diff options
author | Lionel Landwerlin <[email protected]> | 2018-02-22 17:12:42 +0000 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2018-03-22 20:14:22 +0000 |
commit | 903e9952fbce28677945325fd3ac6f01b3e560ce (patch) | |
tree | cc9f6a40fb86fb11a7ba014788d0483470386691 /src | |
parent | e7f6d1e5f8a4486b1c04b70979131fe4c1852809 (diff) |
i965: add performance query support on CNL
v2: Add brw_oa_cnl.xml to EXTRA_DIST (Emil)
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_cnl.xml | 10410 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_performance_query.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/meson.build | 1 |
4 files changed, 10415 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index ad45cd84692..3479ceb9d16 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -171,4 +171,5 @@ i965_oa_xml_FILES = \ brw_oa_kblgt3.xml \ brw_oa_glk.xml \ brw_oa_cflgt2.xml \ - brw_oa_cflgt3.xml + brw_oa_cflgt3.xml \ + brw_oa_cnl.xml diff --git a/src/mesa/drivers/dri/i965/brw_oa_cnl.xml b/src/mesa/drivers/dri/i965/brw_oa_cnl.xml new file mode 100644 index 00000000000..3a2f8bc250b --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_oa_cnl.xml @@ -0,0 +1,10410 @@ +<?xml version="1.0"?> +<metrics version="1508419706" merge_md5=""> + <set name="Render Metrics Basic Gen10" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="render_basic" + hw_config_guid="ee9f2b17-a8b3-44c3-bf0c-2608b9665e23" + chipset="CNL" + symbol_name="RenderBasic" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="L3 Misses" + description="The total number of L3 misses." + data_type="uint64" + equation="C 2 READ C 3 READ UADD" + underscore_name="l3_misses" + units="messages" + symbol_name="L3Misses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/TAG" + /> + <counter name="GTI L3 Throughput" + description="The total number of GPU memory bytes transferred between L3 caches and GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="$L3Misses 64 UMUL" + underscore_name="gti_l3_throughput" + units="bytes" + symbol_name="GtiL3Throughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Cache Misses" + description="The total number of sampler cache misses in all LODs in all sampler units." + data_type="uint64" + equation="$SliceMask 1 AND B 4 READ UMUL $SliceMask 1 >> 1 AND B 5 READ UMUL UADD 8 UMUL" + underscore_name="sampler_l1_misses" + units="messages" + symbol_name="SamplerL1Misses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu1_active" + units="percent" + symbol_name="VsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="L3 Sampler Throughput" + description="The total number of GPU memory bytes transferred between samplers and L3 caches." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="64 $SamplerL1Misses UMUL" + underscore_name="l3_sampler_throughput" + units="bytes" + symbol_name="L3SamplerThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Sampler" + mdapi_hw_unit_type="gpu" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Sampler00 Busy" + description="The percentage of time in which Slice0 Sampler0 has been processing EU requests." + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler00_busy" + units="percent" + symbol_name="Sampler00Busy" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Sampler10 Busy" + description="The percentage of time in which Slice1 Sampler0 has been processing EU requests." + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler10_busy" + units="percent" + symbol_name="Sampler10Busy" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Samplers Busy" + description="The percentage of time in which samplers have been processing EU requests." + data_type="float" + max_equation="100" + equation="$SubsliceMask 1 AND $Sampler00Busy FMUL $SubsliceMask 3 >> 1 AND $Sampler10Busy FMUL FADD $SubsliceMask 1 AND $SubsliceMask 3 >> 1 AND FADD FDIV" + underscore_name="samplers_busy" + units="percent" + symbol_name="SamplersBusy" + availability="$SubsliceMask 9 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="slice" + /> + <counter name="GTI Fixed Pipe Throughput" + description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="C 4 READ C 5 READ UADD 64 UMUL" + underscore_name="gti_vf_throughput" + units="bytes" + symbol_name="GtiVfThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="GTI/3D Pipe" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="L3 Lookup Accesses w/o IC" + description="The total number of L3 cache lookup accesses w/o IC." + data_type="uint64" + equation="$SamplerL1Misses $ShaderMemoryAccesses UADD" + underscore_name="l3_lookups" + units="messages" + symbol_name="L3Lookups" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/TAG" + /> + <counter name="Sampler00 Bottleneck" + low_watermark="5" + description="The percentage of time in which Slice0 Sampler0 has been slowing down the pipe when processing EU requests." + data_type="float" + high_watermark="15" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="sampler00_bottleneck" + units="percent" + symbol_name="Sampler00Bottleneck" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Read Throughput" + description="The total number of GPU memory bytes read from GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 6 READ UMUL" + underscore_name="gti_read_throughput" + units="bytes" + symbol_name="GtiReadThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu1_active" + units="percent" + symbol_name="PsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Depth Throughput" + description="The total number of GPU memory bytes