diff options
author | Eric Anholt <[email protected]> | 2011-03-09 10:51:52 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-04-11 11:43:40 -0700 |
commit | aaf188e3bbe29826f0fea8944243a416946e7343 (patch) | |
tree | b56970fa3a9dd01ce45b493bc2219500d8b0c5fb /src | |
parent | 45920d2ecb38b14fdda5253fecce996570c22863 (diff) |
i965: Turn SF unit and viewport structs into pointers to prep for streaming.
I wanted to separate this mechanical change from the actual work.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_sf_state.c | 139 |
1 files changed, 70 insertions, 69 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index bd3a21ed9e2..560d51f2c6b 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -40,12 +40,12 @@ static void upload_sf_vp(struct brw_context *brw) { struct gl_context *ctx = &brw->intel.ctx; const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; - struct brw_sf_viewport sfv; + struct brw_sf_viewport sfv_stack, *sfv = &sfv_stack; GLfloat y_scale, y_bias; const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0); const GLfloat *v = ctx->Viewport._WindowMap.m; - memset(&sfv, 0, sizeof(sfv)); + memset(sfv, 0, sizeof(*sfv)); if (render_to_fbo) { y_scale = 1.0; @@ -58,12 +58,12 @@ static void upload_sf_vp(struct brw_context *brw) /* _NEW_VIEWPORT */ - sfv.viewport.m00 = v[MAT_SX]; - sfv.viewport.m11 = v[MAT_SY] * y_scale; - sfv.viewport.m22 = v[MAT_SZ] * depth_scale; - sfv.viewport.m30 = v[MAT_TX]; - sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias; - sfv.viewport.m32 = v[MAT_TZ] * depth_scale; + sfv->viewport.m00 = v[MAT_SX]; + sfv->viewport.m11 = v[MAT_SY] * y_scale; + sfv->viewport.m22 = v[MAT_SZ] * depth_scale; + sfv->viewport.m30 = v[MAT_TX]; + sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias; + sfv->viewport.m32 = v[MAT_TZ] * depth_scale; /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT * for DrawBuffer->_[XY]{min,max} @@ -85,27 +85,27 @@ static void upload_sf_vp(struct brw_context *brw) * anything. Instead, just provide a min > max scissor inside * the bounds, which produces the expected no rendering. */ - sfv.scissor.xmin = 1; - sfv.scissor.xmax = 0; - sfv.scissor.ymin = 1; - sfv.scissor.ymax = 0; + sfv->scissor.xmin = 1; + sfv->scissor.xmax = 0; + sfv->scissor.ymin = 1; + sfv->scissor.ymax = 0; } else if (render_to_fbo) { /* texmemory: Y=0=bottom */ - sfv.scissor.xmin = ctx->DrawBuffer->_Xmin; - sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1; - sfv.scissor.ymin = ctx->DrawBuffer->_Ymin; - sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1; + sfv->scissor.xmin = ctx->DrawBuffer->_Xmin; + sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1; + sfv->scissor.ymin = ctx->DrawBuffer->_Ymin; + sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1; } else { /* memory: Y=0=top */ - sfv.scissor.xmin = ctx->DrawBuffer->_Xmin; - sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1; - sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax; - sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1; + sfv->scissor.xmin = ctx->DrawBuffer->_Xmin; + sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1; + sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax; + sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1; } drm_intel_bo_unreference(brw->sf.vp_bo); - brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP, &sfv, sizeof(sfv)); + brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP, sfv, sizeof(*sfv)); } const struct brw_tracked_state brw_sf_vp = { @@ -178,27 +178,28 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, drm_intel_bo **reloc_bufs) { struct intel_context *intel = &brw->intel; - struct brw_sf_unit_state sf; + struct brw_sf_unit_state sf_stack, *sf = &sf_stack; drm_intel_bo *bo; int chipset_max_threads; - memset(&sf, 0, sizeof(sf)); - sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1; - sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */ + memset(sf, 0, sizeof(*sf)); - sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; + sf->thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1; + sf->thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */ - sf.thread3.dispatch_grf_start_reg = 3; + sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; + + sf->thread3.dispatch_grf_start_reg = 3; if (intel->gen == 5) - sf.thread3.urb_entry_read_offset = 3; + sf->thread3.urb_entry_read_offset = 3; else - sf.thread3.urb_entry_read_offset = 1; + sf->thread3.urb_entry_read_offset = 1; - sf.thread3.urb_entry_read_length = key->urb_entry_read_length; + sf->thread3.urb_entry_read_length = key->urb_entry_read_length; - sf.thread4.nr_urb_entries = key->nr_urb_entries; - sf.thread4.urb_entry_allocation_size = key->sfsize - 1; + sf->thread4.nr_urb_entries = key->nr_urb_entries; + sf->thread4.urb_entry_allocation_size = key->sfsize - 