diff options
author | Kenneth Graunke <[email protected]> | 2011-10-21 01:03:37 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-10-24 13:32:33 -0700 |
commit | 3cc0a7be23ab603ed40d602595f673a44e079885 (patch) | |
tree | 780a6701ab86a088a83715cd0ede09e51ff17cc9 /src | |
parent | 56ac7ccae67bf1cea1617c846579387cca4bc81d (diff) |
i965: Apply post-sync non-zero workaround to homebrew workaround.
In commit 3e5d3626, Eric added a homebrew workaround to fix GPU hangs in
the Mesa "engine" demo and oglc's api-texcoord test.
Unfortunately, his PIPE_CONTROL contains a Depth Stall, which
necessitates the post-sync non-zero workaround,
Fixes GPU hangs in Civilization 4, PlaneShift, and 3DMMES.
Hopefully Heroes of Newerth as well, though I haven't tested that.
NOTE: This is candidate for the 7.11 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40324
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41096
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-and-tested-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_vs_state.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c index 1c57a3b4a10..f2c2e2b6290 100644 --- a/src/mesa/drivers/dri/i965/gen6_vs_state.c +++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c @@ -198,6 +198,8 @@ upload_vs_state(struct brw_context *brw) * bug reports that led to this workaround, and may be more than * what is strictly required to avoid the issue. */ + intel_emit_post_sync_nonzero_flush(intel); + BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_PIPE_CONTROL); OUT_BATCH(PIPE_CONTROL_DEPTH_STALL | |