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authorNian Wu <[email protected]>2006-12-13 13:49:00 -0800
committerZou Nan hai <[email protected]>2006-12-13 13:49:00 -0800
commit77b862a84910713760665ca5af5e27fba48466dc (patch)
tree4bbccbf08f451ebfaab5eecbf97bd587927e0887 /src
parented7fbad2066f846bf9466b13b184a50d6f87f972 (diff)
parent2956a0c8a8395e4d9ae00888aeb88ea5c38b89ad (diff)
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Diffstat (limited to 'src')
-rw-r--r--src/glx/x11/.gitignore1
-rw-r--r--src/mesa/.gitignore2
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/.gitignore5
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/Makefile2
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/options.h69
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/sv.po226
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_buffers.c19
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c49
-rw-r--r--src/mesa/drivers/dri/i965/intel_ioctl.c5
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_context.c76
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_context.h57
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_lock.c7
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_screen.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tex.c131
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tex.h10
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_texmem.c655
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_texstate.c135
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tris.c17
-rw-r--r--src/mesa/drivers/dri/r200/.gitignore3
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos_arrays.c19
-rw-r--r--src/mesa/drivers/dri/r200/r200_vertprog.c1
-rw-r--r--src/mesa/drivers/dri/r300/.gitignore3
-rw-r--r--src/mesa/drivers/ggi/default/.gitignore (renamed from src/mesa/drivers/ggi/default/.cvsignore)0
-rw-r--r--src/mesa/drivers/ggi/display/.gitignore (renamed from src/mesa/drivers/ggi/display/.cvsignore)0
-rw-r--r--src/mesa/glapi/.gitignore (renamed from src/mesa/glapi/.cvsignore)0
28 files changed, 692 insertions, 812 deletions
diff --git a/src/glx/x11/.gitignore b/src/glx/x11/.gitignore
new file mode 100644
index 00000000000..ffc14ab7660
--- /dev/null
+++ b/src/glx/x11/.gitignore
@@ -0,0 +1 @@
+glcontextmodes.c
diff --git a/src/mesa/.gitignore b/src/mesa/.gitignore
new file mode 100644
index 00000000000..b83498b1d9d
--- /dev/null
+++ b/src/mesa/.gitignore
@@ -0,0 +1,2 @@
+*/gen_matypes
+*/matypes.h
diff --git a/src/mesa/drivers/dri/common/xmlpool/.gitignore b/src/mesa/drivers/dri/common/xmlpool/.gitignore
new file mode 100644
index 00000000000..a5a437849ba
--- /dev/null
+++ b/src/mesa/drivers/dri/common/xmlpool/.gitignore
@@ -0,0 +1,5 @@
+de
+es
+fr
+nl
+sv
diff --git a/src/mesa/drivers/dri/common/xmlpool/Makefile b/src/mesa/drivers/dri/common/xmlpool/Makefile
index ef94541c374..b077809cd18 100644
--- a/src/mesa/drivers/dri/common/xmlpool/Makefile
+++ b/src/mesa/drivers/dri/common/xmlpool/Makefile
@@ -41,7 +41,7 @@
# - info gettext
# The set of supported languages. Add languages as needed.
-POS=de.po es.po nl.po fr.po
+POS=de.po es.po nl.po fr.po sv.po
#
# Don't change anything below, unless you know what you're doing.
diff --git a/src/mesa/drivers/dri/common/xmlpool/options.h b/src/mesa/drivers/dri/common/xmlpool/options.h
index 5cef72867b1..d5f4fc34917 100644
--- a/src/mesa/drivers/dri/common/xmlpool/options.h
+++ b/src/mesa/drivers/dri/common/xmlpool/options.h
@@ -58,7 +58,8 @@ DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(de,"Fehlersuche") \
DRI_CONF_DESC(es,"Depurando") \
DRI_CONF_DESC(nl,"Debuggen") \
- DRI_CONF_DESC(fr,"Debogage")
+ DRI_CONF_DESC(fr,"Debogage") \
+ DRI_CONF_DESC(sv,"Felsökning")
#define DRI_CONF_NO_RAST(def) \
DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
@@ -67,6 +68,7 @@ DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
DRI_CONF_DESC(es,"Desactivar aceleración 3D") \
DRI_CONF_DESC(nl,"3D versnelling uitschakelen") \
DRI_CONF_DESC(fr,"Désactiver l'accélération 3D") \
+ DRI_CONF_DESC(sv,"Inaktivera 3D-accelerering") \
DRI_CONF_OPT_END
#define DRI_CONF_PERFORMANCE_BOXES(def) \
@@ -76,6 +78,7 @@ DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
DRI_CONF_DESC(es,"Mostrar cajas de rendimiento") \
DRI_CONF_DESC(nl,"Laat prestatie boxjes zien") \
DRI_CONF_DESC(fr,"Afficher les boîtes de performance") \
+ DRI_CONF_DESC(sv,"Visa prestandarutor") \
DRI_CONF_OPT_END
@@ -86,7 +89,8 @@ DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(de,"Bildqualität") \
DRI_CONF_DESC(es,"Calidad de imagen") \
DRI_CONF_DESC(nl,"Beeldkwaliteit") \
- DRI_CONF_DESC(fr,"Qualité d'image")
+ DRI_CONF_DESC(fr,"Qualité d'image") \
+ DRI_CONF_DESC(sv,"Bildkvalitet")
#define DRI_CONF_EXCESS_MIPMAP(def) \
DRI_CONF_OPT_BEGIN(excess_mipmap,bool,def) \
@@ -129,6 +133,12 @@ DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \
DRI_CONF_ENUM(2,"Prérérer 16 bits par texel") \
DRI_CONF_ENUM(3,"Forcer 16 bits par texel") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgdjup för texturer") \
+ DRI_CONF_ENUM(0,"Föredra färgdjupet för framebuffer") \
+ DRI_CONF_ENUM(1,"Föredra 32 bitar per texel") \
+ DRI_CONF_ENUM(2,"Föredra 16 bitar per texel") \
+ DRI_CONF_ENUM(3,"Tvinga 16 bitar per texel") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
@@ -138,6 +148,7 @@ DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
DRI_CONF_DESC(es,"Valor máximo inicial para filtrado anisotrópico de textura") \
DRI_CONF_DESC(nl,"Initïele maximum waarde voor anisotrophische textuur filtering") \
DRI_CONF_DESC(fr,"Valeur maximale initiale pour le filtrage anisotropique de texture") \
+ DRI_CONF_DESC(sv,"Initialt maximalt värde för anisotropisk texturfiltrering") \
DRI_CONF_OPT_END
#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
@@ -147,6 +158,7 @@ DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
DRI_CONF_DESC(es,"Prohibir valores negativos de Nivel De Detalle (LOD) de texturas") \
DRI_CONF_DESC(nl,"Verbied negatief niveau detailonderscheid (LOD) van texturen") \
DRI_CONF_DESC(fr,"Interdire le LOD bias negatif") \
+ DRI_CONF_DESC(sv,"Förbjud negativ LOD-kompensation för texturer") \
DRI_CONF_OPT_END
#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
@@ -156,6 +168,7 @@ DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
DRI_CONF_DESC(es,"Activar la compresión de texturas S3TC incluso si el soporte por software no está disponible") \
DRI_CONF_DESC(nl,"Schakel S3TC textuurcompressie in, zelfs als softwareondersteuning niet aanwezig is") \
DRI_CONF_DESC(fr,"Activer la compression de texture S3TC même si le support logiciel est absent") \
+ DRI_CONF_DESC(sv,"Aktivera S3TC-texturkomprimering även om programvarustöd saknas") \
DRI_CONF_OPT_END
#define DRI_CONF_COLOR_REDUCTION_ROUND 0
@@ -182,6 +195,10 @@ DRI_CONF_OPT_BEGIN_V(color_reduction,enum,def,"0:1") \
DRI_CONF_ENUM(0,"Arrondir les valeurs de couleur") \
DRI_CONF_ENUM(1,"Tramer les couleurs") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Initial färgminskningsmetod") \
+ DRI_CONF_ENUM(0,"Avrunda färger") \
+ DRI_CONF_ENUM(1,"Utjämna färger") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_ROUND_TRUNC 0
@@ -208,6 +225,10 @@ DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
DRI_CONF_ENUM(0,"Arrondi à l'inférieur") \
DRI_CONF_ENUM(1,"Arrondi au plus proche") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgavrundningsmetod") \
+ DRI_CONF_ENUM(0,"Avrunda färdkomponenter nedåt") \
+ DRI_CONF_ENUM(1,"Avrunda till närmsta färg") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_DITHER_XERRORDIFF 0
@@ -240,6 +261,11 @@ DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \
DRI_CONF_ENUM(1,"Diffusion d'erreur horizontale, réinitialisé pour chaque ligne") \
DRI_CONF_ENUM(2,"Tramage ordonné des couleurs") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgutjämningsmetod") \
+ DRI_CONF_ENUM(0,"Horisontell felspridning") \
+ DRI_CONF_ENUM(1,"Horisontell felspridning, återställ fel vid radbörjan") \
+ DRI_CONF_ENUM(2,"Ordnad 2D-färgutjämning") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_FLOAT_DEPTH(def) \
@@ -249,6 +275,7 @@ DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
DRI_CONF_DESC(es,"Búfer de profundidad en coma flotante") \
DRI_CONF_DESC(nl,"Dieptebuffer als commagetal") \
DRI_CONF_DESC(fr,"Z-buffer en virgule flottante") \
+ DRI_CONF_DESC(sv,"Buffert för flytande punktdjup") \
DRI_CONF_OPT_END
/** \brief Performance-related options */
@@ -258,7 +285,8 @@ DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(de,"Leistung") \
DRI_CONF_DESC(es,"Rendimiento") \
DRI_CONF_DESC(nl,"Prestatie") \
- DRI_CONF_DESC(fr,"Performance")
+ DRI_CONF_DESC(fr,"Performance") \
+ DRI_CONF_DESC(sv,"Prestanda")
#define DRI_CONF_TCL_SW 0
#define DRI_CONF_TCL_PIPELINED 1
@@ -296,6 +324,12 @@ DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \
DRI_CONF_ENUM(2,"Court-circuiter le pipeline TCL") \
DRI_CONF_ENUM(3,"Court-circuiter le pipeline TCL par une machine à états qui génère le codede TCL à la volée") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"TCL-läge (Transformation, Clipping, Lighting)") \
+ DRI_CONF_ENUM(0,"Använd programvaru-TCL-rörledning") \
+ DRI_CONF_ENUM(1,"Använd maskinvaru-TCL som första TCL-rörledningssteg") \
+ DRI_CONF_ENUM(2,"Kringgå TCL-rörledningen") \
+ DRI_CONF_ENUM(3,"Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_FTHROTTLE_BUSY 0
@@ -328,6 +362,11 @@ DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \
DRI_CONF_ENUM(1,"Attente utilisant usleep()") \
DRI_CONF_ENUM(2,"Utiliser les interruptions") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Metod för att begränsa renderingslatens") \
+ DRI_CONF_ENUM(0,"Upptagen med att vänta på grafikhårdvaran") \
+ DRI_CONF_ENUM(1,"Sov i korta intervall under väntan på grafikhårdvaran") \
+ DRI_CONF_ENUM(2,"Låt grafikhårdvaran sända ut ett programvaruavbrott och sov") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_VBLANK_NEVER 0
@@ -366,6 +405,12 @@ DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \
DRI_CONF_ENUM(2,"Synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \
DRI_CONF_ENUM(3,"Toujours synchroniser avec le balayage vertical, l'application choisit l'intervalle minimal") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Synkronisering med vertikal uppdatering (växlingsintervall)") \
+ DRI_CONF_ENUM(0,"Synkronisera aldrig med vertikal uppdatering, ignorera programmets val") \
+ DRI_CONF_ENUM(1,"Initialt växlingsintervall 0, följ programmets val") \
+ DRI_CONF_ENUM(2,"Initialt växlingsintervall 1, följ programmets val") \
+ DRI_CONF_ENUM(3,"Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_HYPERZ_DISABLED 0
@@ -377,6 +422,7 @@ DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
DRI_CONF_DESC(es,"Usar HyperZ para potenciar rendimiento") \
DRI_CONF_DESC(nl,"Gebruik HyperZ om de prestaties te verbeteren") \
DRI_CONF_DESC(fr,"Utiliser le HyperZ pour améliorer les performances") \
+ DRI_CONF_DESC(sv,"Använd HyperZ för att maximera prestandan") \
DRI_CONF_OPT_END
#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
@@ -386,6 +432,7 @@ DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
DRI_CONF_DESC(es,"Número de unidades de textura usadas") \
DRI_CONF_DESC(nl,"Aantal textuureenheden in gebruik") \
DRI_CONF_DESC(fr,"Nombre d'unités de texture") \
+ DRI_CONF_DESC(sv,"Antal använda texturenheter") \
DRI_CONF_OPT_END
#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \
@@ -415,6 +462,11 @@ DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \
DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
DRI_CONF_ENUM(2,"Announce hardware limits") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Stöd för större texturer är inte garanterat att passa i grafikminnet") \
+ DRI_CONF_ENUM(0,"Nej") \
+ DRI_CONF_ENUM(1,"Åtminstone en textur måste passa för antaget sämsta förhållande") \
