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authorDave Airlie <[email protected]>2015-12-18 12:25:53 +0000
committerEmil Velikov <[email protected]>2015-12-18 12:26:24 +0000
commit97df531987ca5512d90b11b04b0df3dc6b48aab7 (patch)
treeb43886f3c07e071d6581a7d32659d424aec47f98 /src
parent0eff2eb2ae5ac59944534233deb1b78c0d0bc057 (diff)
mesa/varray: set double arrays to non-normalised.
Doesn't have any effect in practice I don't think, but CTS reads back using GetVertexAttrib. This fixes: GL41-CTS.vertex_attrib_64bit.get_vertex_attrib Cc: "11.0 11.1" <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]> (cherry picked from commit 21abaad8fe7b5bf78737b9cf009548f41e4777b9)
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/varray.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 392602932a4..962bc3c7eea 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -766,7 +766,7 @@ _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
update_array(ctx, "glVertexAttribLPointer", VERT_ATTRIB_GENERIC(index),
legalTypes, 1, 4,
- size, type, stride, GL_TRUE, GL_FALSE, GL_TRUE, ptr);
+ size, type, stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
}