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authorRoland Scheidegger <[email protected]>2007-03-27 19:32:32 +0200
committerRoland Scheidegger <[email protected]>2007-03-27 19:33:34 +0200
commit9b9e056615bc63d5498feb6999bd4df431170022 (patch)
treea31517e76588beed9a8f8f0e14b58f602a72df6e /src
parentff65fa39e81114fd54c94cb8be235342911c185e (diff)
recommit e731d8aafa98bbf9d30f83e65f28b7718be55834.
This got lost with glsl-compiler-1 merge, it fixes segfaults when using ATI_fragment_shader, which uses the ProgramStringNotify mechanism but doesn't have a valid program pointer.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/tnl/t_vb_arbprogram.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c
index 425a8669948..f0e326f25c4 100644
--- a/src/mesa/tnl/t_vb_arbprogram.c
+++ b/src/mesa/tnl/t_vb_arbprogram.c
@@ -1608,7 +1608,7 @@ const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage =
void
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
{
- if (program->Target == GL_VERTEX_PROGRAM_ARB) {
+ if (target == GL_VERTEX_PROGRAM_ARB) {
/* free any existing tnl data hanging off the program */
struct gl_vertex_program *vprog = (struct gl_vertex_program *) program;
if (vprog->TnlData) {