+ DRI_CONF_ENUM(2,"Annonsera hårdvarubegränsningar") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
@@ -424,6 +476,7 @@ DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
DRI_CONF_DESC(es,"Calidad de filtrado de textura vs. velocidad, alias filtrado ”brilinear“ de textura") \
DRI_CONF_DESC(nl,"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” textuurfiltering") \
DRI_CONF_DESC(fr,"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)") \
+ DRI_CONF_DESC(sv,"Texturfiltreringskvalitet mot hastighet, även kallad ”brilinear”-texturfiltrering") \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_HEAPS_ALL 0
@@ -456,6 +509,11 @@ DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
DRI_CONF_ENUM(1,"Utiliser uniquement la mémoire graphique (si disponible)") \
DRI_CONF_ENUM(2,"Utiliser uniquement la mémoire GART (AGP/PCIE) (si disponible)") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Använda typer av texturminne") \
+ DRI_CONF_ENUM(0,"Allt tillgängligt minne") \
+ DRI_CONF_ENUM(1,"Endast kortminne (om tillgängligt)") \
+ DRI_CONF_ENUM(2,"Endast GART-minne (AGP/PCIE) (om tillgängligt)") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
@@ -466,7 +524,8 @@ DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(de,"Funktionalität, die nicht hardwarebeschleunigt ist") \
DRI_CONF_DESC(es,"Características no aceleradas por hardware") \
DRI_CONF_DESC(nl,"Eigenschappen die niet hardwareversneld zijn") \
- DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle")
+ DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle") \
+ DRI_CONF_DESC(sv,"Funktioner som inte är hårdvaruaccelererade")
#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
@@ -475,6 +534,7 @@ DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
DRI_CONF_DESC(es,"Activar la extensión GL_ARB_vertex_program") \
DRI_CONF_DESC(nl,"Zet uitbreiding GL_ARB_vertex_program aan") \
DRI_CONF_DESC(fr,"Activer l'extension GL_ARB_vertex_program") \
+ DRI_CONF_DESC(sv,"Aktivera tillägget GL_ARB_vertex_program") \
DRI_CONF_OPT_END
#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
@@ -484,4 +544,5 @@ DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
DRI_CONF_DESC(es,"Activar extensión GL_NV_vertex_program") \
DRI_CONF_DESC(nl,"Zet uitbreiding GL_NV_vertex_program aan") \
DRI_CONF_DESC(fr,"Activer l'extension GL_NV_vertex_program") \
+ DRI_CONF_DESC(sv,"Aktivera tillägget GL_NV_vertex_program") \
DRI_CONF_OPT_END
diff --git a/src/mesa/drivers/dri/common/xmlpool/sv.po b/src/mesa/drivers/dri/common/xmlpool/sv.po
new file mode 100644
index 00000000000..ba32b2ff15a
--- /dev/null
+++ b/src/mesa/drivers/dri/common/xmlpool/sv.po
@@ -0,0 +1,226 @@
+# Swedish translation of DRI driver options.
+# Copyright (C) Free Software Foundation, Inc.
+# This file is distributed under the same license as the Mesa package.
+# Daniel Nylander <[email protected]>, 2006.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Mesa DRI\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-11 23:19+0200\n"
+"PO-Revision-Date: 2006-09-18 10:56+0100\n"
+"Last-Translator: Daniel Nylander <[email protected]>\n"
+"Language-Team: Swedish <[email protected]>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Felsökning"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "Inaktivera 3D-accelerering"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Visa prestandarutor"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Bildkvalitet"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Färgdjup för texturer"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Föredra färgdjupet för framebuffer"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Föredra 32 bitar per texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Föredra 16 bitar per texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Tvinga 16 bitar per texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Initialt maximalt värde för anisotropisk texturfiltrering"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Förbjud negativ LOD-kompensation för texturer"
+
+#: t_options.h:97
+msgid "Enable S3TC texture compression even if software support is not available"
+msgstr "Aktivera S3TC-texturkomprimering även om programvarustöd saknas"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Initial färgminskningsmetod"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Avrunda färger"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Utjämna färger"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Färgavrundningsmetod"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Avrunda färdkomponenter nedåt"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Avrunda till närmsta färg"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Färgutjämningsmetod"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Horisontell felspridning"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Horisontell felspridning, återställ fel vid radbörjan"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Ordnad 2D-färgutjämning"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Buffert för flytande punktdjup"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Prestanda"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "TCL-läge (Transformation, Clipping, Lighting)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Använd programvaru-TCL-rörledning"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Använd maskinvaru-TCL som första TCL-rörledningssteg"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Kringgå TCL-rörledningen"
+
+#: t_options.h:152
+msgid "Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr "Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Metod för att begränsa renderingslatens"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Upptagen med att vänta på grafikhårdvaran"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Sov i korta intervall under väntan på grafikhårdvaran"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Låt grafikhårdvaran sända ut ett programvaruavbrott och sov"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synkronisering med vertikal uppdatering (växlingsintervall)"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "Synkronisera aldrig med vertikal uppdatering, ignorera programmets val"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Initialt växlingsintervall 0, följ programmets val"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Initialt växlingsintervall 1, följ programmets val"
+
+#: t_options.h:178
+msgid "Always synchronize with vertical refresh, application chooses the minimum swap interval"
+msgstr "Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Använd HyperZ för att maximera prestandan"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Antal använda texturenheter"
+
+#: t_options.h:196
+msgid "Support larger textures not guaranteed to fit into graphics memory"
+msgstr "Stöd för större texturer är inte garanterat att passa i grafikminnet"
+
+#: t_options.h:197
+msgid "No"
+msgstr "Nej"
+
+#: t_options.h:198
+msgid "At least 1 texture must fit under worst-case assumptions"
+msgstr "Åtminstone en textur måste passa för antaget sämsta förhållande"
+
+#: t_options.h:199
+msgid "Announce hardware limits"
+msgstr "Annonsera hårdvarubegränsningar"
+
+#: t_options.h:205
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr "Texturfiltreringskvalitet mot hastighet, även kallad \"brilinear\"-texturfiltrering"
+
+#: t_options.h:213
+msgid "Used types of texture memory"
+msgstr "Använda typer av texturminne"
+
+#: t_options.h:214
+msgid "All available memory"
+msgstr "Allt tillgängligt minne"
+
+#: t_options.h:215
+msgid "Only card memory (if available)"
+msgstr "Endast kortminne (om tillgängligt)"
+
+#: t_options.h:216
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Endast GART-minne (AGP/PCIE) (om tillgängligt)"
+
+#: t_options.h:224
+msgid "Features that are not hardware-accelerated"
+msgstr "Funktioner som inte är hårdvaruaccelererade"
+
+#: t_options.h:228
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Aktivera tillägget GL_ARB_vertex_program"
+
+#: t_options.h:233
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Aktivera tillägget GL_NV_vertex_program"
+
diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c
index a6b32986233..1ded0b5417f 100644
--- a/src/mesa/drivers/dri/i915tex/intel_buffers.c
+++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c
@@ -36,6 +36,7 @@
#include "intel_batchbuffer.h"
#include "context.h"
#include "utils.h"
+#include "drirenderbuffer.h"
#include "framebuffer.h"
#include "swrast/swrast.h"
#include "vblank.h"
@@ -183,6 +184,8 @@ void
intelWindowMoved(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ GLframebuffer *drawFb = (GLframebuffer *) dPriv->driverPrivate;
if (!intel->ctx.DrawBuffer) {
/* when would this happen? -BP */
@@ -194,7 +197,7 @@ intelWindowMoved(struct intel_context *intel)
}
else {
/* drawing to a window */
- switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
+ switch (drawFb->_ColorDrawBufferMask[0]) {
case BUFFER_BIT_FRONT_LEFT:
intelSetFrontClipRects(intel);
break;
@@ -207,14 +210,11 @@ intelWindowMoved(struct intel_context *intel)
}
}
- /* this update Mesa's notion of window size */
- if (ctx->WinSysDrawBuffer) {
- _mesa_resize_framebuffer(ctx, ctx->WinSysDrawBuffer,
- intel->driDrawable->w, intel->driDrawable->h);
- }
+ /* Update Mesa's notion of window size */
+ driUpdateFramebufferSize(ctx, dPriv);
+ drawFb->Initialized = GL_TRUE; /* XXX remove someday */
- if (intel->intelScreen->driScrnPriv->ddxMinor >= 7 && intel->driDrawable) {
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) {
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
.y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
@@ -245,6 +245,9 @@ intelWindowMoved(struct intel_context *intel)
/* Update hardware scissor */
ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height);
+
+ /* Re-calculate viewport related state */
+ ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
}
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index a57c794834f..cac4d86d3ab 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -599,6 +599,7 @@ struct brw_context
struct {
struct brw_wm_prog_data *prog_data;
+ struct brw_wm_compile *compile_data;
/* Input sizes, calculated from active vertex program:
*/
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 6a6c4503c74..d5779680ffc 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -88,10 +88,10 @@ static void upload_drawing_rect(struct brw_context *brw)
if (brw->intel.numClipRects > 1)
return;
- x1 = dPriv->x;
- y1 = dPriv->y;
- x2 = dPriv->x + dPriv->w;
- y2 = dPriv->y + dPriv->h;
+ x1 = brw->intel.pClipRects[0].x1;
+ y1 = brw->intel.pClipRects[0].y1;
+ x2 = brw->intel.pClipRects[0].x2;
+ y2 = brw->intel.pClipRects[0].y2;
if (x1 < 0) x1 = 0;
if (y1 < 0) y1 = 0;
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 3e2f2d06b81..0f842d289d7 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -138,64 +138,75 @@ static void do_wm_prog( struct brw_context *brw,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key)
{
- struct brw_wm_compile c;
+ struct brw_wm_compile *c;
const GLuint *program;
GLuint program_size;
- memset(&c, 0, sizeof(c));
- memcpy(&c.key, key, sizeof(*key));
+ c = brw->wm.compile_data;
+ if (c == NULL) {
+ brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
+ c = brw->wm.compile_data;
+ } else {
+ memset(c, 0, sizeof(*brw->wm.compile_data));
+ }
+ memcpy(&c->key, key, sizeof(*key));
- c.fp = fp;
- c.env_param = brw->intel.ctx.FragmentProgram.Parameters;
+ c->fp = fp;
+ c->env_param = brw->intel.ctx.FragmentProgram.Parameters;
/* Augment fragment program. Add instructions for pre- and
* post-fragment-program tasks such as interpolation and fogging.
*/
- brw_wm_pass_fp(&c);
+ brw_wm_pass_fp(c);
/* Translate to intermediate representation. Build register usage
* chains.
*/
- brw_wm_pass0(&c);
+ brw_wm_pass0(c);
/* Dead code removal.
*/
- brw_wm_pass1(&c);
+ brw_wm_pass1(c);
/* Hal optimization
*/
- brw_wm_pass_hal (&c);
+ brw_wm_pass_hal (c);
/* Register allocation.
*/
- c.grf_limit = BRW_WM_MAX_GRF/2;
+ c->grf_limit = BRW_WM_MAX_GRF/2;
/* This is where we start emitting gen4 code:
*/
- brw_init_compile(&c.func);
+ brw_init_compile(&c->func);
- brw_wm_pass2(&c);
+ brw_wm_pass2(c);
- c.prog_data.total_grf = c.max_wm_grf;
- c.prog_data.total_scratch = c.last_scratch ? c.last_scratch + 0x40 : 0;
+ c->prog_data.total_grf = c->max_wm_grf;
+ if (c->last_scratch) {
+ c->prog_data.total_scratch =
+ c->last_scratch + 0x40;
+ } else {
+ c->prog_data.total_scratch = 0;
+ }
/* Emit GEN4 code.
*/
- brw_wm_emit(&c);
+ brw_wm_emit(c);
/* get the program
*/
- program = brw_get_program(&c.func, &program_size);
+ program = brw_get_program(&c->func, &program_size);
/*
*/
brw->wm.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_WM_PROG],
- &c.key,
- sizeof(c.key),
+ &c->key,
+ sizeof(c->key),
program,
program_size,
- &c.prog_data,
+ &c->prog_data,
&brw->wm.prog_data );
}
diff --git a/src/mesa/drivers/dri/i965/intel_ioctl.c b/src/mesa/drivers/dri/i965/intel_ioctl.c
index d8176c559e5..4da31277ea2 100644
--- a/src/mesa/drivers/dri/i965/intel_ioctl.c
+++ b/src/mesa/drivers/dri/i965/intel_ioctl.c
@@ -95,7 +95,7 @@ void intelWaitIrq( struct intel_context *intel, int seq )
{
if (!intel->no_hw) {
drmI830IrqWait iw;
- int ret;
+ int ret, lastdispatch;
if (0)
fprintf(stderr, "%s %d\n", __FUNCTION__, seq );
@@ -103,11 +103,12 @@ void intelWaitIrq( struct intel_context *intel, int seq )
iw.irq_seq = seq;
do {
+ lastdispatch = intel->sarea->last_dispatch;
ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &iw, sizeof(iw) );
/* This seems quite often to return before it should!?!
*/
- } while (ret == -EAGAIN || ret == -EINTR || (ret == 0 && seq > intel->sarea->last_dispatch));
+ } while (ret == -EAGAIN || ret == -EINTR || (ret == -EBUSY && lastdispatch != intel->sarea->last_dispatch) || (ret == 0 && seq > intel->sarea->last_dispatch));
if ( ret ) {
diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c
index 03ec96a222e..2ab1cf2617e 100644
--- a/src/mesa/drivers/dri/mach64/mach64_context.c
+++ b/src/mesa/drivers/dri/mach64/mach64_context.c
@@ -102,6 +102,7 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
mach64ContextPtr mmesa;
mach64ScreenPtr mach64Screen;
int i, heap;
+ GLuint *c_textureSwapsPtr = NULL;
#if DO_DEBUG
MACH64_DEBUG = driParseDebugString(getenv("MACH64_DEBUG"), debug_control);
@@ -153,15 +154,28 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
mmesa->CurrentTexObj[0] = NULL;
mmesa->CurrentTexObj[1] = NULL;
- make_empty_list( &mmesa->SwappedOut );
+ (void) memset( mmesa->texture_heaps, 0, sizeof( mmesa->texture_heaps ) );
+ make_empty_list( &mmesa->swapped );
mmesa->firstTexHeap = mach64Screen->firstTexHeap;
mmesa->lastTexHeap = mach64Screen->firstTexHeap + mach64Screen->numTexHeaps;
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
- make_empty_list( &mmesa->TexObjList[i] );
- mmesa->texHeap[i] = mmInit( 0, mach64Screen->texSize[i] );
- mmesa->lastTexAge[i] = -1;
+ mmesa->texture_heaps[i] = driCreateTextureHeap( i, mmesa,
+ mach64Screen->texSize[i],
+ 6, /* align to 64-byte boundary, use 12 for page-size boundary */
+ MACH64_NR_TEX_REGIONS,
+ (drmTextureRegionPtr)mmesa->sarea->tex_list[i],
+ &mmesa->sarea->tex_age[i],
+ &mmesa->swapped,
+ sizeof( mach64TexObj ),
+ (destroy_texture_object_t *) mach64DestroyTexObj );
+
+#if ENABLE_PERF_BOXES
+ c_textureSwapsPtr = & mmesa->c_textureSwaps;
+#endif
+ driSetTextureSwapCounterLocation( mmesa->texture_heaps[i],
+ c_textureSwapsPtr );
}
mmesa->RenderIndex = -1; /* Impossible value */
@@ -176,17 +190,25 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
* Test for 2 textures * bytes/texel * size * size. There's no
* need to account for mipmaps since we only upload one level.
*/
- heap = mach64Screen->IsPCI ? MACH64_CARD_HEAP : MACH64_AGP_HEAP;
-
- if ( mach64Screen->texSize[heap] >= 2 * mach64Screen->cpp * 1024*1024 ) {
- ctx->Const.MaxTextureLevels = 11; /* 1024x1024 */
- } else if ( mach64Screen->texSize[heap] >= 2 * mach64Screen->cpp * 512*512 ) {
- ctx->Const.MaxTextureLevels = 10; /* 512x512 */
- } else {
- ctx->Const.MaxTextureLevels = 9; /* 256x256 */
- }
ctx->Const.MaxTextureUnits = 2;
+ ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.MaxTextureCoordUnits = 2;
+
+ heap = mach64Screen->IsPCI ? MACH64_CARD_HEAP : MACH64_AGP_HEAP;
+
+ driCalculateMaxTextureLevels( & mmesa->texture_heaps[heap],
+ 1,
+ & ctx->Const,
+ mach64Screen->cpp,
+ 10, /* max 2D texture size is 1024x1024 */
+ 0, /* 3D textures unsupported. */
+ 0, /* cube textures unsupported. */
+ 0, /* texture rectangles unsupported. */
+ 1, /* mipmapping unsupported. */
+ GL_TRUE, /* need to have both textures in
+ either local or AGP memory */
+ 0 );
#if ENABLE_PERF_BOXES
mmesa->boxes = ( getenv( "LIBGL_PERFORMANCE_BOXES" ) != NULL );
@@ -250,31 +272,29 @@ void mach64DestroyContext( __DRIcontextPrivate *driContextPriv )
assert(mmesa); /* should never be null */
if ( mmesa ) {
- if (mmesa->glCtx->Shared->RefCount == 1) {
+ GLboolean release_texture_heaps;
+
+ release_texture_heaps = (mmesa->glCtx->Shared->RefCount == 1);
+
+ _swsetup_DestroyContext( mmesa->glCtx );
+ _tnl_DestroyContext( mmesa->glCtx );
+ _ac_DestroyContext( mmesa->glCtx );
+ _swrast_DestroyContext( mmesa->glCtx );
+
+ if (release_texture_heaps) {
/* This share group is about to go away, free our private
* texture object data.
