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authorZhenyu Wang <[email protected]>2010-09-26 13:15:39 +0800
committerZhenyu Wang <[email protected]>2010-09-29 14:35:19 +0800
commit73dab75b4165f7d2214a68d4ba8e3cb7aab9b4ac (patch)
treec484a0557b30dbf36a7c7dcf51833b72084c9407 /src
parent0a1910c26760762eb8d67f68dfd87494ab479e38 (diff)
i965: fallback lineloop on sandybridge for now
Until we fixed GS hang issue.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 16331cc3ac0..6a4dda2a40f 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -204,6 +204,13 @@ static GLboolean check_fallbacks( struct brw_context *brw,
GLcontext *ctx = &brw->intel.ctx;
GLuint i;
+ /* XXX FIXME */
+ if (brw->intel.gen >= 6) {
+ for (i = 0; i < nr_prims; i++)
+ if (prim[i].mode == GL_LINE_LOOP)
+ return GL_TRUE;
+ }
+
/* If we don't require strict OpenGL conformance, never
* use fallbacks. If we're forcing fallbacks, always
* use fallfacks.