diff options
author | Eric Anholt <[email protected]> | 2011-05-03 15:27:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-08-16 13:04:41 -0700 |
commit | c1f00731fd48dde68b67f157c27eb20982e82193 (patch) | |
tree | 03cc5fda1f5a9a497f3e4c1b1d92841a7173cea5 /src | |
parent | 11e4ea0010c3a756cfdaf427c14e104c9a11a645 (diff) |
i965: Generate driver-specific IR for non-fragment shaders as well.
This will be used by the new vertex shader backend. The scalarizing
passes are skipped for non-fragment, since vertex and geometry threads
are based on vec4s.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 9471883fb2b..f4005f80055 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -75,10 +75,15 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { struct brw_context *brw = brw_context(ctx); struct intel_context *intel = &brw->intel; + unsigned int stage; + + for (stage = 0; stage < ARRAY_SIZE(prog->_LinkedShaders); stage++) { + struct brw_shader *shader = + (struct brw_shader *)prog->_LinkedShaders[stage]; + + if (!shader) + continue; - struct brw_shader *shader = - (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; - if (shader != NULL) { void *mem_ctx = ralloc_context(NULL); bool progress; @@ -116,8 +121,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) do { progress = false; - brw_do_channel_expressions(shader->ir); - brw_do_vector_splitting(shader->ir); + if (stage == MESA_SHADER_FRAGMENT) { + brw_do_channel_expressions(shader->ir); + brw_do_vector_splitting(shader->ir); + } progress = do_lower_jumps(shader->ir, true, true, true, /* main return */ |