diff options
author | Brian Paul <[email protected]> | 2016-09-27 10:06:46 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-11-03 14:29:22 -0600 |
commit | d451421bcaf31f935c66b6830000fa0873fce192 (patch) | |
tree | 4348b937f30a9a62bc6e7c222c49729929fcd4c5 /src | |
parent | ec138d62377adf9aa03bda6a8f882bc3361d170c (diff) |
svga: add SVGA_NEW_FRAME_BUFFER to svga_hw_tss_binding state atom
We may need to re-emit texture bindings when the framebuffer state
changes. In particular, emitting the texture binding can also involve
updating a texture from its backing copy during sampler view validation.
The backing copy is made during framebuffer validation.
This helps to fix an issue with Photoshop on VGPU9 (VMware bug 1723971).
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_state_tss.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_state_tss.c b/src/gallium/drivers/svga/svga_state_tss.c index eb3f81ab63f..43b45e54f1b 100644 --- a/src/gallium/drivers/svga/svga_state_tss.c +++ b/src/gallium/drivers/svga/svga_state_tss.c @@ -294,6 +294,7 @@ svga_reemit_tss_bindings(struct svga_context *svga) struct svga_tracked_state svga_hw_tss_binding = { "texture binding emit", + SVGA_NEW_FRAME_BUFFER | SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_STIPPLE | SVGA_NEW_SAMPLER, |