diff options
author | Timothy Arceri <[email protected]> | 2016-10-18 10:51:43 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 91d5b0eda9eeb2a41342e7ab46bd1c779d8b93c9 (patch) | |
tree | a32ff065f17b753b1b6976db26283b526b25b5b7 /src | |
parent | d9d04373c1ba2ae3e20c6b507262ee3c88c4ab78 (diff) |
mesa: remove now unused IsCentroid from gl_fragment_program
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/ir_set_program_inouts.cpp | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 |
2 files changed, 1 insertions, 11 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp index baa52b18057..a1772199638 100644 --- a/src/compiler/glsl/ir_set_program_inouts.cpp +++ b/src/compiler/glsl/ir_set_program_inouts.cpp @@ -26,8 +26,7 @@ * * Sets the InputsRead and OutputsWritten of Mesa programs. * - * Additionally, for fragment shaders, sets the IsCentroid and IsSample - * bitfields. + * Additionally, for fragment shaders, set the IsSample bitfield. * * Mesa programs (gl_program, not gl_shader_program) have a set of * flags indicating which varyings are read and written. Computing @@ -125,8 +124,6 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, if (stage == MESA_SHADER_FRAGMENT) { gl_fragment_program *fprog = (gl_fragment_program *) prog; - if (var->data.centroid) - fprog->IsCentroid |= bitfield; if (var->data.sample) fprog->IsSample |= bitfield; } @@ -443,7 +440,6 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog, prog->SystemValuesRead = 0; if (shader_stage == MESA_SHADER_FRAGMENT) { gl_fragment_program *fprog = (gl_fragment_program *) prog; - fprog->IsCentroid = 0; fprog->IsSample = 0; fprog->UsesKill = false; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 545a8d2ca14..261995e98fd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2006,12 +2006,6 @@ struct gl_fragment_program /** * Bitfield indicating, for each fragment shader input, 1 if that input - * uses centroid interpolation, 0 otherwise. Unused inputs are 0. - */ - GLbitfield64 IsCentroid; - - /** - * Bitfield indicating, for each fragment shader input, 1 if that input * uses sample interpolation, 0 otherwise. Unused inputs are 0. */ GLbitfield64 IsSample; |