diff options
author | José Fonseca <[email protected]> | 2007-11-20 13:26:34 +0000 |
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committer | José Fonseca <[email protected]> | 2007-11-22 11:57:31 +0000 |
commit | 9924f208cf3f45424b6464d2cca9698da206816e (patch) | |
tree | 8ce63c8f6e7caa62d7d5c905a8e9b3449b6d1628 /src | |
parent | 1a8daf0627dde44aaa7c40786782618d4d5a6a36 (diff) |
Use the new vertex buffer draw stage.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/pipe/i915simple/i915_prim_vbuf.c | 423 |
1 files changed, 116 insertions, 307 deletions
diff --git a/src/mesa/pipe/i915simple/i915_prim_vbuf.c b/src/mesa/pipe/i915simple/i915_prim_vbuf.c index 736a08fb09b..571ad40595a 100644 --- a/src/mesa/pipe/i915simple/i915_prim_vbuf.c +++ b/src/mesa/pipe/i915simple/i915_prim_vbuf.c @@ -38,16 +38,12 @@ */ -#include "pipe/draw/draw_private.h" -#include "pipe/draw/draw_vertex.h" +#include <assert.h> + +#include "pipe/draw/draw_vbuf.h" #include "pipe/p_util.h" #include "pipe/p_winsys.h" -#include "softpipe/sp_context.h" -#include "softpipe/sp_headers.h" -#include "softpipe/sp_quad.h" -#include "softpipe/sp_prim_setup.h" - #include "i915_context.h" #include "i915_reg.h" #include "i915_winsys.h" @@ -55,253 +51,99 @@ #include "i915_state.h" -static void vbuf_flush_elements( struct draw_stage *stage ); -static void vbuf_flush_vertices( struct draw_stage *stage ); - - -#define VBUF_SIZE (128*1024) -#define IBUF_SIZE (16*1024) - - /** - * Vertex buffer emit stage. + * Primitive renderer for i915. */ -struct vbuf_stage { - struct draw_stage stage; /**< This must be first (base class) */ +struct i915_vbuf_render { + struct vbuf_render base; + + struct i915_context *i915; /** Vertex size in bytes */ unsigned vertex_size; - /* FIXME: we have no guarantee that 'unsigned' is 32bit */ - - /** Vertices in hardware format */ - unsigned *vertex_map; - unsigned *vertex_ptr; - unsigned max_vertices; - unsigned nr_vertices; - - ushort *element_map; - unsigned nr_elements; - - unsigned prim; - - struct i915_context *i915; + /** Hardware primitive */ + unsigned hwprim; }; /** * Basically a cast wrapper. */ -static INLINE struct vbuf_stage *vbuf_stage( struct draw_stage *stage ) -{ - return (struct vbuf_stage *)stage; -} - - -static INLINE boolean -overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz ) -{ - unsigned long used = (unsigned long) ((char *)ptr - (char *)map); - return (used + bytes) > bufsz; -} - - -static INLINE void -check_space( struct vbuf_stage *vbuf, unsigned nr ) -{ - if (overflow( vbuf->vertex_map, - vbuf->vertex_ptr, - nr*vbuf->vertex_size, - VBUF_SIZE )) - vbuf_flush_vertices(&vbuf->stage); - - if (vbuf->nr_elements + nr > IBUF_SIZE / sizeof(ushort) ) - vbuf_flush_elements(&vbuf->stage); -} - - -/** - * Extract the needed fields from vertex_header and emit i915 dwords. - * Recall that the vertices are constructed by the 'draw' module and - * have a couple of slots at the beginning (1-dword header, 4-dword - * clip pos) that we ignore here. - */ -static INLINE void -emit_vertex( struct vbuf_stage *vbuf, - struct vertex_header *vertex ) +static INLINE struct i915_vbuf_render * +i915_vbuf_render( struct vbuf_render *render ) { - struct i915_context *i915 = vbuf->i915; - const struct vertex_info *vinfo = &i915->current.vertex_info; - uint i; - uint count = 0; /* for debug/sanity */ - -// fprintf(stderr, "emit vertex %d to %p\n", -// vbuf->nr_vertices, vbuf->vertex_ptr); - - if(vertex->vertex_id != UNDEFINED_VERTEX_ID) { - if(vertex->vertex_id < vbuf->nr_vertices) - return; - else - fprintf(stderr, "Bad vertex id 0x%04x (>= 0x%04x)\n", - vertex->vertex_id, vbuf->nr_vertices); - return; - } - - vertex->vertex_id = vbuf->nr_vertices++; - - for (i = 0; i < vinfo->num_attribs; i++) { - switch (vinfo->format[i]) { - case FORMAT_OMIT: - /* no-op */ - break; - case FORMAT_1F: - *vbuf->vertex_ptr++ = fui(vertex->data[i][0]); - count++; - break; - case FORMAT_2F: - *vbuf->vertex_ptr++ = fui(vertex->data[i][0]); - *vbuf->vertex_ptr++ = fui(vertex->data[i][1]); - count += 2; - break; - case FORMAT_3F: - *vbuf->vertex_ptr++ = fui(vertex->data[i][0]); - *vbuf->vertex_ptr++ = fui(vertex->data[i][1]); - *vbuf->vertex_ptr++ = fui(vertex->data[i][2]); - count += 3; - break; - case FORMAT_4F: - *vbuf->vertex_ptr++ = fui(vertex->data[i][0]); - *vbuf->vertex_ptr++ = fui(vertex->data[i][1]); - *vbuf->vertex_ptr++ = fui(vertex->data[i][2]); - *vbuf->vertex_ptr++ = fui(vertex->data[i][3]); - count += 4; - break; - case FORMAT_4UB: - *vbuf->vertex_ptr++ = pack_ub4(float_to_ubyte( vertex->data[i][2] ), - float_to_ubyte( vertex->data[i][1] ), - float_to_ubyte( vertex->data[i][0] ), - float_to_ubyte( vertex->data[i][3] )); - count += 1; - break; - default: - assert(0); - } - } - assert(count == vinfo->size); + assert(render); + return (struct i915_vbuf_render *)render; } -static void vbuf_tri( struct draw_stage *stage, - struct prim_header *prim ) +static const struct vertex_info * +i915_vbuf_render_get_vertex_info( struct vbuf_render *render ) { - struct vbuf_stage *vbuf = vbuf_stage( stage ); - unsigned i; - - check_space( vbuf, 3 ); - - for (i = 0; i < 3; i++) { - emit_vertex( vbuf, prim->v[i] ); - - vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id; - } + struct i915_vbuf_render *i915_render = i915_vbuf_render(render); + struct i915_context *i915 = i915_render->i915; + return &i915->current.vertex_info; } -static void vbuf_line(struct draw_stage *stage, - struct prim_header *prim) +static void * +i915_vbuf_render_allocate_vertices( struct vbuf_render *render, + ushort vertex_size, + ushort nr_vertices ) { - struct vbuf_stage *vbuf = vbuf_stage( stage ); - unsigned i; - - check_space( vbuf, 2 ); - - for (i = 0; i < 2; i++) { - emit_vertex( vbuf, prim->v[i] ); - - vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id; - } -} - - -static void vbuf_point(struct draw_stage *stage, - struct prim_header *prim) -{ - struct vbuf_stage *vbuf = vbuf_stage( stage ); - - check_space( vbuf, 1 ); + struct i915_vbuf_render *i915_render = i915_vbuf_render(render); + struct i915_context *i915 = i915_render->i915; + struct pipe_winsys *winsys = i915->pipe.winsys; + size_t size = (size_t)vertex_size * (size_t)nr_vertices; - emit_vertex( vbuf, prim->v[0] ); + /* FIXME: handle failure */ + assert(!i915->vbo); + i915->vbo = winsys->buffer_create(winsys, 64, 0, 0); + winsys->buffer_data( winsys, i915->vbo, + size, NULL, + I915_BUFFER_USAGE_LIT_VERTEX ); - vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[0]->vertex_id; -} - - -static void vbuf_first_tri( struct draw_stage *stage, - struct prim_header *prim ) -{ - struct vbuf_stage *vbuf = vbuf_stage( stage ); - - vbuf_flush_elements( stage ); - stage->tri = vbuf_tri; - stage->tri( stage, prim ); - vbuf->prim = PIPE_PRIM_TRIANGLES; -} - - -static void vbuf_first_line( struct draw_stage *stage, - struct prim_header *prim ) -{ - struct vbuf_stage *vbuf = vbuf_stage( stage ); - - vbuf_flush_elements( stage ); - stage->line = vbuf_line; - stage->line( stage, prim ); - vbuf->prim = PIPE_PRIM_LINES; -} - - -static void vbuf_first_point( struct draw_stage *stage, - struct prim_header *prim ) -{ - struct vbuf_stage *vbuf = vbuf_stage( stage ); - - vbuf_flush_elements( stage ); - stage->point = vbuf_point; - stage->point( stage, prim ); - vbuf->prim = PIPE_PRIM_POINTS; + i915->dirty |= I915_NEW_VBO; + + return winsys->buffer_map(winsys, + i915->vbo, + PIPE_BUFFER_FLAG_WRITE ); } -static void vbuf_flush_elements( struct draw_stage *stage ) +static void +i915_vbuf_render_set_primitive( struct vbuf_render *render, + unsigned prim ) { - struct vbuf_stage *vbuf = vbuf_stage( stage ); - struct i915_context *i915 = vbuf->i915; - unsigned nr = vbuf->nr_elements; - unsigned vertex_size = i915->current.vertex_info.size * 4; /* in bytes */ - unsigned hwprim; - unsigned i; + struct i915_vbuf_render *i915_render = i915_vbuf_render(render); - if(!nr) - return; - - switch(vbuf->prim) { + switch(prim) { case PIPE_PRIM_POINTS: - hwprim = PRIM3D_POINTLIST; + i915_render->hwprim = PRIM3D_POINTLIST; break; case PIPE_PRIM_LINES: - hwprim = PRIM3D_LINELIST; - assert(nr % 2 == 0); + i915_render->hwprim = PRIM3D_LINELIST; break; case PIPE_PRIM_TRIANGLES: - hwprim = PRIM3D_TRILIST; - assert(nr % 3 == 0); + i915_render->hwprim = PRIM3D_TRILIST; break; default: assert(0); - return; } - - assert(vbuf->vertex_ptr - vbuf->vertex_map == vbuf->nr_vertices * vertex_size / 4); +} + + +static void +i915_vbuf_render_draw( struct vbuf_render *render, + const ushort *indices, + unsigned nr_indices ) +{ + struct i915_vbuf_render *i915_render = i915_vbuf_render(render); + struct i915_context *i915 = i915_render->i915; + unsigned i; + + assert(nr_indices); assert((i915->dirty & ~I915_NEW_VBO) == 0); @@ -311,7 +153,7 @@ static void vbuf_flush_elements( struct draw_stage *stage ) if (i915->hardware_dirty) i915_emit_hardware_state( i915 ); - if (!BEGIN_BATCH( 1 + (nr + 1)/2, 1 )) { + if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) { FLUSH_BATCH(); /* Make sure state is re-emitted after a flush: @@ -319,7 +161,7 @@ static void vbuf_flush_elements( struct draw_stage *stage ) i915_update_derived( i915 ); i915_emit_hardware_state( i915 ); - if (!BEGIN_BATCH( 1 + (nr + 1)/2, 1 )) { + if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) { assert(0); return; } @@ -327,95 +169,68 @@ static void vbuf_flush_elements( struct draw_stage *stage ) OUT_BATCH( _3DPRIMITIVE | PRIM_INDIRECT | - hwprim | + i915_render->hwprim | PRIM_INDIRECT_ELTS | - nr ); - for (i = 0; i + 1 < nr; i += 2) { - OUT_BATCH( vbuf->element_map[i] | - (vbuf->element_map[i + 1] << 16) ); + nr_indices ); + for (i = 0; i + 1 < nr_indices; i += 2) { + OUT_BATCH( indices[i] | + (indices[i + 1] << 16) ); } - if (i < nr) { - OUT_BATCH( vbuf->element_map[i] ); + if (i < nr_indices) { + OUT_BATCH( indices[i] ); } - - vbuf->nr_elements = 0; } - -/** - * Flush vertex buffer. - */ -static void vbuf_flush_vertices( struct draw_stage *stage ) +static void +i915_vbuf_render_release_vertices( struct vbuf_render *render, + void *vertices, + unsigned vertex_size, + unsigned vertices_used ) { - struct vbuf_stage *vbuf = vbuf_stage( stage ); - struct i915_context *i915 = vbuf->i915; + struct i915_vbuf_render *i915_render = i915_vbuf_render(render); + struct i915_context *i915 = i915_render->i915; struct pipe_winsys *winsys = i915->pipe.winsys; - if(vbuf->nr_vertices) { - - vbuf_flush_elements(stage); - - winsys->buffer_unmap(winsys, i915->vbo); - - vbuf->nr_vertices = 0; - - /** - * XXX: Reset vertex ids? Actually, want to not do that unless our - * vertex buffer is full. Would like separate - * flush-on-index-full and flush-on-vb-full, but may raise - * issues uploading vertices if the hardware wants to flush when - * we flush. - */ - draw_reset_vertex_ids( vbuf->i915->draw ); - } - - /* FIXME: handle failure */ - if(!i915->vbo) - i915->vbo = winsys->buffer_create(winsys, 64); - winsys->buffer_data( winsys, i915->vbo, - VBUF_SIZE, NULL, - I915_BUFFER_USAGE_LIT_VERTEX ); - - i915->dirty |= I915_NEW_VBO; - - vbuf->vertex_map = winsys->buffer_map(winsys, - i915->vbo, - PIPE_BUFFER_FLAG_WRITE ); - vbuf->vertex_ptr = vbuf->vertex_map; + assert(i915->vbo); + winsys->buffer_unmap(winsys, i915->vbo); + winsys->buffer_reference(winsys, &i915->vbo, NULL); } - -static void vbuf_begin( struct draw_stage *stage ) +static void +i915_vbuf_render_destroy( struct vbuf_render *render ) { - struct vbuf_stage *vbuf = vbuf_stage(stage); - struct i915_context *i915 = vbuf->i915; - unsigned vertex_size = i915->current.vertex_info.size * 4; - - assert(!i915->dirty); - - if(vbuf->vertex_size != vertex_size) - vbuf_flush_vertices(stage); - - vbuf->vertex_size = vertex_size; + struct i915_vbuf_render *i915_render = i915_vbuf_render(render); + free(i915_render); } -static void vbuf_end( struct draw_stage *stage ) +/** + * Create a new primitive render. + */ +static struct vbuf_render * +i915_vbuf_render_create( struct i915_context *i915 ) { - /* Overkill. + struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render); + + i915_render->i915 = i915; + + i915_render->base.max_vertex_buffer_bytes = 128*1024; + + /* NOTE: it must be such that state and vertices indices fit in a single + * batch buffer. */ - vbuf_flush_elements( stage ); + i915_render->base.max_indices = 16*1024; - stage->point = vbuf_first_point; - stage->line = vbuf_first_line; - stage->tri = vbuf_first_tri; -} - - -static void reset_stipple_counter( struct draw_stage *stage ) -{ + i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info; + i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices; + i915_render->base.set_primitive = i915_vbuf_render_set_primitive; + i915_render->base.draw = i915_vbuf_render_draw; + i915_render->base.release_vertices = i915_vbuf_render_release_vertices; + i915_render->base.destroy = i915_vbuf_render_destroy; + + return &i915_render->base; } @@ -424,24 +239,18 @@ static void reset_stipple_counter( struct draw_stage *stage ) */ struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 ) { - struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage); - - vbuf->i915 = i915; - vbuf->stage.draw = i915->draw; - vbuf->stage.begin = vbuf_begin; - vbuf->stage.point = vbuf_first_point; - vbuf->stage.line = vbuf_first_line; - vbuf->stage.tri = vbuf_first_tri; - vbuf->stage.end = vbuf_end; - vbuf->stage.reset_stipple_counter = reset_stipple_counter; - - assert(IBUF_SIZE < UNDEFINED_VERTEX_ID); - - /* FIXME: free this memory on takedown */ - vbuf->element_map = MALLOC( IBUF_SIZE ); - vbuf->vertex_map = NULL; + struct vbuf_render *render; + struct draw_stage *stage; - vbuf->vertex_ptr = vbuf->vertex_map; + render = i915_vbuf_render_create(i915); + if(!render) + return NULL; - return &vbuf->stage; + stage = draw_vbuf_stage( i915->draw, render ); + if(!stage) { + render->destroy(render); + return NULL; + } + + return stage; } |