diff options
author | Samuel Iglesias Gonsálvez <[email protected]> | 2018-01-29 13:46:28 +0100 |
---|---|---|
committer | Samuel Iglesias Gonsálvez <[email protected]> | 2018-02-28 07:04:13 +0100 |
commit | e207b2e2c8dea99972e744c8fdfa0b9a9481ea5e (patch) | |
tree | 4e61012250c18fdf50b75e8811ad73c6ece48779 /src | |
parent | c757c9dc0346247cefc1157afd0167d364fa9544 (diff) |
glsl/linker: fix bug when checking precision qualifier
According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
section, the precision qualifier should match for uniform variables.
This also applies to previous GLSL ES 3.x specs.
This 'if' checks the condition for uniform variables, while for UBOs
it is checked in link_interface_blocks.cpp.
Fixes: b50b82b8a553
("glsl/es31: precision qualifier doesn't need to match in shader interface block members")
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index d3d18c248f2..1444b68cb02 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1111,15 +1111,10 @@ cross_validate_globals(struct gl_shader_program *prog, return; } - /* Only in GLSL ES 3.10, the precision qualifier should not match - * between block members defined in matched block names within a - * shader interface. - * - * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block - * member should match. + /* Check the precision qualifier matches for uniform variables on + * GLSL ES. */ - if (prog->IsES && (prog->data->Version != 310 || - !var->get_interface_type()) && + if (prog->IsES && !var->get_interface_type() && existing->data.precision != var->data.precision) { if ((existing->data.used && var->data.used) || prog->data->Version >= 300) { linker_error(prog, "declarations for %s `%s` have " |