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authorTimothy Arceri <[email protected]>2017-03-30 20:43:07 +1100
committerTimothy Arceri <[email protected]>2017-03-31 11:54:35 +1100
commiteb3df0e8388c76b23ed009076961ff450494fa58 (patch)
tree6b9fc17831ed79f8a992533720778f027ecd75c2 /src
parent469da094e13ebdd244d64ea5c7b868ac2b3c4588 (diff)
mesa/glthread: add async support to ARB_gpu_shader_fp64 uniform functions
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
index fd1ad117e51..2f2b914b388 100644
--- a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
+++ b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
@@ -34,88 +34,88 @@
<function name="Uniform1dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count"/>
</function>
<function name="Uniform2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="2"/>
</function>
<function name="Uniform3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="3"/>
</function>
<function name="Uniform4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="9"/>
</function>
<function name="UniformMatrix4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="16"/>
</function>
<function name="UniformMatrix2x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix2x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix3x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix3x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="UniformMatrix4x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix4x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="GetUniformdv">