diff options
author | Brian Paul <[email protected]> | 2013-04-01 17:49:31 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-04-03 09:56:07 -0600 |
commit | 49ed1f3cb335fada1f9ee26d5420889292da3c92 (patch) | |
tree | a931803d0ecc858d8c969e79f8add392b4b4cd85 /src | |
parent | a9ae7e9c28335e5c0822fdd7e456780e5ea01d45 (diff) |
svga: refactor occlusion query code
This is in preparation for adding new query types for the HUD.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_query.c | 218 |
1 files changed, 124 insertions, 94 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_query.c b/src/gallium/drivers/svga/svga_pipe_query.c index 902f84c032e..5cfebaf6f79 100644 --- a/src/gallium/drivers/svga/svga_pipe_query.c +++ b/src/gallium/drivers/svga/svga_pipe_query.c @@ -44,7 +44,10 @@ struct pipe_query { struct svga_query { struct pipe_query base; - SVGA3dQueryType type; + unsigned type; /**< PIPE_QUERY_x or SVGA_QUERY_x */ + SVGA3dQueryType svga_type; /**< SVGA3D_QUERYTYPE_x or unused */ + + /** For PIPE_QUERY_OCCLUSION_COUNTER / SVGA3D_QUERYTYPE_OCCLUSION */ struct svga_winsys_buffer *hwbuf; volatile SVGA3dQueryResult *queryResult; struct pipe_fence_handle *fence; @@ -79,31 +82,35 @@ static struct pipe_query *svga_create_query( struct pipe_context *pipe, if (!sq) goto no_sq; - sq->type = SVGA3D_QUERYTYPE_OCCLUSION; - - sq->hwbuf = svga_winsys_buffer_create(svga, - 1, - SVGA_BUFFER_USAGE_PINNED, - sizeof *sq->queryResult); - if(!sq->hwbuf) - goto no_hwbuf; - - sq->queryResult = (SVGA3dQueryResult *)sws->buffer_map(sws, - sq->hwbuf, - PIPE_TRANSFER_WRITE); - if(!sq->queryResult) - goto no_query_result; - - sq->queryResult->totalSize = sizeof *sq->queryResult; - sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; - - /* - * We request the buffer to be pinned and assume it is always mapped. - * - * The reason is that we don't want to wait for fences when checking the - * query status. - */ - sws->buffer_unmap(sws, sq->hwbuf); + switch (query_type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION; + + sq->hwbuf = svga_winsys_buffer_create(svga, 1, + SVGA_BUFFER_USAGE_PINNED, + sizeof *sq->queryResult); + if (!sq->hwbuf) + goto no_hwbuf; + + sq->queryResult = (SVGA3dQueryResult *) + sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE); + if (!sq->queryResult) + goto no_query_result; + + sq->queryResult->totalSize = sizeof *sq->queryResult; + sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; + + /* We request the buffer to be pinned and assume it is always mapped. + * The reason is that we don't want to wait for fences when checking the + * query status. + */ + sws->buffer_unmap(sws, sq->hwbuf); + break; + default: + assert(!"unexpected query type in svga_create_query()"); + } + + sq->type = query_type; return &sq->base; @@ -123,8 +130,16 @@ static void svga_destroy_query(struct pipe_context *pipe, struct svga_query *sq = svga_query( q ); SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); - sws->buffer_destroy(sws, sq->hwbuf); - sws->fence_reference(sws, &sq->fence, NULL); + + switch (sq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + sws->buffer_destroy(sws, sq->hwbuf); + sws->fence_reference(sws, &sq->fence, NULL); + break; + default: + assert(!"svga: unexpected query type in svga_destroy_query()"); + } + FREE(sq); } @@ -139,39 +154,42 @@ static void svga_begin_query(struct pipe_context *pipe, SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); - assert(!svga->sq); - /* Need to flush out buffered drawing commands so that they don't * get counted in the query results. */ svga_hwtnl_flush_retry(svga); - if(sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) { - /* The application doesn't care for the pending query result. We cannot - * let go the existing buffer and just get a new one because its storage - * may be reused for other purposes and clobbered by the host when it - * determines the query result. So the only option here is to wait for - * the existing query's result -- not a big deal, given that no sane - * application would do this. - */ - uint64_t result; + switch (sq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + assert(!svga->sq); + if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) { + /* The application doesn't care for the pending query result. We cannot + * let go the existing buffer and just get a new one because its storage + * may be