*/
- mach64TexObjPtr t, next_t;
int i;
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
- foreach_s ( t, next_t, &mmesa->TexObjList[i] ) {
- mach64DestroyTexObj( mmesa, t );
- }
- mmDestroy( mmesa->texHeap[i] );
- mmesa->texHeap[i] = NULL;
+ driDestroyTextureHeap( mmesa->texture_heaps[i] );
+ mmesa->texture_heaps[i] = NULL;
}
- foreach_s ( t, next_t, &mmesa->SwappedOut ) {
- mach64DestroyTexObj( mmesa, t );
- }
+ assert( is_empty_list( & mmesa->swapped ) );
}
- _swsetup_DestroyContext( mmesa->glCtx );
- _tnl_DestroyContext( mmesa->glCtx );
- _ac_DestroyContext( mmesa->glCtx );
- _swrast_DestroyContext( mmesa->glCtx );
-
mach64FreeVB( mmesa->glCtx );
/* Free the vertex buffer */
diff --git a/src/mesa/drivers/dri/mach64/mach64_context.h b/src/mesa/drivers/dri/mach64/mach64_context.h
index e718b96c188..8d89452412b 100644
--- a/src/mesa/drivers/dri/mach64/mach64_context.h
+++ b/src/mesa/drivers/dri/mach64/mach64_context.h
@@ -134,46 +134,17 @@ typedef void (*mach64_line_func)( mach64ContextPtr,
typedef void (*mach64_point_func)( mach64ContextPtr,
mach64Vertex * );
-#ifdef TEXMEM
struct mach64_texture_object {
driTextureObject base;
- GLuint offset;
+ GLuint bufAddr;
- GLuint dirty;
- GLuint age;
+ GLint heap; /* same as base.heap->heapId */
- GLint widthLog2;
- GLint heightLog2;
- GLint maxLog2;
-
- GLint hasAlpha;
- GLint textureFormat;
-
- /* Have to keep these separate due to how they are programmed.
- * FIXME: Why don't we just use the tObj values?
+ /* For communicating values from mach64AllocTexObj(), mach64SetTexImages()
+ * to mach64UpdateTextureUnit(). Alternately, we can use the tObj values or
+ * set the context registers directly.
*/
- GLboolean BilinearMin;
- GLboolean BilinearMag;
- GLboolean ClampS;
- GLboolean ClampT;
-};
-#else
-struct mach64_texture_object {
- struct mach64_texture_object *next;
- struct mach64_texture_object *prev;
- struct gl_texture_object *tObj;
-
- struct mem_block *memBlock;
- GLuint offset;
- GLuint size;
-
- GLuint dirty;
- GLuint age;
-
- GLint bound;
- GLint heap;
-
GLint widthLog2;
GLint heightLog2;
GLint maxLog2;
@@ -181,19 +152,14 @@ struct mach64_texture_object {
GLint hasAlpha;
GLint textureFormat;
- /* Have to keep these separate due to how they are programmed.
- * FIXME: Why don't we just use the tObj values?
- */
GLboolean BilinearMin;
GLboolean BilinearMag;
GLboolean ClampS;
GLboolean ClampT;
};
-#endif
typedef struct mach64_texture_object mach64TexObj, *mach64TexObjPtr;
-
struct mach64_context {
GLcontext *glCtx;
@@ -229,17 +195,10 @@ struct mach64_context {
/* Texture object bookkeeping
*/
mach64TexObjPtr CurrentTexObj[2];
-#ifdef TEXMEM
- unsigned nr_heaps;
- driTexHeap * texture_heaps[ R128_NR_TEX_HEAPS ];
- driTextureObject swapped;
-#else
- mach64TexObj TexObjList[MACH64_NR_TEX_HEAPS];
- mach64TexObj SwappedOut;
- struct mem_block *texHeap[MACH64_NR_TEX_HEAPS];
- GLuint lastTexAge[MACH64_NR_TEX_HEAPS];
+
GLint firstTexHeap, lastTexHeap;
-#endif
+ driTexHeap *texture_heaps[MACH64_NR_TEX_HEAPS];
+ driTextureObject swapped;
/* Fallback rasterization functions
*/
diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.c b/src/mesa/drivers/dri/mach64/mach64_lock.c
index b214495d9a6..b73e350111f 100644
--- a/src/mesa/drivers/dri/mach64/mach64_lock.c
+++ b/src/mesa/drivers/dri/mach64/mach64_lock.c
@@ -82,14 +82,15 @@ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags )
| MACH64_UPLOAD_MISC
| MACH64_UPLOAD_CLIPRECTS);
+ /* EXA render acceleration uses the texture engine, so restore it */
+ mmesa->dirty |= (MACH64_UPLOAD_TEXTURE);
+
if ( sarea->ctx_owner != mmesa->hHWContext ) {
sarea->ctx_owner = mmesa->hHWContext;
mmesa->dirty = MACH64_UPLOAD_ALL;
}
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
- if ( mmesa->texHeap[i] && (sarea->tex_age[i] != mmesa->lastTexAge[i]) ) {
- mach64AgeTextures( mmesa, i );
- }
+ DRI_AGE_TEXTURES( mmesa->texture_heaps[i] );
}
}
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c
index b17de01acc5..1014b8acd52 100644
--- a/src/mesa/drivers/dri/mach64/mach64_screen.c
+++ b/src/mesa/drivers/dri/mach64/mach64_screen.c
@@ -305,7 +305,7 @@ mach64CreateScreen( __DRIscreenPrivate *sPriv )
mach64Screen->texSize[MACH64_AGP_HEAP] = 0;
mach64Screen->logTexGranularity[MACH64_AGP_HEAP] = 0;
} else {
- if (mach64Screen->texSize[MACH64_CARD_HEAP] > 0) {
+ if (serverInfo->textureSize > 0) {
mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS;
mach64Screen->firstTexHeap = MACH64_CARD_HEAP;
} else {
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c
index 6459deef784..5288d321ced 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tex.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tex.c
@@ -116,21 +116,20 @@ mach64AllocTexObj( struct gl_texture_object *texObj )
fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj );
t = (mach64TexObjPtr) CALLOC_STRUCT( mach64_texture_object );
+ texObj->DriverData = t;
if ( !t )
return NULL;
/* Initialize non-image-dependent parts of the state:
*/
- t->tObj = texObj;
+ t->base.tObj = texObj;
+ t->base.dirty_images[0] = (1 << 0);
- t->offset = 0;
+ t->bufAddr = 0;
- t->dirty = 1;
-
- make_empty_list( t );
+ make_empty_list( (driTextureObject *) t );
mach64SetTexWrap( t, texObj->WrapS, texObj->WrapT );
- /*mach64SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );*/
mach64SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
mach64SetTexBorderColor( t, texObj->_BorderChan );
@@ -251,18 +250,17 @@ static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t ) {
- mach64SwapOutTexObj( mmesa, t );
+ driSwapOutTextureObject( t );
}
else {
- t = mach64AllocTexObj(texObj);
+ t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
- texObj->DriverData = t;
}
/* Note, this will call mach64ChooseTextureFormat */
@@ -285,19 +283,18 @@ static void mach64TexSubImage1D( GLcontext *ctx,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t ) {
- mach64SwapOutTexObj( mmesa, t );
+ driSwapOutTextureObject( t );
}
else {
- t = mach64AllocTexObj(texObj);
+ t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
return;
}
- texObj->DriverData = t;
}
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
@@ -316,18 +313,17 @@ static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t ) {
- mach64SwapOutTexObj( mmesa, t );
+ driSwapOutTextureObject( t );
}
else {
- t = mach64AllocTexObj(texObj);
+ t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
- texObj->DriverData = t;
}
/* Note, this will call mach64ChooseTextureFormat */
@@ -350,19 +346,18 @@ static void mach64TexSubImage2D( GLcontext *ctx,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t ) {
- mach64SwapOutTexObj( mmesa, t );
+ driSwapOutTextureObject( t );
}
else {
- t = mach64AllocTexObj(texObj);
+ t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
- texObj->DriverData = t;
}
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
@@ -372,44 +367,6 @@ static void mach64TexSubImage2D( GLcontext *ctx,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-/* Due to the way we must program texture state into the Rage Pro,
- * we must leave these calculations to the absolute last minute.
- */
-void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
- mach64TexObjPtr t0,
- mach64TexObjPtr t1 )
-{
- drm_mach64_sarea_t *sarea = mmesa->sarea;
- drm_mach64_context_regs_t *regs = &(mmesa->setup);
-
- /* for multitex, both textures must be local or AGP */
- if ( t0 && t1 )
- assert(t0->heap == t1->heap);
-
- if ( t0 ) {
- if (t0->heap == MACH64_CARD_HEAP) {
-#if ENABLE_PERF_BOXES
- mmesa->c_texsrc_card++;
-#endif
- mmesa->setup.tex_cntl &= ~MACH64_TEX_SRC_AGP;
- } else {
-#if ENABLE_PERF_BOXES
- mmesa->c_texsrc_agp++;
-#endif
- mmesa->setup.tex_cntl |= MACH64_TEX_SRC_AGP;
- }
- mmesa->setup.tex_offset = t0->offset;
- }
-
- if ( t1 ) {
- mmesa->setup.secondary_tex_off = t1->offset;
- }
-
- memcpy( &sarea->context_state.tex_size_pitch, &regs->tex_size_pitch,
- MACH64_NR_TEXTURE_REGS * sizeof(GLuint) );
-}
-
-
/* ================================================================
* Device Driver API texture functions
*/
@@ -491,24 +448,23 @@ static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexParameter");
return;
}
- tObj->DriverData = t;
}
switch ( pname ) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
- if ( t->bound ) FLUSH_BATCH( mmesa );
+ if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
- if ( t->bound ) FLUSH_BATCH( mmesa );
+ if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexWrap( t, tObj->WrapS, tObj->WrapT );
break;
case GL_TEXTURE_BORDER_COLOR:
- if ( t->bound ) FLUSH_BATCH( mmesa );
+ if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexBorderColor( t, tObj->_BorderChan );
break;
@@ -522,8 +478,8 @@ static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
* For mach64 we're only concerned with the base level
* since that's the only texture we upload.
