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authorIan Romanick <[email protected]>2010-06-29 14:21:05 -0700
committerIan Romanick <[email protected]>2010-06-29 15:19:38 -0700
commit5e18b051c039564d1998818d08caf1bff3983630 (patch)
treef3e18487e1094a547d86615f8837e32f7f4a5913 /src
parentefc15f862b08a9f035c06a79bc43848cca740372 (diff)
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_parser_extras.h9
-rw-r--r--src/glsl/ir_variable.cpp46
-rw-r--r--src/glsl/main.cpp2
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp2
4 files changed, 35 insertions, 24 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 726bafa7e4b..f957a926be3 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -44,6 +44,15 @@ struct _mesa_glsl_parse_state {
enum _mesa_glsl_parser_targets target;
/**
+ * Implementation defined limits that affect built-in variables, etc.
+ *
+ * \sa struct gl_constants (in mtypes.h)
+ */
+ struct {
+ unsigned MaxDrawBuffers;
+ } Const;
+
+ /**
* During AST to IR conversion, pointer to current IR function
*
* Will be \c NULL whenever the AST to IR conversion is not inside a
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 15a4a92f628..44c3065107f 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -221,20 +221,20 @@ initialize_vs_variables(exec_list *instructions,
static void
generate_110_fs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
+ struct _mesa_glsl_parse_state *state)
{
for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
add_builtin_variable(& builtin_core_fs_variables[i],
- instructions, symtab);
+ instructions, state->symbols);
}
for (unsigned i = 0
; i < Elements(builtin_110_deprecated_fs_variables)
; i++) {
add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
- instructions, symtab);
+ instructions, state->symbols);
}
- generate_110_uniforms(instructions, symtab);
+ generate_110_uniforms(instructions, state->symbols);
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
@@ -242,27 +242,25 @@ generate_110_fs_variables(exec_list *instructions,
* FINISHME: for now.
*/
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 4);
+ glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 4);
add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
- instructions, symtab);
+ instructions, state->symbols);
}
static void
generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
- glsl_symbol_table *symtab, bool warn)
+ struct _mesa_glsl_parse_state *state,
+ bool warn)
{
- /* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
- * FINISHME: at least 1, so hard-code 1 for now.
- */
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 1);
+ glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type,
+ state->Const.MaxDrawBuffers);
ir_variable *const fd =
add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
- vec4_array_type, instructions, symtab);
+ vec4_array_type, instructions, state->symbols);
if (warn)
fd->warn_extension = "GL_ARB_draw_buffers";
@@ -271,18 +269,18 @@ generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
static void
generate_120_fs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
+ struct _mesa_glsl_parse_state *state)
{
- generate_110_fs_variables(instructions, symtab);
- generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
+ generate_110_fs_variables(instructions, state);
+ generate_ARB_draw_buffers_fs_variables(instructions, state, false);
}
static void
generate_130_fs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
+ struct _mesa_glsl_parse_state *state)
{
- void *ctx = symtab;
- generate_120_fs_variables(instructions, symtab);
+ void *ctx = state->symbols;
+ generate_120_fs_variables(instructions, state);
/* FINISHME: The size of this array is implementation dependent based on
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
@@ -292,7 +290,7 @@ generate_130_fs_variables(exec_list *instructions,
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
- instructions, symtab);
+ instructions, state->symbols);
}
static void
@@ -302,13 +300,13 @@ initialize_fs_variables(exec_list *instructions,
switch (state->language_version) {
case 110:
- generate_110_fs_variables(instructions, state->symbols);
+ generate_110_fs_variables(instructions, state);
break;
case 120:
- generate_120_fs_variables(instructions, state->symbols);
+ generate_120_fs_variables(instructions, state);
break;
case 130:
- generate_130_fs_variables(instructions, state->symbols);
+ generate_130_fs_variables(instructions, state);
break;
}
@@ -318,7 +316,7 @@ initialize_fs_variables(exec_list *instructions,
*/
if (state->language_version < 120) {
if (state->ARB_draw_buffers_enable) {
- generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
+ generate_ARB_draw_buffers_fs_variables(instructions, state,
state->ARB_draw_buffers_warn);
}
}
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 342cf988404..f1dab7b576a 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -123,6 +123,8 @@ compile_shader(struct glsl_shader *shader)
state->loop_or_switch_nesting = NULL;
state->ARB_texture_rectangle_enable = true;
+ state->Const.MaxDrawBuffers = 2;
+
/* Create a new context for the preprocessor output. Ultimately, this
* should probably be the parser context, but there isn't one yet.
*/
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 1232bada27a..ab8aca0a813 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1526,6 +1526,8 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh)
state->loop_or_switch_nesting = NULL;
state->ARB_texture_rectangle_enable = true;
+ state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
+
/* Create a new context for the preprocessor output. Ultimately, this
* should probably be the parser context, but there isn't one yet.
*/