diff options
author | Eric Anholt <[email protected]> | 2009-07-02 19:21:22 -0700 |
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committer | Eric Anholt <[email protected]> | 2009-07-20 19:10:32 -0700 |
commit | a6b314150c141f4c73e408b114181e57237540d9 (patch) | |
tree | ee515d7d1c6157681ddcef0b6c7f2bee5b272f8d /src | |
parent | 1b445f96737cf5a1a28e81ff94a2e07b2cac3a96 (diff) |
intel: Fall back on glBitmap with fog enabled.
We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
(cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index a2ccae1b7d6..d137aef13d2 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -409,6 +409,12 @@ intel_texture_bitmap(GLcontext * ctx, return GL_FALSE; } + if (ctx->Fog.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap() fallback: fog\n"); + return GL_FALSE; + } + /* Check that we can load in a texture this big. */ if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || height > (1 << (ctx->Const.MaxTextureLevels - 1))) { |