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authorBenjamin Franzke <[email protected]>2011-01-21 14:26:09 +0100
committerKristian Høgsberg <[email protected]>2011-01-24 16:41:29 -0500
commit8bfbcba2b7f01691a64c74639b3f3ca0284eb214 (patch)
treeaa86baeeb7cf54b099bc09f8897f03e29d54b6aa /src
parentf1452844fe2522387bbc6633f22aec09b8a06204 (diff)
mesa/es: require internalFormat==format in TexImage2D
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/APIspec.xml61
1 files changed, 57 insertions, 4 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 50446a9093a..0f82d0a38e1 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -379,15 +379,68 @@
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
- <desc name="internalFormat" error="GL_INVALID_VALUE">
+ <desc name="internalFormat">
<value name="GL_ALPHA"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_RGB"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_RGB"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_RGBA"/>
- <value name="GL_BGRA_EXT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_RGBA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_LUMINANCE"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_LUMINANCE"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_LUMINANCE_ALPHA"/>
- <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
- <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_LUMINANCE_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="OES_depth_texture">
+ <value name="GL_DEPTH_COMPONENT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_DEPTH_COMPONENT"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="OES_packed_depth_stencil">
+ <value name="GL_DEPTH_STENCIL_OES"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_DEPTH_STENCIL_OES"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="EXT_texture_format_BGRA8888">
+ <value name="GL_BGRA_EXT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_BGRA_EXT"/>
+ </desc>
</desc>
<desc name="border" error="GL_INVALID_VALUE">