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authorMarek Olšák <[email protected]>2018-06-08 21:48:23 -0400
committerMarek Olšák <[email protected]>2018-06-19 12:52:28 -0400
commit9322974ec716b8c3b2e326559f663ff087daa38c (patch)
tree4db2388336e4acdf4aa8306e7c3bd8d30b08b2ac /src
parentffbbc008bef29cf0a954b404c77e67e1ef8ab2be (diff)
radeonsi: always put persistent buffers into GTT on radeon
This improves performance for certain games. Cc: 18.1 <[email protected]> Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/radeonsi/si_buffer.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_buffer.c b/src/gallium/drivers/radeonsi/si_buffer.c
index 2d68edc3404..0546fa9d336 100644
--- a/src/gallium/drivers/radeonsi/si_buffer.c
+++ b/src/gallium/drivers/radeonsi/si_buffer.c
@@ -151,8 +151,12 @@ void si_init_resource_fields(struct si_screen *sscreen,
* Write-combined CPU mappings are fine, the kernel
* ensures all CPU writes finish before the GPU
* executes a command stream.
+ *
+ * radeon doesn't have good BO move throttling, so put all
+ * persistent buffers into GTT to prevent VRAM CPU page faults.
*/
- if (!sscreen->info.kernel_flushes_hdp_before_ib)
+ if (!sscreen->info.kernel_flushes_hdp_before_ib ||
+ sscreen->info.drm_major == 2)
res->domains = RADEON_DOMAIN_GTT;
}