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authorIan Romanick <[email protected]>2012-08-31 15:26:27 -0700
committerIan Romanick <[email protected]>2012-09-03 10:33:54 -0700
commit51b069e7aa81cdc8f38db71554ae3dd12ce0a6c4 (patch)
treea05b5c6a5969d6dd2ef164b7e66c94c903b24d4e /src
parent0b90da3252c03d13144f6876cf0b5d633f8e5828 (diff)
meta: Don't save and restore fog state when there is no fog state
I wonder if the better solution is to have _mesa_meta_GenerateMipmap not use MESA_META_ALL for the GLSL path. Even on compatibility profiles there is no reason to save and restore fog on this path. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Lu Hua <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 4b448fed51b..36672a71d73 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -538,7 +538,9 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
}
- if (state & MESA_META_FOG) {
+ if ((state & MESA_META_FOG)
+ && ctx->API != API_OPENGL_CORE
+ && ctx->API != API_OPENGLES2) {
save->Fog = ctx->Fog.Enabled;
if (ctx->Fog.Enabled)
_mesa_set_enable(ctx, GL_FOG, GL_FALSE);
@@ -856,7 +858,9 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_DepthMask(save->Depth.Mask);
}
- if (state & MESA_META_FOG) {
+ if ((state & MESA_META_FOG)
+ && ctx->API != API_OPENGL_CORE
+ && ctx->API != API_OPENGLES2) {
_mesa_set_enable(ctx, GL_FOG, save->Fog);
}