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author | Kenneth Graunke <[email protected]> | 2011-10-18 15:04:37 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-10-21 01:11:20 -0700 |
commit | 1595c79d9c60d8cc03763e64285b691d6748be95 (patch) | |
tree | 38f50deefc28e8471463b4a8846b16867054b2fe /src | |
parent | 01f9fdc4acd28cc4630a3c71f2d007373f4d979c (diff) |
glsl: Short-circuit lower_if_to_cond_assign when MaxIfDepth is UINT_MAX.
Setting MaxIfDepth to UINT_MAX effectively means "don't lower anything."
Explicitly checking for this common case allows us to avoid walking the
IR, computing nesting levels, and so on.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/lower_if_to_cond_assign.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/lower_if_to_cond_assign.cpp b/src/glsl/lower_if_to_cond_assign.cpp index 7b89a1539ce..2c5d5612d0d 100644 --- a/src/glsl/lower_if_to_cond_assign.cpp +++ b/src/glsl/lower_if_to_cond_assign.cpp @@ -79,6 +79,9 @@ public: bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth) { + if (max_depth == UINT_MAX) + return false; + ir_if_to_cond_assign_visitor v(max_depth); visit_list_elements(&v, instructions); |