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authorNick Bowler <[email protected]>2010-08-19 12:19:55 -0400
committerEric Anholt <[email protected]>2010-08-20 10:55:50 -0700
commit5482eaba6ecd4a581377336b6409019adf67869e (patch)
treea6adaf3767deb911079e3f9df23043dc703e6311 /src
parent284ce20901b0c2cfab1d952cc129b8f3cd068f12 (diff)
mesa: Fix GetUniformLocation while compiling display lists.
This function was apparently missing from the display list dispatch table, causing the generic no-op function to be called instead. To make matters worse, the no-op function is indistinguishable from a successful call to GetUniformLocation. GL specifies that GetUniformLocation is executed immediately when compiling display lists. Fixes fdo bug 29622. Signed-off-by: Nick Bowler <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/dlist.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 727414d529f..5042e14a540 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -6070,8 +6070,15 @@ exec_GetAttribLocationARB(GLuint program, const GLchar *name)
FLUSH_VERTICES(ctx, 0);
return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
}
-/* XXX more shader functions needed here */
+static GLint GLAPIENTRY
+exec_GetUniformLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
+}
+/* XXX more shader functions needed here */
#if FEATURE_EXT_framebuffer_blit
@@ -9491,6 +9498,7 @@ _mesa_create_save_table(void)
/* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
+ SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
/* XXX additional functions need to be implemented here! */
/* 299. GL_EXT_blend_equation_separate */