diff options
author | Timothy Arceri <[email protected]> | 2015-08-17 21:33:49 +1000 |
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committer | Timothy Arceri <[email protected]> | 2015-08-18 07:07:57 +1000 |
commit | d3ace603a97bdd031bdff7517728eff4d0fd6458 (patch) | |
tree | f6ddd2c9eadbfebc90f8339db18ce8acfad10a50 /src | |
parent | 2450cbfcbc3671056afad9e858acadbb6edea068 (diff) |
mesa: check samples > 0 for glTex*Multisample
The GL 4.5 spec says its an GL_INVALID_VALUE error if samples equals 0 for
glTexImage*Multisample and an GL_INVALID_VALUE error if samples < 1 for
glTexStorage*Multisample.
The spec says its undefined what happens if glTexImage*Multisample is passed
a samples value < 0 but we currently already produced a GL_INVALID_VALUE error
in this case, this is also consistent with the Nvidia binary.
Cc: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/teximage.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 81e9e37f852..8b2f32ad973 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -5616,6 +5616,11 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims, return; } + if (samples < 1) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func); + return; + } + if (!check_multisample_target(dims, target, dsa)) { if (dsa) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func); |