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authorMarek Olšák <[email protected]>2011-02-20 16:50:48 +0100
committerMarek Olšák <[email protected]>2011-02-20 22:16:22 +0100
commit7942e6a5ae0113f1cbdf62b772849cf6cdd4eca1 (patch)
treeb58997f8c3f0d04fb89e92af952eef1e0b6eeb1a /src
parent3adc108b4a7460ef5d92c0f5f0ee655d4ca6cb32 (diff)
st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
This fixes the game Tiny and Big.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index d81e554b294..0e0c4326ed7 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -300,9 +300,11 @@ clear_with_quad(struct gl_context *ctx,
cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
- st_translate_color(ctx->Color.ClearColor,
- ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
- clearColor);
+ if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
+ st_translate_color(ctx->Color.ClearColor,
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+ clearColor);
+ }
/* draw quad matching scissor rect */
draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor);
@@ -555,9 +557,11 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
ctx->DrawBuffer->Visual.stencilBits == 0))
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
- st_translate_color(ctx->Color.ClearColor,
- ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
- clearColor);
+ if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
+ st_translate_color(ctx->Color.ClearColor,
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+ clearColor);
+ }
st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor,
ctx->Depth.Clear, ctx->Stencil.Clear);