diff options
author | Brian Paul <[email protected]> | 2011-11-04 13:39:19 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-11-04 16:05:33 -0600 |
commit | 0bc15650c1cb4c9ae087f393447841f9da89e5e3 (patch) | |
tree | 051e5fd224a873f14a2aa288cc01d9912b343daa /src | |
parent | d2633af696f2e4ff98f669061e4e222e8643312c (diff) |
svga: add comments and reformat code in svga_tgsi_decl_sm30.c
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi_decl_sm30.c | 132 |
1 files changed, 85 insertions, 47 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c index 0ed12ac26de..15cd40284c6 100644 --- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c +++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c @@ -31,10 +31,15 @@ #include "svga_tgsi_emit.h" -static boolean translate_vs_ps_semantic( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned *usage, - unsigned *idx ) +/** + * Translate TGSI semantic info into SVGA3d semantic info. + * This is called for VS outputs and PS inputs only. + */ +static boolean +translate_vs_ps_semantic(struct svga_shader_emitter *emit, + struct tgsi_declaration_semantic semantic, + unsigned *usage, + unsigned *idx) { switch (semantic.Name) { case TGSI_SEMANTIC_POSITION: @@ -42,7 +47,6 @@ static boolean translate_vs_ps_semantic( struct svga_shader_emitter *emit, *usage = SVGA3D_DECLUSAGE_POSITION; break; case TGSI_SEMANTIC_COLOR: - *idx = semantic.Index; *usage = SVGA3D_DECLUSAGE_COLOR; break; @@ -79,10 +83,16 @@ static boolean translate_vs_ps_semantic( struct svga_shader_emitter *emit, } -static boolean emit_decl( struct svga_shader_emitter *emit, - SVGA3dShaderDestToken reg, - unsigned usage, - unsigned index ) +/** + * Emit a PS input (or VS depth/fog output) register declaration. + * For example, if usage = SVGA3D_DECLUSAGE_TEXCOORD, reg.num = 1, and + * index = 3, we'll emit "dcl_texcoord3 v1". + */ +static boolean +emit_decl(struct svga_shader_emitter *emit, + SVGA3dShaderDestToken reg, + unsigned usage, + unsigned index) { SVGA3DOpDclArgs dcl; SVGA3dShaderInstToken opcode; @@ -100,16 +110,20 @@ static boolean emit_decl( struct svga_shader_emitter *emit, dcl.index = index; dcl.values[0] |= 1<<31; - return (emit_instruction(emit, opcode) && - svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); + return (emit_instruction(emit, opcode) && + svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); } -static boolean emit_vface_decl( struct svga_shader_emitter *emit ) + +/** + * Emit declaration for PS front/back-face input register. + */ +static boolean +emit_vface_decl(struct svga_shader_emitter *emit) { if (!emit->emitted_vface) { SVGA3dShaderDestToken reg = - dst_register( SVGA3DREG_MISCTYPE, - SVGA3DMISCREG_FACE ); + dst_register(SVGA3DREG_MISCTYPE, SVGA3DMISCREG_FACE); if (!emit_decl( emit, reg, 0, 0 )) return FALSE; @@ -119,13 +133,17 @@ static boolean emit_vface_decl( struct svga_shader_emitter *emit ) return TRUE; } + +/** + * Emit PS input register to pass depth/fog coordinates. + * Note that this always goes into texcoord[0]. + */ static boolean ps30_input_emit_depth_fog( struct svga_shader_emitter *emit, struct src_register *out ) { struct src_register reg; - if (emit->emitted_depth_fog) { *out = emit->ps_depth_fog; return TRUE; @@ -144,9 +162,15 @@ ps30_input_emit_depth_fog( struct svga_shader_emitter *emit, return emit_decl( emit, dst( reg ), SVGA3D_DECLUSAGE_TEXCOORD, 0 ); } -static boolean ps30_input( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) + +/** + * Process a PS input declaration. + * We'll emit a declaration like "dcl_texcoord1 v2" + */ +static boolean +ps30_input(struct svga_shader_emitter *emit, + struct tgsi_declaration_semantic semantic, + unsigned