diff options
author | Jason Ekstrand <[email protected]> | 2015-10-01 08:55:20 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-10-02 14:22:53 -0700 |
commit | ea006c4cb5eb2d98d6bfd5a6c32fcae10b636f17 (patch) | |
tree | a0647357954c7cda28a2ce967a4a75154d98bc4b /src | |
parent | 28709e37d96d6b64753ca4dcce5fbfeb75f5b499 (diff) |
i965: Move binding table setup to codegen time.
Setting up binding tables really has little to do with the actual process
of turning shaders into instructions; it's more part of setting up
prog_data. This commit moves it out of the visitors and with the rest of
the prog_data setup stuff.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_cs.c | 20 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 42 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_gs.c | 19 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.cpp | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 23 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_gs_visitor.h | 1 |
10 files changed, 67 insertions, 66 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c index 24120fba3d4..18579629b3d 100644 --- a/src/mesa/drivers/dri/i965/brw_cs.c +++ b/src/mesa/drivers/dri/i965/brw_cs.c @@ -32,6 +32,23 @@ #include "intel_batchbuffer.h" #include "glsl/nir/nir.h" +static void +assign_cs_binding_table_offsets(const struct brw_device_info *devinfo, + const struct gl_shader_program *shader_prog, + const struct gl_program *prog, + struct brw_cs_prog_data *prog_data) +{ + uint32_t next_binding_table_offset = 0; + + /* May not be used if the gl_NumWorkGroups variable is not accessed. */ + prog_data->binding_table.work_groups_start = next_binding_table_offset; + next_binding_table_offset++; + + brw_assign_common_binding_table_offsets(MESA_SHADER_COMPUTE, devinfo, + shader_prog, prog, &prog_data->base, + next_binding_table_offset); +} + static bool brw_codegen_cs_prog(struct brw_context *brw, struct gl_shader_program *prog, @@ -52,6 +69,9 @@ brw_codegen_cs_prog(struct brw_context *brw, memset(&prog_data, 0, sizeof(prog_data)); + assign_cs_binding_table_offsets(brw->intelScreen->devinfo, prog, + &cp->program.Base, &prog_data); + /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed * by the state cache. diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 38e300068d0..60905c0bc92 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -4736,41 +4736,6 @@ fs_visitor::setup_cs_payload() } void -fs_visitor::assign_fs_binding_table_offsets() -{ - assert(stage == MESA_SHADER_FRAGMENT); - brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; - brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; - uint32_t next_binding_table_offset = 0; - - /* If there are no color regions, we still perform an FB write to a null - * renderbuffer, which we place at surface index 0. - */ - prog_data->binding_table.render_target_start = next_binding_table_offset; - next_binding_table_offset += MAX2(key->nr_color_regions, 1); - - brw_assign_common_binding_table_offsets(MESA_SHADER_FRAGMENT, devinfo, - shader_prog, prog, stage_prog_data, - next_binding_table_offset); -} - -void -fs_visitor::assign_cs_binding_table_offsets() -{ - assert(stage == MESA_SHADER_COMPUTE); - brw_cs_prog_data *prog_data = (brw_cs_prog_data*) this->prog_data; - uint32_t next_binding_table_offset = 0; - - /* May not be used if the gl_NumWorkGroups variable is not accessed. */ - prog_data->binding_table.work_groups_start = next_binding_table_offset; - next_binding_table_offset++; - - brw_assign_common_binding_table_offsets(MESA_SHADER_COMPUTE, devinfo, - shader_prog, prog, stage_prog_data, - next_binding_table_offset); -} - -void fs_visitor::calculate_register_pressure() { invalidate_live_intervals(); @@ -4983,9 +4948,6 @@ fs_visitor::run_vs(gl_clip_plane *clip_planes) { assert(stage == MESA_SHADER_VERTEX); - brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, devinfo, - shader_prog, prog, stage_prog_data, - 0); setup_vs_payload(); if (shader_time_index >= 0) @@ -5026,8 +4988,6 @@ fs_visitor::run_fs(bool do_rep_send) sanity_param_count = prog->Parameters->NumParameters; - assign_fs_binding_table_offsets(); - if (devinfo->gen >= 6) setup_payload_gen6(); else @@ -5114,8 +5074,6 @@ fs_visitor::run_cs() sanity_param_count = prog->Parameters->NumParameters; - assign_cs_binding_table_offsets(); - setup_cs_payload(); if (shader_time_index >= 0) diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 0bc639dd6b6..3ab01c7b6c8 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -128,8 +128,6 @@ public: bool run_cs(); void optimize(); void allocate_registers(); - void assign_fs_binding_table_offsets(); - void assign_cs_binding_table_offsets(); void setup_payload_gen4(); void setup_payload_gen6(); void setup_vs_payload(); diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 0cf7ec80066..cfed35c56a5 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -34,6 +34,22 @@ #include "brw_ff_gs.h" #include "glsl/nir/nir.h" +static void +assign_gs_binding_table_offsets(const struct brw_device_info *devinfo, + const struct gl_shader_program *shader_prog, + const struct gl_program *prog, + struct brw_gs_prog_data *prog_data) +{ + /* In gen6 we reserve the first BRW_MAX_SOL_BINDINGS entries for transform + * feedback surfaces. + */ + uint32_t reserved = devinfo->gen == 6 ? BRW_MAX_SOL_BINDINGS : 0; + + brw_assign_common_binding_table_offsets(MESA_SHADER_GEOMETRY, devinfo, + shader_prog, prog, + &prog_data->base.base, + reserved); +} bool brw_codegen_gs_prog(struct brw_context *brw, @@ -52,6 +68,9 @@ brw_codegen_gs_prog(struct brw_context *brw, c.prog_data.invocations = gp->program.Invocations; + assign_gs_binding_table_offsets(brw->intelScreen->devinfo, prog, + &gp->program.Base, &c.prog_data); + /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed * by the state cache. diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index d898405544d..f069200ef30 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1707,13 +1707,6 @@ vec4_vs_visitor::setup_payload(void) this->first_non_payload_grf = reg; } -void -vec4_visitor::assign_binding_table_offsets() -{ - brw_assign_common_binding_table_offsets(stage, devinfo, shader_prog, prog, - stage_prog_data, 0); -} - src_reg vec4_visitor::get_timestamp() { @@ -1814,8 +1807,6 @@ vec4_visitor::run() if (shader_time_index >= 0) emit_shader_time_begin(); - assign_binding_table_offsets(); - emit_prolog(); assert(prog->nir != NULL); diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h index 098fff01c0b..7ce066f5a05 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.h +++ b/src/mesa/drivers/dri/i965/brw_vec4.h @@ -374,7 +374,6 @@ protected: bool interleaved); void setup_payload_interference(struct ra_graph *g, int first_payload_node, int reg_node_count); - virtual void assign_binding_table_offsets(); virtual void setup_payload() = 0; virtual void emit_prolog() = 0; virtual void emit_thread_end() = 0; diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index d7418b33f48..86078256d63 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -105,6 +105,11 @@ brw_codegen_vs_prog(struct brw_context *brw, mem_ctx = ralloc_context(NULL); + brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, + brw->intelScreen->devinfo, + prog, &vp->program.Base, + &prog_data.base.base, 0); + /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed * by the state cache. diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 08f2416855b..69e4aecd2d2 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -132,6 +132,26 @@ computed_depth_mode(struct gl_fragment_program *fp) return BRW_PSCDEPTH_OFF; } +static void +assign_fs_binding_table_offsets(const struct brw_device_info *devinfo, + const struct gl_shader_program *shader_prog, + const struct gl_program *prog, + const struct brw_wm_prog_key *key, + struct brw_wm_prog_data *prog_data) +{ + uint32_t next_binding_table_offset = 0; + + /* If there are no color regions, we still perform an FB write to a null + * renderbuffer, which we place at surface index 0. + */ + prog_data->binding_table.render_target_start = next_binding_table_offset; + next_binding_table_offset += MAX2(key->nr_color_regions, 1); + + brw_assign_common_binding_table_offsets(MESA_SHADER_FRAGMENT, devinfo, + shader_prog, prog, &prog_data->base, + next_binding_table_offset); +} + /** * All Mesa program -> GPU code generation goes through this function. * Depending on the instructions used (i.e. flow control instructions) @@ -170,6 +190,9 @@ brw_codegen_wm_prog(struct brw_context *brw, if (!prog) prog_data.base.use_alt_mode = true; + assign_fs_binding_table_offsets(brw->intelScreen->devinfo, prog, + &fp->program.Base, key, &prog_data); + /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed * by the state cache. diff --git a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp index 52190076d28..def21d80b24 100644 --- a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp @@ -36,17 +36,6 @@ const unsigned MAX_GS_INPUT_VERTICES = 6; namespace brw { void -gen6_gs_visitor::assign_binding_table_offsets() -{ - /* In gen6 we reserve the first BRW_MAX_SOL_BINDINGS entries for transform - * feedback surfaces. - */ - brw_assign_common_binding_table_offsets(MESA_SHADER_GEOMETRY, devinfo, - shader_prog, prog, stage_prog_data, - BRW_MAX_SOL_BINDINGS); -} - -void gen6_gs_visitor::emit_prolog() { vec4_gs_visitor::emit_prolog(); diff --git a/src/mesa/drivers/dri/i965/gen6_gs_visitor.h b/src/mesa/drivers/dri/i965/gen6_gs_visitor.h index 25f5e437eec..fb7baf260f3 100644 --- a/src/mesa/drivers/dri/i965/gen6_gs_visitor.h +++ b/src/mesa/drivers/dri/i965/gen6_gs_visitor.h @@ -46,7 +46,6 @@ public: shader_time_index) {} protected: - virtual void assign_binding_table_offsets(); virtual void emit_prolog(); virtual void emit_thread_end(); virtual void gs_emit_vertex(int stream_id); |