffer_range_uniform_buffer(struct gl_context *ctx,
@@ -2054,8 +2057,8 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx,
/**
- * Specify a buffer object to receive vertex shader results.
- * As above, but start at offset = 0.
+ * Bind a buffer object to a uniform block binding point.
+ * As above, but offset = 0.
*/
static void
bind_buffer_base_uniform_buffer(struct gl_context *ctx,