*/
- if ( t->bound ) FLUSH_BATCH( mmesa );
- mach64SwapOutTexObj( mmesa, t );
+ if ( t->base.bound ) FLUSH_BATCH( mmesa );
+ driSwapOutTextureObject( (driTextureObject *) t );
break;
default:
@@ -547,7 +503,7 @@ static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
FLUSH_BATCH( mmesa );
if ( mmesa->CurrentTexObj[unit] ) {
- mmesa->CurrentTexObj[unit]->bound &= ~(unit+1);
+ mmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit);
mmesa->CurrentTexObj[unit] = NULL;
}
@@ -558,33 +514,37 @@ static void mach64DDDeleteTexture( GLcontext *ctx,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
- mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
+ driTextureObject * t = (driTextureObject *) tObj->DriverData;
if ( t ) {
if ( t->bound && mmesa ) {
FLUSH_BATCH( mmesa );
- mmesa->CurrentTexObj[t->bound-1] = 0;
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
- mach64DestroyTexObj( mmesa, t );
- tObj->DriverData = NULL;
+ driDestroyTextureObject( t );
+
/* Free mipmap images and the texture object itself */
_mesa_delete_texture_object(ctx, tObj);
-
}
}
-static GLboolean mach64DDIsTextureResident( GLcontext *ctx,
- struct gl_texture_object *tObj )
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
+ */
+static struct gl_texture_object *
+mach64NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
- mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
-
- return ( t && t->memBlock );
+ struct gl_texture_object *obj;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ mach64AllocTexObj( obj );
+ return obj;
}
-
void mach64InitTextureFuncs( struct dd_function_table *functions )
{
functions->TexEnv = mach64DDTexEnv;
@@ -593,18 +553,15 @@ void mach64InitTextureFuncs( struct dd_function_table *functions )
functions->TexSubImage1D = mach64TexSubImage1D;
functions->TexImage2D = mach64TexImage2D;
functions->TexSubImage2D = mach64TexSubImage2D;
- functions->TexImage3D = _mesa_store_teximage3d;
- functions->TexSubImage3D = _mesa_store_texsubimage3d;
- functions->CopyTexImage1D = _swrast_copy_teximage1d;
- functions->CopyTexImage2D = _swrast_copy_teximage2d;
- functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
functions->TexParameter = mach64DDTexParameter;
functions->BindTexture = mach64DDBindTexture;
+ functions->NewTextureObject = mach64NewTextureObject;
functions->DeleteTexture = mach64DDDeleteTexture;
+ functions->IsTextureResident = driIsTextureResident;
+
functions->UpdateTexturePalette = NULL;
functions->ActiveTexture = NULL;
- functions->IsTextureResident = mach64DDIsTextureResident;
- functions->PrioritizeTexture = NULL;
+ functions->PrioritizeTexture = NULL;
+
+ driInitTextureFormats();
}
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.h b/src/mesa/drivers/dri/mach64/mach64_tex.h
index d950dd12b44..f6cf1cf8020 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tex.h
+++ b/src/mesa/drivers/dri/mach64/mach64_tex.h
@@ -34,25 +34,15 @@
extern void mach64UpdateTextureState( GLcontext *ctx );
-extern void mach64SwapOutTexObj( mach64ContextPtr mach64ctx,
- mach64TexObjPtr t );
-
extern void mach64UploadTexImages( mach64ContextPtr mach64ctx,
mach64TexObjPtr t );
extern void mach64UploadMultiTexImages( mach64ContextPtr mach64ctx,
mach64TexObjPtr t0, mach64TexObjPtr t1 );
-extern void mach64AgeTextures( mach64ContextPtr mach64ctx, int heap );
extern void mach64DestroyTexObj( mach64ContextPtr mach64ctx,
mach64TexObjPtr t );
-extern void mach64UpdateTexLRU( mach64ContextPtr mach64ctx,
- mach64TexObjPtr t );
-
-extern void mach64PrintLocalLRU( mach64ContextPtr mach64ctx, int heap );
-extern void mach64PrintGlobalLRU( mach64ContextPtr mach64ctx, int heap );
-
extern void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
mach64TexObjPtr t0,
mach64TexObjPtr t1 );
diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c
index 017fd3535d5..3b7b93b9842 100644
--- a/src/mesa/drivers/dri/mach64/mach64_texmem.c
+++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c
@@ -49,333 +49,19 @@
*/
void mach64DestroyTexObj( mach64ContextPtr mmesa, mach64TexObjPtr t )
{
-#if ENABLE_PERF_BOXES
- /* Bump the performace counter */
- if (mmesa)
- mmesa->c_textureSwaps++;
-#endif
- if ( !t ) return;
-
-#if 0
- if ( t->tObj && t->memBlock && mmesa ) {
- /* not a placeholder, so release from global LRU if necessary */
- int heap = t->heap;
- drmTextureRegion *list = mmesa->sarea->tex_list[heap];
- int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
- int start = t->memBlock->ofs >> log2sz;
- int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
- int i;
-
- mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
-
- /* Update the global LRU */
- for ( i = start ; i <= end ; i++ ) {
- /* do we own this block? */
- if (list[i].in_use == mmesa->hHWContext) {
- list[i].in_use = 0;
- list[i].age = mmesa->lastTexAge[heap];
-
- /* remove_from_list(i) */
- list[(GLuint)list[i].next].prev = list[i].prev;
- list[(GLuint)list[i].prev].next = list[i].next;
- }
- }
- }
-#endif
-
- if ( t->memBlock ) {
- mmFreeMem( t->memBlock );
- t->memBlock = NULL;
- }
-
- if ( t->tObj ) {
- t->tObj->DriverData = NULL;
- }
-
- if ( t->bound && mmesa )
- mmesa->CurrentTexObj[t->bound-1] = NULL;
-
- remove_from_list( t );
- FREE( t );
-}
-
-/* Keep track of swapped out texture objects.
- */
-void mach64SwapOutTexObj( mach64ContextPtr mmesa,
- mach64TexObjPtr t )
-{
-#if ENABLE_PERF_BOXES
- /* Bump the performace counter */
- if (mmesa)
- mmesa->c_textureSwaps++;
-#endif
-
-#if 0
- if ( t->tObj && t->memBlock && mmesa ) {
- /* not a placeholder, so release from global LRU if necessary */
- int heap = t->heap;
- drmTextureRegion *list = mmesa->sarea->tex_list[heap];
- int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
- int start = t->memBlock->ofs >> log2sz;
- int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
- int i;
-
- mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
-
- /* Update the global LRU */
- for ( i = start ; i <= end ; i++ ) {
- /* do we own this block? */
- if (list[i].in_use == mmesa->hHWContext) {
- list[i].in_use = 0;
- list[i].age = mmesa->lastTexAge[heap];
-
- /* remove_from_list(i) */
- list[(GLuint)list[i].next].prev = list[i].prev;
- list[(GLuint)list[i].prev].next = list[i].next;
- }
- }
- }
-#endif
-
- if ( t->memBlock ) {
- mmFreeMem( t->memBlock );
- t->memBlock = NULL;
- }
-
- t->dirty = ~0;
- move_to_tail( &mmesa->SwappedOut, t );
-}
-
-/* Print out debugging information about texture LRU.
- */
-void mach64PrintLocalLRU( mach64ContextPtr mmesa, int heap )
-{
- mach64TexObjPtr t;
- int sz = 1 << (mmesa->mach64Screen->logTexGranularity[heap]);
-
- fprintf( stderr, "\nLocal LRU, heap %d:\n", heap );
-
- foreach( t, &mmesa->TexObjList[heap] ) {
- if ( !t->tObj ) {
- fprintf( stderr, "Placeholder %d at 0x%x sz 0x%x\n",
- t->memBlock->ofs / sz,
- t->memBlock->ofs,
- t->memBlock->size );
- } else {
- fprintf( stderr, "Texture (bound %d) at 0x%x sz 0x%x\n",
- t->bound,
- t->memBlock->ofs,
- t->memBlock->size );
- }
- }
-
- fprintf( stderr, "\n" );
-}
-
-void mach64PrintGlobalLRU( mach64ContextPtr mmesa, int heap )
-{
- drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
- int i, j;
-
- fprintf( stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list );
-
- for ( i = 0, j = MACH64_NR_TEX_REGIONS ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
- fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
- j, list[j].age, list[j].in_use, list[j].next, list[j].prev );
- j = list[j].next;
- if ( j == MACH64_NR_TEX_REGIONS ) break;
- }
-
- if ( j != MACH64_NR_TEX_REGIONS ) {
- fprintf( stderr, "Loop detected in global LRU\n" );
- for ( i = 0 ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
- fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
- i, list[i].age, list[i].in_use, list[i].next, list[i].prev );
- }
- }
+ unsigned i;
- fprintf( stderr, "\n" );
-}
-
-/* Reset the global texture LRU.
- */
-/* NOTE: This function is only called while holding the hardware lock */
-static void mach64ResetGlobalLRU( mach64ContextPtr mmesa, int heap )
-{
- drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
- int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
- int i;
-
- /* (Re)initialize the global circular LRU list. The last element in
- * the array (MACH64_NR_TEX_REGIONS) is the sentinal. Keeping it at
- * the end of the array allows it to be addressed rationally when
- * looking up objects at a particular location in texture memory.
+ /* See if it was the driver's current object.
*/
- for ( i = 0 ; (i+1) * sz <= mmesa->mach64Screen->texSize[heap] ; i++ ) {
- list[i].prev = i-1;
- list[i].next = i+1;
- list[i].age = 0;
- list[i].in_use = 0;
- }
-
- i--;
- list[0].prev = MACH64_NR_TEX_REGIONS;
- list[i].prev = i-1;
- list[i].next = MACH64_NR_TEX_REGIONS;
- list[MACH64_NR_TEX_REGIONS].prev = i;
- list[MACH64_NR_TEX_REGIONS].next = 0;
- mmesa->sarea->tex_age[heap] = 0;
-}
-
-/* Update the local and global texture LRUs.
- */
-/* NOTE: This function is only called while holding the hardware lock */
-void mach64UpdateTexLRU( mach64ContextPtr mmesa,
- mach64TexObjPtr t )
-{
- int heap = t->heap;
- drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
- int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
- int start = t->memBlock->ofs >> log2sz;
- int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
- int i;
-
- mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
-
- if ( !t->memBlock ) {
- fprintf( stderr, "no memblock\n\n" );
- return;
- }
-
- /* Update our local LRU */
- move_to_head( &mmesa->TexObjList[heap], t );
-
- /* Update the global LRU */
- for ( i = start ; i <= end ; i++ ) {
- list[i].in_use = mmesa->hHWContext;
- list[i].age = mmesa->lastTexAge[heap];
-
-#if 0
- /* if this is the last region, it's not in the list */
- if ( !(i*(1<<log2sz) > mmesa->mach64Screen->texSize[heap] ) ) {
-#endif
- /* remove_from_list(i) */
- list[(GLuint)list[i].next].prev = list[i].prev;
- list[(GLuint)list[i].prev].next = list[i].next;
-#if 0
- }
-#endif
-
- /* insert_at_head(list, i) */
- list[i].prev = MACH64_NR_TEX_REGIONS;
- list[i].next = list[MACH64_NR_TEX_REGIONS].next;
- list[(GLuint)list[MACH64_NR_TEX_REGIONS].next].prev = i;
- list[MACH64_NR_TEX_REGIONS].next = i;
- }
-
- if ( MACH64_DEBUG & DEBUG_VERBOSE_LRU ) {
- mach64PrintGlobalLRU( mmesa, t->heap );
- mach64PrintLocalLRU( mmesa, t->heap );
- }
-}
-
-/* Update our notion of what textures have been changed since we last
- * held the lock. This pertains to both our local textures and the
- * textures belonging to other clients. Keep track of other client's
- * textures by pushing a placeholder texture onto the LRU list -- these
- * are denoted by (tObj == NULL).
