diff options
author | Kenneth Graunke <[email protected]> | 2014-02-02 02:51:45 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-02-18 18:58:57 -0800 |
commit | 06b047ebc75c6af02f806d051a5703748ee76b69 (patch) | |
tree | 15a5b5e563773c141b356d3cb00e7b7bcad69c06 /src | |
parent | f0fdee5095649afc61fbe1588369191f62831ec4 (diff) |
i965: Bump MAX_3D_TEXTURE_SIZE to 2048.
It's highly unlikely that there will be enough memory in the system to
allocate enough space for this, but we should still expose the hardware
limit. It's what the Intel Windows driver does, and it seems most other
vendors do likewise.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74130
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 1071f9f805c..50d6ca13208 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -311,7 +311,7 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.MaxTextureLevels = 14; /* 8192 */ if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS) ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; - ctx->Const.Max3DTextureLevels = 9; + ctx->Const.Max3DTextureLevels = 12; /* 2048 */ ctx->Const.MaxCubeTextureLevels = 12; if (brw->gen >= 7) |