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authorJason Ekstrand <[email protected]>2016-10-06 23:08:08 -0700
committerJason Ekstrand <[email protected]>2016-10-14 15:39:41 -0700
commitbc4bb5a7e302569f593882feabff1379b640022a (patch)
tree294c65c605387b8703390f68d3ddae309bc2b6f5 /src
parent7017742ad726e5d396027223f7a9fcf6f9fa1807 (diff)
intel/blorp: Emit more complete DEPTH_STENCIL state
This should now set the pipeline up properly for doing depth and/or stencil clears by plumbing through depth/stencil test values. We are now also emitting color calculator state for blorp operations without an actual shader because that is where the stencil reference value goes pre-SKL. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/blorp/blorp_genX_exec.h56
-rw-r--r--src/intel/blorp/blorp_priv.h2
2 files changed, 47 insertions, 11 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
index 69424c44370..6b64c7fd995 100644
--- a/src/intel/blorp/blorp_genX_exec.h
+++ b/src/intel/blorp/blorp_genX_exec.h
@@ -891,11 +891,17 @@ static uint32_t
blorp_emit_color_calc_state(struct blorp_batch *batch,
const struct blorp_params *params)
{
+ struct GENX(COLOR_CALC_STATE) cc = { 0 };
+
+#if GEN_GEN <= 8
+ cc.StencilReferenceValue = params->stencil_ref;
+#endif
+
uint32_t offset;
void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_STATE,
GENX(COLOR_CALC_STATE_length) * 4,
64, &offset);
- memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);
+ GENX(COLOR_CALC_STATE_pack)(NULL, state, &cc);
#if GEN_GEN >= 7
blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
@@ -921,16 +927,44 @@ blorp_emit_depth_stencil_state(struct blorp_batch *batch,
struct GENX(DEPTH_STENCIL_STATE) ds = { 0 };
#endif
- ds.DepthBufferWriteEnable = params->depth.addr.buffer != NULL;
+ if (params->depth.addr.buffer) {
+ ds.DepthBufferWriteEnable = true;
- /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
- * - 7.5.3.1 Depth Buffer Clear
- * - 7.5.3.2 Depth Buffer Resolve
- * - 7.5.3.3 Hierarchical Depth Buffer Resolve
- */
- if (params->hiz_op == BLORP_HIZ_OP_DEPTH_RESOLVE) {
- ds.DepthTestEnable = true;
- ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
+ switch (params->hiz_op) {
+ case BLORP_HIZ_OP_NONE:
+ ds.DepthTestEnable = true;
+ ds.DepthTestFunction = COMPAREFUNCTION_ALWAYS;
+ break;
+
+ /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1:
+ * - 7.5.3.1 Depth Buffer Clear
+ * - 7.5.3.2 Depth Buffer Resolve
+ * - 7.5.3.3 Hierarchical Depth Buffer Resolve
+ */
+ case BLORP_HIZ_OP_DEPTH_RESOLVE:
+ ds.DepthTestEnable = true;
+ ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
+ break;
+
+ case BLORP_HIZ_OP_DEPTH_CLEAR:
+ case BLORP_HIZ_OP_HIZ_RESOLVE:
+ ds.DepthTestEnable = false;
+ break;
+ }
+ }
+
+ if (params->stencil.addr.buffer) {
+ ds.StencilBufferWriteEnable = true;
+ ds.StencilTestEnable = true;
+ ds.DoubleSidedStencilEnable = false;
+
+ ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS;
+ ds.StencilPassDepthPassOp = STENCILOP_REPLACE;
+
+ ds.StencilWriteMask = params->stencil_mask;
+#if GEN_GEN >= 9
+ ds.StencilReferenceValue = params->stencil_ref;
+#endif
}
#if GEN_GEN >= 8
@@ -1186,8 +1220,8 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
if (params->wm_prog_data) {
blend_state_offset = blorp_emit_blend_state(batch, params);
- color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
}
+ color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
#if GEN_GEN <= 6
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index 2250a7a9fdf..e63aca8448b 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -181,6 +181,8 @@ struct blorp_params
uint32_t x1;
uint32_t y1;
float z;
+ uint8_t stencil_mask;
+ uint8_t stencil_ref;
struct brw_blorp_surface_info depth;
struct brw_blorp_surface_info stencil;
uint32_t depth_format;