- */
-/* NOTE: This function is only called while holding the hardware lock */
-static void mach64TexturesGone( mach64ContextPtr mmesa, int heap,
- int offset, int size, int in_use )
-{
- mach64TexObjPtr t, tmp;
-
- foreach_s ( t, tmp, &mmesa->TexObjList[heap] ) {
- if ( t->memBlock->ofs >= offset + size ||
- t->memBlock->ofs + t->memBlock->size <= offset )
- continue;
-
- /* It overlaps - kick it out. Need to hold onto the currently
- * bound objects, however.
- */
- if ( t->bound ) {
- mach64SwapOutTexObj( mmesa, t );
- } else {
- mach64DestroyTexObj( mmesa, t );
- }
- }
-
- if ( in_use > 0 && in_use != mmesa->hHWContext ) {
- t = (mach64TexObjPtr) CALLOC( sizeof(*t) );
- if (!t) return;
-
- t->memBlock = mmAllocMem( mmesa->texHeap[heap], size, 0, offset );
- if ( !t->memBlock ) {
- fprintf( stderr, "Couldn't alloc placeholder sz %x ofs %x\n",
- (int)size, (int)offset );
- mmDumpMemInfo( mmesa->texHeap[heap] );
- return;
- }
- insert_at_head( &mmesa->TexObjList[heap], t );
- }
-}
-
-/* Update our client's shared texture state. If another client has
- * modified a region in which we have textures, then we need to figure
- * out which of our textures has been removed, and update our global
- * LRU.
- */
-void mach64AgeTextures( mach64ContextPtr mmesa, int heap )
-{
- drm_mach64_sarea_t *sarea = mmesa->sarea;
-
- if ( sarea->tex_age[heap] != mmesa->lastTexAge[heap] ) {
- int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
- int nr = 0;
- int idx;
-
- /* Have to go right round from the back to ensure stuff ends up
- * LRU in our local list... Fix with a cursor pointer.
- */
- for ( idx = sarea->tex_list[heap][MACH64_NR_TEX_REGIONS].prev ;
- idx != MACH64_NR_TEX_REGIONS && nr < MACH64_NR_TEX_REGIONS ;
- idx = sarea->tex_list[heap][idx].prev, nr++ )
+ if ( mmesa != NULL )
+ {
+ for ( i = 0 ; i < mmesa->glCtx->Const.MaxTextureUnits ; i++ )
{
- /* If switching texturing schemes, then the SAREA might not
- * have been properly cleared, so we need to reset the
- * global texture LRU.
- */
- if ( idx * sz > mmesa->mach64Screen->texSize[heap] ) {
- nr = MACH64_NR_TEX_REGIONS;
- break;
- }
-
- if ( sarea->tex_list[heap][idx].age > mmesa->lastTexAge[heap] ) {
- mach64TexturesGone( mmesa, heap, idx * sz, sz,
- sarea->tex_list[heap][idx].in_use );
- }
- }
-
- /* If switching texturing schemes, then the SAREA might not
- * have been properly cleared, so we need to reset the
- * global texture LRU.
- */
- if ( nr == MACH64_NR_TEX_REGIONS ) {
- mach64TexturesGone( mmesa, heap, 0,
- mmesa->mach64Screen->texSize[heap], 0 );
- mach64ResetGlobalLRU( mmesa, heap );
+ if ( t == mmesa->CurrentTexObj[ i ] ) {
+ assert( t->base.bound & (1 << i) );
+ mmesa->CurrentTexObj[ i ] = NULL;
+ }
}
-
- if ( 0 ) {
- mach64PrintGlobalLRU( mmesa, heap );
- mach64PrintLocalLRU( mmesa, heap );
- }
-
- mmesa->dirty |= (MACH64_UPLOAD_CONTEXT |
- MACH64_UPLOAD_TEX0IMAGE |
- MACH64_UPLOAD_TEX1IMAGE);
- mmesa->lastTexAge[heap] = sarea->tex_age[heap];
}
}
@@ -395,7 +81,7 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
return;
- image = t->tObj->Image[0][level];
+ image = t->base.tObj->Image[0][level];
if ( !image )
return;
@@ -424,14 +110,13 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
fprintf( stderr, "mach64UploadSubImage: %d,%d of %d,%d at %d,%d\n",
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
- (GLuint)t->offset, (GLint)width, dwords );
- mmDumpMemInfo( mmesa->texHeap[t->heap] );
+ (GLuint)t->bufAddr, (GLint)width, dwords );
}
assert(image->Data);
{
- CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->memBlock->ofs);
+ CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->base.memBlock->ofs);
const GLubyte *src = (const GLubyte *) image->Data +
(y * image->Width + x) * image->TexFormat->TexelBytes;
const GLuint bytes = width * height * image->TexFormat->TexelBytes;
@@ -460,7 +145,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
return;
- image = t->tObj->Image[0][level];
+ image = t->base.tObj->Image[0][level];
if ( !image )
return;
@@ -543,7 +228,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
}
dwords = width * height / texelsPerDword;
- offset = t->offset;
+ offset = t->bufAddr;
#if ENABLE_PERF_BOXES
/* Bump the performance counter */
@@ -555,7 +240,6 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
(GLuint)offset, (GLint)width, dwords );
- mmDumpMemInfo( mmesa->texHeap[t->heap] );
}
/* Subdivide the texture if required (account for the registers added by the drm) */
@@ -594,78 +278,32 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
*/
void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t )
{
- GLint heap;
-
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p )\n",
__FUNCTION__, mmesa->glCtx, t );
}
assert(t);
- assert(t->tObj);
-
- /* Choose the heap appropriately */
- heap = MACH64_CARD_HEAP;
+ assert(t->base.tObj);
- if ( !mmesa->mach64Screen->IsPCI &&
- t->size > mmesa->mach64Screen->texSize[heap] ) {
- heap = MACH64_AGP_HEAP;
- }
-
- /* Do we need to eject LRU texture objects? */
- if ( !t->memBlock ) {
- t->heap = heap;
+ if ( !t->base.memBlock ) {
+ int heap;
- /* Allocate a memory block on a 64-byte boundary */
- t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
+ /* NULL heaps are skipped */
+ heap = driAllocateTexture( mmesa->texture_heaps, MACH64_NR_TEX_HEAPS,
+ (driTextureObject *) t );
- /* Try AGP before kicking anything out of local mem */
- if ( !mmesa->mach64Screen->IsPCI && !t->memBlock && heap == MACH64_CARD_HEAP ) {
- t->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP],
- t->size, 6, 0 );
-
- if ( t->memBlock )
- heap = t->heap = MACH64_AGP_HEAP;
+ if ( heap == -1 ) {
+ fprintf( stderr, "%s: upload texture failure, sz=%d\n", __FUNCTION__,
+ t->base.totalSize );
+ exit(-1);
+ return;
}
- /* Kick out textures until the requested texture fits */
- while ( !t->memBlock ) {
- if ( mmesa->TexObjList[heap].prev->bound ) {
- fprintf( stderr,
- "mach64UploadTexImages: ran into bound texture\n" );
- return;
- }
- if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
- if ( mmesa->mach64Screen->IsPCI ) {
- fprintf( stderr, "%s: upload texture failure on "
- "local texture heaps, sz=%d\n", __FUNCTION__,
- t->size );
- return;
- } else if ( heap == MACH64_CARD_HEAP ) {
- heap = t->heap = MACH64_AGP_HEAP;
- continue;
- } else {
- int i;
- fprintf( stderr, "%s: upload texture failure on "
- "%sAGP texture heaps, sz=%d\n", __FUNCTION__,
- mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
- t->size );
- for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
- mach64PrintLocalLRU( mmesa, i );
- mmDumpMemInfo( mmesa->texHeap[i] );
- }
- exit(-1);
- return;
- }
- }
-
- mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
-
- t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
- }
+ t->heap = heap;
/* Set the base offset of the texture image */
- t->offset = mmesa->mach64Screen->texOffset[heap] + t->memBlock->ofs;
+ t->bufAddr = mmesa->mach64Screen->texOffset[heap] + t->base.memBlock->ofs;
/* Force loading the new state into the hardware */
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
@@ -673,142 +311,152 @@ void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t )
}
/* Let the world know we've used this memory recently */
- mach64UpdateTexLRU( mmesa, t );
+ driUpdateTextureLRU( (driTextureObject *) t );
/* Upload any images that are new */
- if ( t->dirty ) {
+ if ( t->base.dirty_images[0] ) {
+ const GLint j = t->base.tObj->BaseLevel;
if (t->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
- mach64UploadAGPSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
- t->tObj->Image[0][t->tObj->BaseLevel]->Width,
- t->tObj->Image[0][t->tObj->BaseLevel]->Height );
+ mach64UploadAGPSubImage( mmesa, t, j, 0, 0,
+ t->base.tObj->Image[0][j]->Width,
+ t->base.tObj->Image[0][j]->Height );
} else {
- mach64UploadLocalSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
- t->tObj->Image[0][t->tObj->BaseLevel]->Width,
- t->tObj->Image[0][t->tObj->BaseLevel]->Height );
+ mach64UploadLocalSubImage( mmesa, t, j, 0, 0,
+ t->base.tObj->Image[0][j]->Width,
+ t->base.tObj->Image[0][j]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
+ t->base.dirty_images[0] = 0;
}
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
+}
+
+
+/* Allocate memory from the same texture heap `heap' for both textures
+ * `u0' and `u1'.
+ */
+static int mach64AllocateMultiTex( mach64ContextPtr mmesa,
+ mach64TexObjPtr u0,
+ mach64TexObjPtr u1,
+ int heap, GLboolean alloc_u0 )
+{
+ /* Both objects should be bound */
+ assert( u0->base.bound && u1->base.bound );
+
+ if ( alloc_u0 ) {
+ /* Evict u0 from its current heap */
+ if ( u0->base.memBlock ) {
+ assert( u0->heap != heap );
+ driSwapOutTextureObject( (driTextureObject *) u0 );
+ }
+
+ /* Try to allocate u0 in the chosen heap */
+ u0->heap = driAllocateTexture( &mmesa->texture_heaps[heap], 1,
+ (driTextureObject *) u0 );
+
+ if ( u0->heap == -1 ) {
+ return -1;
+ }
+ }
+
+ /* Evict u1 from its current heap */
+ if ( u1->base.memBlock ) {
+ assert( u1->heap != heap );
+ driSwapOutTextureObject( (driTextureObject *) u1 );
+ }
+
+ /* Try to allocate u1 in the same heap as u0 */
+ u1->heap = driAllocateTexture( &mmesa->texture_heaps[heap], 1,
+ (driTextureObject *) u1 );
+
+ if ( u1->heap == -1 ) {
+ return -1;
+ }
- t->dirty = 0;
+ /* Bound objects are not evicted */
+ assert( u0->base.memBlock && u1->base.memBlock );
+ assert( u0->heap == u1->heap );
+
+ return heap;
}
/* The mach64 needs to have both primary and secondary textures in either
* local or AGP memory, so we need a "buddy system" to make sure that allocation
* succeeds or fails for both textures.
