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authorBrian Paul <[email protected]>2006-10-19 14:02:42 +0000
committerBrian Paul <[email protected]>2006-10-19 14:02:42 +0000
commitc351858de8e51fa4a6425cf176cc43689189f3ff (patch)
tree7daebcbfd43adbe891843dd8ed25b46cfbc0738d /src
parenta79d4e75c3f1da65a6f4d4d8d450ad96fa98767d (diff)
fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion
Diffstat (limited to 'src')
-rw-r--r--src/mesa/swrast/s_span.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 4628fd0527f..973ef3e3e4d 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -284,6 +284,7 @@ interpolate_specular(SWspan *span)
GLuint i;
switch (span->array->ChanType) {
+#if CHAN_BITS != 32
case GL_UNSIGNED_BYTE:
{
GLubyte (*spec)[4] = span->array->color.sz1.spec;
@@ -348,6 +349,7 @@ interpolate_specular(SWspan *span)
}
}
break;
+#endif
case GL_FLOAT:
{
GLfloat (*spec)[4] = span->array->color.sz4.spec;
@@ -1390,7 +1392,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
/* Interpolate texcoords? */
if (ctx->Texture._EnabledCoordUnits && (span->interpMask & SPAN_TEXTURE)) {
interpolate_texcoords(ctx, span);
- ASSERT(span->arrayMask & SPAN_TEXTURE);
}
if (ctx->ShaderObjects._FragmentShaderPresent) {
@@ -1413,6 +1414,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
if (span->interpMask & SPAN_FOG)
interpolate_fog(ctx, span);
+ /* XXX need this code below too? */
+
/* use float colors if running a fragment program or shader */
if (ctx->ShaderObjects._FragmentShaderPresent ||
ctx->FragmentProgram._Enabled ||