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authorEric Anholt <[email protected]>2008-11-21 12:05:21 +0800
committerEric Anholt <[email protected]>2008-11-21 13:25:10 +0800
commita6aa926e3f0b6237679db0d3331690d2a96adbc2 (patch)
tree31fa1acc43f1aa972ba27a681417c008379b1a69 /src
parent2adef553f2549e30b4a1894e7f9077ac339ea61c (diff)
intel: Don't glBitmap fallback with scissoring enabled.
The blit bitmap code already handles scissoring. This is a 15-100% speedup on blender benchmark.blend thanks to avoiding fallbacks. Bug #17951.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
index b267ffd890c..5702ad9bb57 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -112,12 +112,6 @@ intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
return GL_FALSE;
}
- if (ctx->Scissor.Enabled) {
- /* XXX Note: Scissor could be done with the blitter */
- DBG("fallback due to image scissor\n");
- return GL_FALSE;
- }
-
if (ctx->RenderMode != GL_RENDER) {
DBG("fallback due to render mode\n");
return GL_FALSE;