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authorTopi Pohjolainen <[email protected]>2017-01-17 11:44:52 +0200
committerTopi Pohjolainen <[email protected]>2017-01-18 22:42:47 +0200
commite6da6943fed1228c551af1f0e1a405b6d67b41ae (patch)
treec540a53bba17d3e9f6cf35b18c8750dc68c77b40 /src
parent4840a53e902b0f2b9841d9dbb90e479a3688153d (diff)
i965: Make depth clear flushing more explicit
Current blorp logic issues unconditional "flush everything" (see brw_emit_mi_flush()) after each render. For example, all blits issue this unconditionally which shouldn't be needed if they set render cache properly so that subsequent renders do necessary flushing before drawing. In case of piglit: ext_framebuffer_multisample-accuracy all_samples depth_draw small intel_hiz_exec() is always preceded by blorb blit and the unconditional flush looks to hide the lack of stall and flushes in depth clears. By removing the brw_emit_mi_flush() I get gpu hangs. This patch adds the stalls and flushes mandated by the spec and gets rid of those hangs. v2 (Jason, Ken): Document the rational for separating depth cache flush and stall on Gen7. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_clear.c49
-rw-r--r--src/mesa/drivers/dri/i965/gen8_depth_state.c16
2 files changed, 57 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
index 488732cb4f5..7fcde6c9692 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -36,6 +36,7 @@
#include "brw_context.h"
#include "brw_blorp.h"
+#include "brw_defines.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
@@ -174,14 +175,46 @@ brw_fast_clear_depth(struct gl_context *ctx)
mt->depth_clear_value = depth_clear_value;
}
- /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
- *
- * "If other rendering operations have preceded this clear, a
- * PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
- * must be issued before the rectangle primitive used for the depth
- * buffer clear operation.
- */
- brw_emit_mi_flush(brw);
+ if (brw->gen == 6) {
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
+ *
+ * "If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
+ * must be issued before the rectangle primitive used for the depth
+ * buffer clear operation.
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+ } else if (brw->gen >= 7) {
+ /*
+ * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
+ *
+ * If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
+ * enabled must be issued before the rectangle primitive used for the
+ * depth buffer clear operation.
+ *
+ * Same applies for Gen8 and Gen9.
+ *
+ * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1 PIPE_CONTROL,
+ * Depth Cache Flush Enable:
+ *
+ * This bit must not be set when Depth Stall Enable bit is set in
+ * this packet.
+ *
+ * This is confirmed to hold for real, HSW gets immediate gpu hangs.
+ *
+ * Therefore issue two pipe control flushes, one for cache flush and
+ * another for depth stall.
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
+ }
if (fb->MaxNumLayers > 0) {
for (unsigned layer = 0; layer < depth_irb->layer_count; layer++) {
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index 14689f400fb..ec296698267 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -511,6 +511,22 @@ gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
OUT_BATCH(0);
ADVANCE_BATCH();
+ /*
+ * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
+ *
+ * Depth buffer clear pass using any of the methods (WM_STATE, 3DSTATE_WM
+ * or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL command with
+ * DEPTH_STALL bit and Depth FLUSH bits "set" before starting to render.
+ * DepthStall and DepthFlush are not needed between consecutive depth
+ * clear passes nor is it required if th e depth clear pass was done with
+ * "full_surf_clear" bit set in the 3DSTATE_WM_HZ_OP.
+ *
+ * TODO: Such as the spec says, this could be conditional.
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_DEPTH_STALL);
+
/* Mark this buffer as needing a TC flush, as we've rendered to it. */
brw_render_cache_set_add_bo(brw, mt->bo);