1; /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or * 48 (Ironlake) threads. @@ -208,46 +209,46 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, else chipset_max_threads = 24; - sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1; + sf->thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1; if (unlikely(INTEL_DEBUG & DEBUG_SINGLE_THREAD)) - sf.thread4.max_threads = 0; + sf->thread4.max_threads = 0; if (unlikely(INTEL_DEBUG & DEBUG_STATS)) - sf.thread4.stats_enable = 1; + sf->thread4.stats_enable = 1; /* CACHE_NEW_SF_VP */ - sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */ + sf->sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */ - sf.sf5.viewport_transform = 1; + sf->sf5.viewport_transform = 1; /* _NEW_SCISSOR */ if (key->scissor) - sf.sf6.scissor = 1; + sf->sf6.scissor = 1; /* _NEW_POLYGON */ if (key->front_face == GL_CCW) - sf.sf5.front_winding = BRW_FRONTWINDING_CCW; + sf->sf5.front_winding = BRW_FRONTWINDING_CCW; else - sf.sf5.front_winding = BRW_FRONTWINDING_CW; + sf->sf5.front_winding = BRW_FRONTWINDING_CW; /* The viewport is inverted for rendering to a FBO, and that inverts * polygon front/back orientation. */ - sf.sf5.front_winding ^= key->render_to_fbo; + sf->sf5.front_winding ^= key->render_to_fbo; switch (key->cull_face) { case GL_FRONT: - sf.sf6.cull_mode = BRW_CULLMODE_FRONT; + sf->sf6.cull_mode = BRW_CULLMODE_FRONT; break; case GL_BACK: - sf.sf6.cull_mode = BRW_CULLMODE_BACK; + sf->sf6.cull_mode = BRW_CULLMODE_BACK; break; case GL_FRONT_AND_BACK: - sf.sf6.cull_mode = BRW_CULLMODE_BOTH; + sf->sf6.cull_mode = BRW_CULLMODE_BOTH; break; case GL_NONE: - sf.sf6.cull_mode = BRW_CULLMODE_NONE; + sf->sf6.cull_mode = BRW_CULLMODE_NONE; break; default: assert(0); @@ -256,19 +257,19 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, /* _NEW_LINE */ /* XXX use ctx->Const.Min/MaxLineWidth here */ - sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1); + sf->sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1); - sf.sf6.line_endcap_aa_region_width = 1; + sf->sf6.line_endcap_aa_region_width = 1; if (key->line_smooth) - sf.sf6.aa_enable = 1; - else if (sf.sf6.line_width <= 0x2) - sf.sf6.line_width = 0; + sf->sf6.aa_enable = 1; + else if (sf->sf6.line_width <= 0x2) + sf->sf6.line_width = 0; /* _NEW_BUFFERS */ key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0; if (!key->render_to_fbo) { /* Rendering to an OpenGL window */ - sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; + sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; } else { /* If rendering to an FBO, the pixel coordinate system is @@ -290,51 +291,51 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, * incorrectly, which is no worse than occurs without * the value, so we're using it here. */ - sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT; + sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT; } /* XXX clamp max depends on AA vs. non-AA */ /* _NEW_POINT */ - sf.sf7.sprite_point = key->point_sprite; - sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3); - sf.sf7.use_point_size_state = !key->use_vs_point_size; - sf.sf7.aa_line_distance_mode = 0; + sf->sf7.sprite_point = key->point_sprite; + sf->sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3); + sf->sf7.use_point_size_state = !key->use_vs_point_size; + sf->sf7.aa_line_distance_mode = 0; /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: */ if (!key->pv_first) { - sf.sf7.trifan_pv = 2; - sf.sf7.linestrip_pv = 1; - sf.sf7.tristrip_pv = 2; + sf->sf7.trifan_pv = 2; + sf->sf7.linestrip_pv = 1; + sf->sf7.tristrip_pv = 2; } else { - sf.sf7.trifan_pv = 1; - sf.sf7.linestrip_pv = 0; - sf.sf7.tristrip_pv = 0; + sf->sf7.trifan_pv = 1; + sf->sf7.linestrip_pv = 0; + sf->sf7.tristrip_pv = 0; } - sf.sf7.line_last_pixel_enable = 0; + sf->sf7.line_last_pixel_enable = 0; /* Set bias for OpenGL rasterization rules: */ - sf.sf6.dest_org_vbias = 0x8; - sf.sf6.dest_org_hbias = 0x8; + sf->sf6.dest_org_vbias = 0x8; + sf->sf6.dest_org_hbias = 0x8; bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT, key, sizeof(*key), reloc_bufs, 2, - &sf, sizeof(sf)); + sf, sizeof(*sf)); /* STATE_PREFETCH command description describes this state as being * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain. */ /* Emit SF program relocation */ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_sf_unit_state, thread0), - brw->sf.prog_bo, sf.thread0.grf_reg_count << 1, + brw->sf.prog_bo, sf->thread0.grf_reg_count << 1, I915_GEM_DOMAIN_INSTRUCTION, 0); /* Emit SF viewport relocation */ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_sf_unit_state, sf5), - brw->sf.vp_bo, (sf.sf5.front_winding | - (sf.sf5.viewport_transform << 1)), + brw->sf.vp_bo, (sf->sf5.front_winding | + (sf->sf5.viewport_transform << 1)), I915_GEM_DOMAIN_INSTRUCTION, 0); return bo; |