reused for other purposes and clobbered by the host when it + * determines the query result. So the only option here is to wait for + * the existing query's result -- not a big deal, given that no sane + * application would do this. + */ + uint64_t result; + svga_get_query_result(pipe, q, TRUE, (void*)&result); + assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING); + } - svga_get_query_result(pipe, q, TRUE, (void*)&result); - - assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING); - } - - sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; - sws->fence_reference(sws, &sq->fence, NULL); + sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; + sws->fence_reference(sws, &sq->fence, NULL); - ret = SVGA3D_BeginQuery(svga->swc, sq->type); - if(ret != PIPE_OK) { - svga_context_flush(svga, NULL); - ret = SVGA3D_BeginQuery(svga->swc, sq->type); - assert(ret == PIPE_OK); - } + ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type); + assert(ret == PIPE_OK); + } - svga->sq = sq; + svga->sq = sq; + break; + default: + assert(!"unexpected query type in svga_begin_query()"); + } } static void svga_end_query(struct pipe_context *pipe, @@ -182,26 +200,33 @@ static void svga_end_query(struct pipe_context *pipe, enum pipe_error ret; SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); - assert(svga->sq == sq); svga_hwtnl_flush_retry(svga); - /* Set to PENDING before sending EndQuery. */ - sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING; + switch (sq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + assert(svga->sq == sq); + + /* Set to PENDING before sending EndQuery. */ + sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING; + + ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf); + assert(ret == PIPE_OK); + } - ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf); - if(ret != PIPE_OK) { + /* TODO: Delay flushing. We don't really need to flush here, just ensure + * that there is one flush before svga_get_query_result attempts to get the + * result */ svga_context_flush(svga, NULL); - ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf); - assert(ret == PIPE_OK); - } - - /* TODO: Delay flushing. We don't really need to flush here, just ensure - * that there is one flush before svga_get_query_result attempts to get the - * result */ - svga_context_flush(svga, NULL); - svga->sq = NULL; + svga->sq = NULL; + break; + default: + assert(!"unexpected query type in svga_end_query()"); + } } static boolean svga_get_query_result(struct pipe_context *pipe, @@ -218,38 +243,43 @@ static boolean svga_get_query_result(struct pipe_context *pipe, SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__); - /* The query status won't be updated by the host unless - * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause a - * synchronous wait on the host */ - if(!sq->fence) { - enum pipe_error ret; + switch (sq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + /* The query status won't be updated by the host unless + * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause a + * synchronous wait on the host. + */ + if (!sq->fence) { + enum pipe_error ret; - ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf); - if(ret != PIPE_OK) { - svga_context_flush(svga, NULL); - ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf); - assert(ret == PIPE_OK); + ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf); + assert(ret == PIPE_OK); + } + + svga_context_flush(svga, &sq->fence); + + assert(sq->fence); } - - svga_context_flush(svga, &sq->fence); - - assert(sq->fence); - } - state = sq->queryResult->state; - if(state == SVGA3D_QUERYSTATE_PENDING) { - if(!wait) - return FALSE; - - sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY); - state = sq->queryResult->state; - } + if (state == SVGA3D_QUERYSTATE_PENDING) { + if (!wait) + return FALSE; + sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY); + state = sq->queryResult->state; + } - assert(state == SVGA3D_QUERYSTATE_SUCCEEDED || - state == SVGA3D_QUERYSTATE_FAILED); - - *result = (uint64_t)sq->queryResult->result32; + assert(state == SVGA3D_QUERYSTATE_SUCCEEDED || + state == SVGA3D_QUERYSTATE_FAILED); + + *result = (uint64_t)sq->queryResult->result32; + break; + default: + assert(!"unexpected query type in svga_get_query_result"); + } SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, (unsigned)*result); |