diff options
author | Mathias Fröhlich <[email protected]> | 2018-02-03 21:28:40 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2018-02-23 05:34:04 +0100 |
commit | c757e416ce9547d3335f350fc02c0261d9e006de (patch) | |
tree | ea2b4be8635137bb817c8ae2b28d667de6320782 /src | |
parent | ef8028017ddd0aa27d0db07c0d7409d0519de6fe (diff) |
vbo: Implement tool functions for vbo specific VAO setup.
Correct VBO_MATERIAL_SHIFT value.
The functions will be used next in this series.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/vbo/vbo_attrib.h | 4 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_private.h | 53 |
2 files changed, 55 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_attrib.h b/src/mesa/vbo/vbo_attrib.h index fb178e17d67..0592d845ba4 100644 --- a/src/mesa/vbo/vbo_attrib.h +++ b/src/mesa/vbo/vbo_attrib.h @@ -113,8 +113,8 @@ enum vbo_attrib { VBO_ATTRIB_LAST_MATERIAL - VBO_ATTRIB_FIRST_MATERIAL + 1) /** Shift to move legacy material attribs into generic slots */ -#define VBO_MATERIAL_SHIFT (VBO_ATTRIB_FIRST_MATERIAL - VBO_ATTRIB_GENERIC0) - +#define VBO_MATERIAL_SHIFT \ + (VBO_ATTRIB_LAST_MATERIAL - VBO_ATTRIB_FIRST_MATERIAL + 1) diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h index 2fda06dec68..2640f3e21f9 100644 --- a/src/mesa/vbo/vbo_private.h +++ b/src/mesa/vbo/vbo_private.h @@ -36,6 +36,7 @@ #include "vbo/vbo_exec.h" #include "vbo/vbo_save.h" #include "main/mtypes.h" +#include "main/varray.h" struct _glapi_table; @@ -172,4 +173,56 @@ void vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1); +/** + * Get the filter mask for vbo draws depending on the vertex_processing_mode. + */ +static inline GLbitfield +_vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode) +{ + if (vertex_processing_mode == VP_MODE_FF) { + /* The materials mapped into the generic arrays */ + return VERT_BIT_FF_ALL | VERT_BIT_MAT_ALL; + } else { + return VERT_BIT_ALL; + } +} + + +/** + * Translate the bitmask of VBO_ATTRIB_BITs to VERT_ATTRIB_BITS. + * Note that position/generic0 attribute aliasing is done + * generically in the VAO. + */ +static inline GLbitfield +_vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode, + GLbitfield64 enabled) +{ + if (vertex_processing_mode == VP_MODE_FF) { + /* The materials mapped into the generic arrays */ + return (((GLbitfield)enabled) & VERT_BIT_FF_ALL) + | (((GLbitfield)(enabled >> VBO_MATERIAL_SHIFT)) & VERT_BIT_MAT_ALL); + } else { + return ((GLbitfield)enabled) & VERT_BIT_ALL; + } +} + + +/** + * Set the vertex attrib for vbo draw use. + */ +static inline void +_vbo_set_attrib_format(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + gl_vert_attrib attr, GLintptr buffer_offset, + GLubyte size, GLenum16 type, GLuint offset) +{ + const GLboolean integer = vbo_attrtype_to_integer_flag(type); + const GLboolean doubles = vbo_attrtype_to_double_flag(type); + _mesa_update_array_format(ctx, vao, attr, size, type, GL_RGBA, + GL_FALSE, integer, doubles, offset); + /* Ptr for userspace arrays */ + vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset); +} + + #endif /* VBO_PRIVATE_H */ |