- * FIXME: This needs to be optimized better.
*/
void mach64UploadMultiTexImages( mach64ContextPtr mmesa,
mach64TexObjPtr t0,
mach64TexObjPtr t1 )
{
- GLint heap;
-
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p %p )\n",
__FUNCTION__, mmesa->glCtx, t0, t1 );
}
assert(t0 && t1);
- assert(t0->tObj && t1->tObj);
+ assert(t0->base.tObj && t1->base.tObj);
- /* Choose the heap appropriately */
- heap = MACH64_CARD_HEAP;
+ if ( !t0->base.memBlock || !t1->base.memBlock || t0->heap != t1->heap ) {
+ mach64TexObjPtr u0 = NULL;
+ mach64TexObjPtr u1 = NULL;
+ unsigned totalSize = t0->base.totalSize + t1->base.totalSize;
- if ( !mmesa->mach64Screen->IsPCI &&
- ((t0->size + t1->size) > mmesa->mach64Screen->texSize[heap]) ) {
- heap = MACH64_AGP_HEAP;
- }
+ int heap, ret;
- /* Do we need to eject LRU texture objects? */
- if ( !t0->memBlock || !t1->memBlock || t0->heap != t1->heap ) {
- /* FIXME: starting from scratch for now to keep it simple */
- if ( t0->memBlock ) {
- mach64SwapOutTexObj( mmesa, t0 );
- }
- if ( t1->memBlock ) {
- mach64SwapOutTexObj( mmesa, t1 );
- }
- t0->heap = t1->heap = heap;
- /* Allocate a memory block on a 64-byte boundary */
- t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
- if ( t0->memBlock ) {
- t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
- if ( !t1->memBlock ) {
- mmFreeMem( t0->memBlock );
- t0->memBlock = NULL;
- }
+ /* Check if one of the textures is already swapped in a heap and the
+ * other texture fits in that heap.
+ */
+ if ( t0->base.memBlock && totalSize <= t0->base.heap->size ) {
+ u0 = t0;
+ u1 = t1;
+ } else if ( t1->base.memBlock && totalSize <= t1->base.heap->size ) {
+ u0 = t1;
+ u1 = t0;
}
- /* Try AGP before kicking anything out of local mem */
- if ( (!t0->memBlock || !t1->memBlock) && heap == MACH64_CARD_HEAP ) {
- t0->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t0->size, 6, 0 );
- if ( t0->memBlock ) {
- t1->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t1->size, 6, 0 );
- if ( !t1->memBlock ) {
- mmFreeMem( t0->memBlock );
- t0->memBlock = NULL;
- }
+
+ if ( u0 ) {
+ heap = u0->heap;
+
+ ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_FALSE );
+ } else {
+ /* Both textures are swapped out or collocation is impossible */
+ u0 = t0;
+ u1 = t1;
+
+ /* Choose the heap appropriately */
+ heap = MACH64_CARD_HEAP;
+
+ if ( totalSize > mmesa->texture_heaps[heap]->size ) {
+ heap = MACH64_AGP_HEAP;
}
- if ( t0->memBlock && t1->memBlock )
- heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
+ ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_TRUE );
}
- /* Kick out textures until the requested texture fits */
- while ( !t0->memBlock || !t1->memBlock ) {
- if ( mmesa->TexObjList[heap].prev->bound ) {
- fprintf( stderr,
- "%s: ran into bound texture\n", __FUNCTION__ );
- return;
- }
- if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
- if ( mmesa->mach64Screen->IsPCI ) {
- fprintf( stderr, "%s: upload texture failure on local "
- "texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
- t0->size, t1->size );
- return;
- } else if ( heap == MACH64_CARD_HEAP ) {
- /* If only one allocation succeeded, start over again in AGP */
- if (t0->memBlock) {
- mmFreeMem( t0->memBlock );
- t0->memBlock = NULL;
- }
- if (t1->memBlock) {
- mmFreeMem( t1->memBlock );
- t1->memBlock = NULL;
- }
- heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
- continue;
- } else {
- int i;
- fprintf( stderr, "%s: upload texture failure on %s"
- "AGP texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
- mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
- t0->size, t1->size );
- for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
- mach64PrintLocalLRU( mmesa, i );
- mmDumpMemInfo( mmesa->texHeap[i] );
- }
- exit(-1);
- return;
- }
- }
+ if ( ret == -1 && heap == MACH64_CARD_HEAP ) {
+ /* Try AGP if local memory failed */
+ heap = MACH64_AGP_HEAP;
- mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
-
- if (!t0->memBlock)
- t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
- if (!t1->memBlock)
- t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
+ ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_TRUE );
+ }
+
+ if ( ret == -1 ) {
+ /* FIXME:
+ * Swap out all textures from the AGP heap and re-run allocation, this
+ * should succeed in all cases.
+ */
+ fprintf( stderr, "%s: upload multi-texture failure, sz0=%d sz1=%d\n",
+ __FUNCTION__, t0->base.totalSize, t1->base.totalSize );
+ exit(-1);
}
/* Set the base offset of the texture image */
- t0->offset = mmesa->mach64Screen->texOffset[heap] + t0->memBlock->ofs;
- t1->offset = mmesa->mach64Screen->texOffset[heap] + t1->memBlock->ofs;
+ t0->bufAddr = mmesa->mach64Screen->texOffset[heap] + t0->base.memBlock->ofs;
+ t1->bufAddr = mmesa->mach64Screen->texOffset[heap] + t1->base.memBlock->ofs;
/* Force loading the new state into the hardware */
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
@@ -816,42 +464,43 @@ void mach64UploadMultiTexImages( mach64ContextPtr mmesa,
}
/* Let the world know we've used this memory recently */
- mach64UpdateTexLRU( mmesa, t0 );
- mach64UpdateTexLRU( mmesa, t1 );
+ driUpdateTextureLRU( (driTextureObject *) t0 );
+ driUpdateTextureLRU( (driTextureObject *) t1 );
/* Upload any images that are new */
- if ( t0->dirty ) {
+ if ( t0->base.dirty_images[0] ) {
+ const GLint j0 = t0->base.tObj->BaseLevel;
if (t0->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
- mach64UploadAGPSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
- t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
- t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
+ mach64UploadAGPSubImage( mmesa, t0, j0, 0, 0,
+ t0->base.tObj->Image[0][j0]->Width,
+ t0->base.tObj->Image[0][j0]->Height );
} else {
- mach64UploadLocalSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
- t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
- t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
+ mach64UploadLocalSubImage( mmesa, t0, j0, 0, 0,
+ t0->base.tObj->Image[0][j0]->Width,
+ t0->base.tObj->Image[0][j0]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
+ t0->base.dirty_images[0] = 0;
}
- if ( t1->dirty ) {
+ if ( t1->base.dirty_images[0] ) {
+ const GLint j1 = t1->base.tObj->BaseLevel;
if (t1->heap == MACH64_AGP_HEAP) {
/* Need to make sure any vertex buffers in the queue complete */
mach64WaitForIdleLocked( mmesa );
- mach64UploadAGPSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
- t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
- t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
+ mach64UploadAGPSubImage( mmesa, t1, j1, 0, 0,
+ t1->base.tObj->Image[0][j1]->Width,
+ t1->base.tObj->Image[0][j1]->Height );
} else {
- mach64UploadLocalSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
- t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
- t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
+ mach64UploadLocalSubImage( mmesa, t1, j1, 0, 0,
+ t1->base.tObj->Image[0][j1]->Width,
+ t1->base.tObj->Image[0][j1]->Height );
}
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
+ t1->base.dirty_images[0] = 0;
}
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
-
- t0->dirty = 0;
- t1->dirty = 0;
}
diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c
index b6a9e3f931e..3ace370d70d 100644
--- a/src/mesa/drivers/dri/mach64/mach64_texstate.c
+++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c
@@ -47,11 +47,6 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
{
mach64TexObjPtr t = (mach64TexObjPtr) tObj->DriverData;
struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
-#if 0
- int log2Pitch, log2Height, log2Size, log2MinSize;
- int i;
- GLint firstLevel, lastLevel;
-#endif
int totalSize;
assert(t);
@@ -92,77 +87,17 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
_mesa_problem(mmesa->glCtx, "Bad texture format in %s", __FUNCTION__);
};
-#if 0
- /* Compute which mipmap levels we really want to send to the hardware.
- * This depends on the base image size, GL_TEXTURE_MIN_LOD,
- * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
- * Yes, this looks overly complicated, but it's all needed.