idx) { unsigned usage, index; SVGA3dShaderDestToken reg; @@ -285,11 +309,14 @@ static boolean ps30_input( struct svga_shader_emitter *emit, } -/* PS output registers are the same as 2.0 +/** + * Process a PS output declaration. + * Note that we don't actually emit a SVGA3DOpDcl for PS outputs. */ -static boolean ps30_output( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) +static boolean +ps30_output(struct svga_shader_emitter *emit, + struct tgsi_declaration_semantic semantic, + unsigned idx) { SVGA3dShaderDestToken reg; @@ -326,11 +353,14 @@ static boolean ps30_output( struct svga_shader_emitter *emit, } -/* We still make up the input semantics the same as in 2.0 +/** + * Declare a VS input register. + * We still make up the input semantics the same as in 2.0 */ -static boolean vs30_input( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) +static boolean +vs30_input(struct svga_shader_emitter *emit, + struct tgsi_declaration_semantic semantic, + unsigned idx) { SVGA3DOpDclArgs dcl; SVGA3dShaderInstToken opcode; @@ -365,14 +395,19 @@ static boolean vs30_input( struct svga_shader_emitter *emit, dcl.index = index; dcl.values[0] |= 1<<31; - return (emit_instruction(emit, opcode) && - svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); + return (emit_instruction(emit, opcode) && + svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); } return TRUE; } -static boolean vs30_output_emit_depth_fog( struct svga_shader_emitter *emit, - SVGA3dShaderDestToken *out ) + +/** + * Declare VS output for holding depth/fog. + */ +static boolean +vs30_output_emit_depth_fog(struct svga_shader_emitter *emit, + SVGA3dShaderDestToken *out) { SVGA3dShaderDestToken reg; @@ -390,12 +425,16 @@ static boolean vs30_output_emit_depth_fog( struct svga_shader_emitter *emit, return emit_decl( emit, reg, SVGA3D_DECLUSAGE_TEXCOORD, 0 ); } -/* VS3.0 outputs have proper declarations and semantic info for + +/** + * Declare a VS output. + * VS3.0 outputs have proper declarations and semantic info for * matching against PS inputs. */ -static boolean vs30_output( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) +static boolean +vs30_output(struct svga_shader_emitter *emit, + struct tgsi_declaration_semantic semantic, + unsigned idx) { SVGA3DOpDclArgs dcl; SVGA3dShaderInstToken opcode; @@ -457,14 +496,15 @@ static boolean vs30_output( struct svga_shader_emitter *emit, emit->output_map[idx] = dcl.dst; } - - return (emit_instruction(emit, opcode) && - svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); + return (emit_instruction(emit, opcode) && + svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); } -static boolean ps30_sampler( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) + +static boolean +ps30_sampler( struct svga_shader_emitter *emit, + struct tgsi_declaration_semantic semantic, + unsigned idx ) { SVGA3DOpDclArgs dcl; SVGA3dShaderInstToken opcode; @@ -477,13 +517,14 @@ static boolean ps30_sampler( struct svga_shader_emitter *emit, dcl.type = svga_tgsi_sampler_type( emit, idx ); dcl.values[0] |= 1<<31; - return (emit_instruction(emit, opcode) && - svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); + return (emit_instruction(emit, opcode) && + svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); } -boolean svga_translate_decl_sm30( struct svga_shader_emitter *emit, - const struct tgsi_full_declaration *decl ) +boolean +svga_translate_decl_sm30( struct svga_shader_emitter *emit, + const struct tgsi_full_declaration *decl ) { unsigned first = decl->Range.First; unsigned last = decl->Range.Last; @@ -530,6 +571,3 @@ boolean svga_translate_decl_sm30( struct svga_shader_emitter *emit, return TRUE; } - - - |