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authorTapani Pälli <[email protected]>2015-06-09 13:33:39 +0300
committerTapani Pälli <[email protected]>2015-06-30 11:12:43 +0300
commite4512e1581cf90f56d13cfa6a809832ef3517283 (patch)
tree2973c51b7bc7656b0b50cd92ca6b6c94bc7c7486 /src
parentedb8383c98ee23385731d0fc23a6b6673528a8ec (diff)
mesa/glsl: new compiler option EmitNoIndirectSampler
Patch provides new compiler option for backend to force unroll loops that have non-constant expression indexing on sampler arrays. This makes sure that we can never end up with a shader that uses loop induction variable as sampler array index but does not unroll because of having too much instructions. This would not work without dynamic indexing support. v2: change option name as EmitNoIndirectSampler Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Cc: "10.5" and "10.6" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/loop_unroll.cpp12
-rw-r--r--src/mesa/main/mtypes.h1
2 files changed, 13 insertions, 0 deletions
diff --git a/src/glsl/loop_unroll.cpp b/src/glsl/loop_unroll.cpp
index 635e1dd99cd..7a00fb8fea8 100644
--- a/src/glsl/loop_unroll.cpp
+++ b/src/glsl/loop_unroll.cpp
@@ -100,6 +100,18 @@ public:
virtual ir_visitor_status visit_enter(ir_dereference_array *ir)
{
+ /* Force unroll in case of dynamic indexing with sampler arrays
+ * when EmitNoIndirectSampler is set.
+ */
+ if (options->EmitNoIndirectSampler) {
+ if ((ir->array->type->is_array() &&
+ ir->array->type->contains_sampler()) &&
+ !ir->array_index->constant_expression_value()) {
+ unsupported_variable_indexing = true;
+ return visit_continue;
+ }
+ }
+
/* Check for arrays variably-indexed by a loop induction variable.
* Unrolling the loop may convert that access into constant-indexing.
*
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 983b9dc307b..7b55677de30 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2881,6 +2881,7 @@ struct gl_shader_compiler_options
GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
+ GLboolean EmitNoIndirectSampler; /**< No indirect addressing of samplers */
/*@}*/
GLuint MaxIfDepth; /**< Maximum nested IF blocks */