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authorIlia Mirkin <[email protected]>2015-04-27 14:00:44 -0400
committerIlia Mirkin <[email protected]>2015-04-27 16:03:16 -0400
commitdfb0b36e8ff93873920495647381b3faf30df028 (patch)
tree3535facc23a6e5f8071a141761d309b4729a1769 /src
parent7c3d1c132eea83fb257cbc473a8a79638ddc3014 (diff)
mesa: fix up GLSL version when computing GL version
In some situations it is convenient for a driver to expose a higher GLSL version while some extensions are still incomplete. However in that situation, it would report a GLSL version that was higher than the GL version. Avoid that situation by limiting the GLSL version to the GL version. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/version.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index a65ace04295..5b8ac0a5c5c 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -483,6 +483,23 @@ _mesa_compute_version(struct gl_context *ctx)
ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
+ /* Make sure that the GLSL version lines up with the GL version. In some
+ * cases it can be too high, e.g. if an extension is missing.
+ */
+ if (ctx->API == API_OPENGL_CORE) {
+ switch (ctx->Version) {
+ case 31:
+ ctx->Const.GLSLVersion = 140;
+ break;
+ case 32:
+ ctx->Const.GLSLVersion = 150;
+ break;
+ default:
+ ctx->Const.GLSLVersion = ctx->Version * 10;
+ break;
+ }
+ }
+
switch (ctx->API) {
case API_OPENGL_COMPAT:
case API_OPENGL_CORE: