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authorKenneth Graunke <[email protected]>2018-08-24 01:34:30 -0700
committerKenneth Graunke <[email protected]>2018-10-14 23:35:35 -0700
commited169c9ad2121429aaf0cb99cdf9e298b284a753 (patch)
tree3ac67b5d832d6be131a9928e585e4665adaa2b09 /src
parentb7397b09d5474e783b3d0e404cdee82b9dc31345 (diff)
nir: Create sampler2D variables in nir_lower_{bitmap,drawpixels}.
This is needed for nir_gather_info to actually count the new textures, since it operates solely on variables. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/nir_lower_bitmap.c7
-rw-r--r--src/compiler/nir/nir_lower_drawpixels.c17
2 files changed, 23 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c
index a4d9498576c..03eb6273129 100644
--- a/src/compiler/nir/nir_lower_bitmap.c
+++ b/src/compiler/nir/nir_lower_bitmap.c
@@ -88,6 +88,13 @@ lower_bitmap(nir_shader *shader, nir_builder *b,
texcoord = nir_load_var(b, get_texcoord(shader));
+ const struct glsl_type *sampler2D =
+ glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
+
+ nir_variable *tex_var =
+ nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex");
+ tex_var->data.binding = options->sampler;
+
tex = nir_tex_instr_create(shader, 1);
tex->op = nir_texop_tex;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
diff --git a/src/compiler/nir/nir_lower_drawpixels.c b/src/compiler/nir/nir_lower_drawpixels.c
index 462b9c308b2..99eb646b245 100644
--- a/src/compiler/nir/nir_lower_drawpixels.c
+++ b/src/compiler/nir/nir_lower_drawpixels.c
@@ -35,7 +35,7 @@ typedef struct {
const nir_lower_drawpixels_options *options;
nir_shader *shader;
nir_builder b;
- nir_variable *texcoord, *scale, *bias;
+ nir_variable *texcoord, *scale, *bias, *tex, *pixelmap;
} lower_drawpixels_state;
static nir_ssa_def *
@@ -125,6 +125,15 @@ lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr)
texcoord = get_texcoord(state);
+ const struct glsl_type *sampler2D =
+ glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
+
+ if (!state->tex) {
+ state->tex =
+ nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix");
+ state->tex->data.binding = state->options->drawpix_sampler;
+ }
+
/* replace load_var(gl_Color) w/ texture sample:
* TEX def, texcoord, drawpix_sampler, 2D
*/
@@ -151,6 +160,12 @@ lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr)
}
if (state->options->pixel_maps) {
+ if (!state->pixelmap) {
+ state->pixelmap = nir_variable_create(b->shader, nir_var_uniform,
+ sampler2D, "pixelmap");
+ state->pixelmap->data.binding = state->options->pixelmap_sampler;
+ }
+
/* do four pixel map look-ups with two TEX instructions: */
nir_ssa_def *def_xy, *def_zw;