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authorMike Mason <[email protected]>2015-01-14 12:12:27 -0800
committerChad Versace <[email protected]>2015-01-15 13:29:48 -0800
commite407fb1af4c0ca20fd839e8c3cb63cf82789b8ca (patch)
tree840e9d9a55956861a9d6bdb5b1a2a199420cbbd9 /src
parent153b8b35257fb5d68735b5e43e48b0cdb8b15170 (diff)
mesa: Fix render buffer initial internal format in GLES 3
Changes the initial internal format of a render buffer to GL_RGBA4 in GLES 3. This fixes a failure in the following DrawElements test: dEQP-GLES3.functional.state_query.rbo.renderbuffer_internal_format Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/renderbuffer.c19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 0bc7f2b9654..cc97ab22bed 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -53,7 +53,24 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->Width = 0;
rb->Height = 0;
rb->Depth = 0;
- rb->InternalFormat = GL_RGBA;
+
+ /* In GL 3, the initial format is GL_RGBA according to Table 6.26
+ * on page 302 of the GL 3.3 spec.
+ *
+ * In GLES 3, the initial format is GL_RGBA4 according to Table 6.15
+ * on page 258 of the GLES 3.0.4 spec.
+ *
+ * If the context is current, set the initial format based on the
+ * specs. If the context is not current, we cannot determine the
+ * API, so default to GL_RGBA.
+ */
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx && _mesa_is_gles3(ctx)) {
+ rb->InternalFormat = GL_RGBA4;
+ } else {
+ rb->InternalFormat = GL_RGBA;
+ }
+
rb->Format = MESA_FORMAT_NONE;
}