diff options
author | Aapo Tahkola <[email protected]> | 2006-03-28 10:26:34 +0000 |
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committer | Aapo Tahkola <[email protected]> | 2006-03-28 10:26:34 +0000 |
commit | b8915340eab706776244e04547f64444f0ff2f8b (patch) | |
tree | cbf6617a1d1981ea4f55a5bd0c2805f6ff954702 /src | |
parent | 1155f64cc094fcc865f55f22d07ce8b5e1fa2f34 (diff) |
fix #6072 (Keith Whitwell)
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texenvprogram.c | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index e5263916b8c..02ff833dab4 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -928,9 +928,12 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) /* TODO: Use D0_MASK_XY where possible. */ - p->src_texture[unit] = emit_texld( p, OPCODE_TXP, - tmp, WRITEMASK_XYZW, - unit, dim, texcoord ); + if (p->state->unit[unit].enabled) + p->src_texture[unit] = emit_texld( p, OPCODE_TXP, + tmp, WRITEMASK_XYZW, + unit, dim, texcoord ); + else + p->src_texture[unit] = get_zero(p); } } @@ -950,8 +953,6 @@ static GLboolean load_texenv_source( struct texenv_fragment_program *p, case SRC_TEXTURE5: case SRC_TEXTURE6: case SRC_TEXTURE7: - if (!p->state->unit[src - SRC_TEXTURE0].enabled) - return GL_FALSE; load_texture(p, src - SRC_TEXTURE0); break; @@ -970,12 +971,16 @@ static GLboolean load_texunit_sources( struct texenv_fragment_program *p, int unit ) { struct state_key *key = p->state; - int i, nr = key->unit[unit].NumArgsRGB; - for (i = 0; i < nr; i++) { - if (!load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit) || - !load_texenv_source( p, key->unit[unit].OptA[i].Source, unit )) - return GL_FALSE; + GLuint i; + + for (i = 0; i < key->unit[unit].NumArgsRGB; i++) { + load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit); + } + + for (i = 0; i < key->unit[unit].NumArgsA; i++) { + load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ); } + return GL_TRUE; } @@ -1028,8 +1033,8 @@ create_new_program(struct state_key *key, GLcontext *ctx, */ for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) if (key->unit[unit].enabled) { - if (load_texunit_sources( &p, unit )) - p.last_tex_stage = unit; + load_texunit_sources( &p, unit ); + p.last_tex_stage = unit; } /* Second pass - emit combine instructions to build final color: |