- */
- firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
- firstLevel = MAX2(firstLevel, tObj->BaseLevel);
- lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
- lastLevel = MAX2(lastLevel, tObj->BaseLevel);
- lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = MIN2(lastLevel, tObj->MaxLevel);
- lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
-
- log2Pitch = tObj->Image[firstLevel]->WidthLog2;
- log2Height = tObj->Image[firstLevel]->HeightLog2;
- log2Size = MAX2(log2Pitch, log2Height);
- log2MinSize = log2Size;
-
- t->dirty = 0;
- totalSize = 0;
- for ( i = firstLevel; i <= lastLevel; i++ ) {
- const struct gl_texture_image *texImage;
-
- texImage = tObj->Image[i];
- if ( !texImage || !texImage->Data ) {
- lastLevel = i - 1;
- break;
- }
-
- log2MinSize = texImage->MaxLog2;
-
- t->image[i - firstLevel].offset = totalSize;
- t->image[i - firstLevel].width = tObj->Image[i]->Width;
- t->image[i - firstLevel].height = tObj->Image[i]->Height;
+ totalSize = ( baseImage->Height *
+ baseImage->Width *
+ baseImage->TexFormat->TexelBytes );
- t->dirty |= (1 << i);
-
- totalSize += (tObj->Image[i]->Height *
- tObj->Image[i]->Width *
- tObj->Image[i]->TexFormat->TexelBytes);
-
- /* Offsets must be 32-byte aligned for host data blits and tiling */
- totalSize = (totalSize + 31) & ~31;
- }
+ totalSize = (totalSize + 31) & ~31;
- t->totalSize = totalSize;
- t->firstLevel = firstLevel;
- t->lastLevel = lastLevel;
+ t->base.totalSize = totalSize;
+ t->base.firstLevel = tObj->BaseLevel;
+ t->base.lastLevel = tObj->BaseLevel;
/* Set the texture format */
- t->setup.tex_cntl &= ~(0xf << 16);
- t->setup.tex_cntl |= t->textureFormat;
-
- t->setup.tex_combine_cntl = 0x00000000; /* XXX is this right? */
-
- t->setup.tex_size_pitch = ((log2Pitch << R128_TEX_PITCH_SHIFT) |
- (log2Size << R128_TEX_SIZE_SHIFT) |
- (log2Height << R128_TEX_HEIGHT_SHIFT) |
- (log2MinSize << R128_TEX_MIN_SIZE_SHIFT));
-
- for ( i = 0 ; i < R128_MAX_TEXTURE_LEVELS ; i++ ) {
- t->setup.tex_offset[i] = 0x00000000;
- }
-
- if (firstLevel == lastLevel)
- t->setup.tex_cntl |= R128_MIP_MAP_DISABLE;
- else
- t->setup.tex_cntl &= ~R128_MIP_MAP_DISABLE;
-
-#else
if ( ( baseImage->_BaseFormat == GL_RGBA ) ||
( baseImage->_BaseFormat == GL_ALPHA ) ||
( baseImage->_BaseFormat == GL_LUMINANCE_ALPHA ) ) {
@@ -171,15 +106,9 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
t->hasAlpha = 0;
}
- totalSize = ( baseImage->Width * baseImage->Height *
- baseImage->TexFormat->TexelBytes );
- totalSize = (totalSize + 31) & ~31;
- t->size = totalSize;
t->widthLog2 = baseImage->WidthLog2;
t->heightLog2 = baseImage->HeightLog2;
t->maxLog2 = baseImage->MaxLog2;
-
-#endif
}
static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
@@ -387,17 +316,17 @@ static void mach64UpdateTextureUnit( GLcontext *ctx, int unit )
}
/* Upload teximages */
- if (t->dirty) {
+ if (t->base.dirty_images[0]) {
mach64SetTexImages( mmesa, tObj );
mmesa->dirty |= (MACH64_UPLOAD_TEX0IMAGE << unit);
}
/* Bind to the given texture unit */
mmesa->CurrentTexObj[unit] = t;
- t->bound |= (1 << unit);
+ t->base.bound |= (1 << unit);
- if ( t->memBlock )
- mach64UpdateTexLRU( mmesa, t );
+ if ( t->base.memBlock )
+ driUpdateTextureLRU( (driTextureObject *) t ); /* XXX: should be locked! */
/* register setup */
if ( unit == 0 ) {
@@ -515,8 +444,8 @@ void mach64UpdateTextureState( GLcontext *ctx )
FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_FALSE );
/* Unbind any currently bound textures */
- if ( mmesa->CurrentTexObj[0] ) mmesa->CurrentTexObj[0]->bound = 0;
- if ( mmesa->CurrentTexObj[1] ) mmesa->CurrentTexObj[1]->bound = 0;
+ if ( mmesa->CurrentTexObj[0] ) mmesa->CurrentTexObj[0]->base.bound = 0;
+ if ( mmesa->CurrentTexObj[1] ) mmesa->CurrentTexObj[1]->base.bound = 0;
mmesa->CurrentTexObj[0] = NULL;
mmesa->CurrentTexObj[1] = NULL;
@@ -556,3 +485,41 @@ void mach64UpdateTextureState( GLcontext *ctx )
MACH64_UPLOAD_TEXTURE);
}
+
+/* Due to the way we must program texture state into the Rage Pro,
+ * we must leave these calculations to the absolute last minute.
+ */
+void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
+ mach64TexObjPtr t0,
+ mach64TexObjPtr t1 )
+{
+ drm_mach64_sarea_t *sarea = mmesa->sarea;
+ drm_mach64_context_regs_t *regs = &(mmesa->setup);
+
+ /* for multitex, both textures must be local or AGP */
+ if ( t0 && t1 )
+ assert(t0->heap == t1->heap);
+
+ if ( t0 ) {
+ if (t0->heap == MACH64_CARD_HEAP) {
+#if ENABLE_PERF_BOXES
+ mmesa->c_texsrc_card++;
+#endif
+ mmesa->setup.tex_cntl &= ~MACH64_TEX_SRC_AGP;
+ } else {
+#if ENABLE_PERF_BOXES
+ mmesa->c_texsrc_agp++;
+#endif
+ mmesa->setup.tex_cntl |= MACH64_TEX_SRC_AGP;
+ }
+ mmesa->setup.tex_offset = t0->bufAddr;
+ }
+
+ if ( t1 ) {
+ mmesa->setup.secondary_tex_off = t1->bufAddr;
+ }
+
+ memcpy( &sarea->context_state.tex_size_pitch, &regs->tex_size_pitch,
+ MACH64_NR_TEXTURE_REGS * sizeof(GLuint) );
+}
+
diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c
index 4a0044be88c..08cc1849a12 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tris.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tris.c
@@ -1583,7 +1583,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
const GLuint vertsize = mmesa->vertex_size;
GLint a;
- GLfloat ooa;
+ union {
+ GLfloat f;
+ CARD32 u;
+ } ooa;
GLuint xy;
const GLuint xyoffset = 9;
GLint xx[3], yy[3]; /* 2 fractional bits for hardware */
@@ -1621,7 +1624,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
return;
}
- ooa = 16.0 / a;
+ ooa.f = 16.0 / a;
vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * sizeof(CARD32) );
vbchk = vb + vbsiz;
@@ -1629,7 +1632,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
COPY_VERTEX( vb, vertsize, v0, 1 );
COPY_VERTEX( vb, vertsize, v1, 2 );
COPY_VERTEX_OOA( vb, vertsize, v2, 3 );
- LE32_OUT( vb++, *(CARD32 *)&ooa );
+ LE32_OUT( vb++, ooa.u );
i = 3;
while (1) {
@@ -1644,10 +1647,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
a = (xx[0] - xx[2]) * (yy[1] - yy[2]) -
(yy[0] - yy[2]) * (xx[1] - xx[2]);
- ooa = 16.0 / a;
+ ooa.f = 16.0 / a;
COPY_VERTEX_OOA( vb, vertsize, v0, 1 );
- LE32_OUT( vb++, *(CARD32 *)&ooa );
+ LE32_OUT( vb++, ooa.u );
if (i >= n)
break;
@@ -1660,10 +1663,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
a = (xx[0] - xx[2]) * (yy[1] - yy[2]) -
(yy[0] - yy[2]) * (xx[1] - xx[2]);
- ooa = 16.0 / a;
+ ooa.f = 16.0 / a;
COPY_VERTEX_OOA( vb, vertsize, v1, 2 );
- LE32_OUT( vb++, *(CARD32 *)&ooa );
+ LE32_OUT( vb++, ooa.u );
}
assert( vb == vbchk );
diff --git a/src/mesa/drivers/dri/r200/.gitignore b/src/mesa/drivers/dri/r200/.gitignore
new file mode 100644
index 00000000000..3773d8ea73f
--- /dev/null
+++ b/src/mesa/drivers/dri/r200/.gitignore
@@ -0,0 +1,3 @@
+radeon_chipset.h
+radeon_screen.*
+server
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index fa38a78e263..44c67b68cbc 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -735,6 +735,7 @@ struct r200_tcl_info {
GLuint *Elts;
struct r200_dma_region indexed_verts;
+ struct r200_dma_region weight;
struct r200_dma_region obj;
struct r200_dma_region rgba;
struct r200_dma_region spec;
diff --git a/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
index 39c1f68911f..270dc35a46a 100644
--- a/src/mesa/drivers/dri/r200/r200_maos_arrays.c
+++ b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
@@ -423,7 +423,21 @@ void r200EmitArrays( GLcontext *ctx, GLuint inputs )
count );
}
component[nr++] = &rmesa->tcl.generic[geninput];
- vfmt0 |= R200_VTX_W0 | R200_VTX_Z0;
+ vfmt0 |= R200_VTX_W0 | R200_VTX_Z0;
+ }
+
+ if (inputs & VERT_BIT_WEIGHT) {
+ if (!rmesa->tcl.weight.buf)
+ emit_vector( ctx,
+ &rmesa->tcl.weight,
+ (char *)VB->AttribPtr[VERT_ATTRIB_WEIGHT]->data,
+ VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size,
+ VB->AttribPtr[VERT_ATTRIB_WEIGHT]->stride,
+ count);
+
+ assert(VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size <= 4);
+ vfmt0 |= VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size << R200_VTX_WEIGHT_COUNT_SHIFT;
+ component[nr++] = &rmesa->tcl.weight;
}
if (inputs & VERT_BIT_NORMAL) {
@@ -672,6 +686,9 @@ void r200ReleaseArrays( GLcontext *ctx, GLuint newinputs )
if (newinputs & VERT_BIT_POS)
r200ReleaseDmaRegion( rmesa, &rmesa->tcl.obj, __FUNCTION__ );
+ if (newinputs & VERT_BIT_WEIGHT)
+ r200ReleaseDmaRegion( rmesa, &rmesa->tcl.weight, __FUNCTION__ );
+
if (newinputs & VERT_BIT_NORMAL)
r200ReleaseDmaRegion( rmesa, &rmesa->tcl.norm, __FUNCTION__ );
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c
index 899e84caa0f..491701b796e 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.c
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.c
@@ -503,7 +503,6 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte
array_count++;
}
if (mesa_vp->Base.InputsRead & VERT_BIT_WEIGHT) {
- /* we don't actually handle that later. Then again, we don't have to... */
vp->inputs[VERT_ATTRIB_WEIGHT] = 12;
array_count++;
}
diff --git a/src/mesa/drivers/dri/r300/.gitignore b/src/mesa/drivers/dri/r300/.gitignore
new file mode 100644
index 00000000000..3773d8ea73f
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/.gitignore
@@ -0,0 +1,3 @@
+radeon_chipset.h
+radeon_screen.*
+server
diff --git a/src/mesa/drivers/ggi/default/.cvsignore b/src/mesa/drivers/ggi/default/.gitignore
index c8a526b14d7..c8a526b14d7 100644
--- a/src/mesa/drivers/ggi/default/.cvsignore
+++ b/src/mesa/drivers/ggi/default/.gitignore
diff --git a/src/mesa/drivers/ggi/display/.cvsignore b/src/mesa/drivers/ggi/display/.gitignore
index 98858db2c0e..98858db2c0e 100644
--- a/src/mesa/drivers/ggi/display/.cvsignore
+++ b/src/mesa/drivers/ggi/display/.gitignore
diff --git a/src/mesa/glapi/.cvsignore b/src/mesa/glapi/.gitignore
index e706bc23cab..e706bc23cab 100644
--- a/src/mesa/glapi/.cvsignore
+++ b/src/mesa/glapi/.gitignore