transferred between depth caches and GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="128 B 6 READ UMUL" + underscore_name="gti_depth_throughput" + units="bytes" + symbol_name="GtiDepthThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="GTI/Depth Cache" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu0_active" + units="percent" + symbol_name="VsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu0_active" + units="percent" + symbol_name="PsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Sampler10 Bottleneck" + low_watermark="5" + description="The percentage of time in which Slice1 Sampler0 has been slowing down the pipe when processing EU requests." + data_type="float" + high_watermark="15" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="sampler10_bottleneck" + units="percent" + symbol_name="Sampler10Bottleneck" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Samplers Bottleneck" + low_watermark="5" + description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests." + data_type="float" + high_watermark="15" + equation="$SubsliceMask 1 AND $Sampler00Bottleneck FMUL $SubsliceMask 3 >> 1 AND $Sampler10Bottleneck FMUL FADD $SubsliceMask 1 AND $SubsliceMask 3 >> 1 AND FADD FDIV" + max_equation="100" + underscore_name="sampler_bottleneck" + units="percent" + symbol_name="SamplerBottleneck" + availability="$SubsliceMask 9 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="slice" + /> + <counter name="GTI RCC Throughput" + description="The total number of GPU memory bytes transferred between render color caches and GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="C 0 READ C 1 READ UADD 128 UMUL" + underscore_name="gti_rcc_throughput" + units="bytes" + symbol_name="GtiRccThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="GTI/Color Cache" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="GTI Write Throughput" + description="The total number of GPU memory bytes written to GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 7 READ UMUL" + underscore_name="gti_write_throughput" + units="bytes" + symbol_name="GtiWriteThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + 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description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x146C0008" /> + <register type="NOA" address="0x00009888" value="0x18110014" /> + <register type="NOA" address="0x00009888" value="0x14EC0008" /> + <register type="NOA" address="0x00009888" value="0x18910014" /> + <register type="NOA" address="0x00009888" value="0x0A6C0054" /> + <register type="NOA" address="0x00009888" value="0x106C0000" /> + <register type="NOA" address="0x00009888" value="0x1A6C0444" /> + <register 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hw_config_guid="eed14f91-5f03-4e3a-8281-ac38030ac573" + chipset="CNL" + symbol_name="ComputeBasic" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Untyped Bytes Read" + description="The total number of typed memory bytes read via Data Port." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="$EuSubslicesTotalCount $SubsliceMask 1 AND C 2 READ FMUL $SubsliceMask 3 >> 1 AND C 3 READ FMUL FADD FMUL $SubsliceMask 1 AND $SubsliceMask 3 >> 1 AND FADD FDIV 64 UMUL" + underscore_name="untyped_bytes_read" + units="bytes" + symbol_name="UntypedBytesRead" + availability="$SubsliceMask 9 AND " + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="Typed Bytes Written" + description="The total number of untyped memory bytes written via Data Port." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="$SubsliceMask 1 AND B 5 READ UMUL $SubsliceMask 1 >> 1 AND B 6 READ UMUL UADD $SubsliceMask 2 >> 1 AND B 7 READ UMUL UADD $SubsliceMask 3 >> 1 AND C 0 READ UMUL UADD $SubsliceMask 4 >> 1 AND C 1 READ UMUL UADD 64 UMUL" + underscore_name="typed_bytes_written" + units="bytes" + symbol_name="TypedBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU AVG IPC Rate" + description="The average rate of IPC calculated for 2 FPU pipelines." + data_type="float" + max_equation="2" + equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD" + underscore_name="eu_avg_ipc_rate" + units="number" + symbol_name="EuAvgIpcRate" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="EU FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="fpu1_active" + units="percent" + symbol_name="Fpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="fpu0_active" + units="percent" + symbol_name="Fpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + 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mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Read Throughput" + description="The total number of GPU memory bytes read from GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 6 READ UMUL" + underscore_name="gti_read_throughput" + units="bytes" + symbol_name="GtiReadThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="Untyped Writes" + description="The total number of untyped memory bytes written via Data Port." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="$EuSubslicesTotalCount $SubsliceMask 1 AND C 4 READ FMUL $SubsliceMask 3 >> 1 AND C 5 READ FMUL FADD FMUL $SubsliceMask 1 AND $SubsliceMask 3 >> 1 AND FADD FDIV 64 UMUL" + underscore_name="untyped_bytes_written" + units="bytes" + symbol_name="UntypedBytesWritten" + availability="$SubsliceMask 9 AND" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="Typed Bytes Read" + description="The total number of typed memory bytes read via Data Port." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="$SubsliceMask 1 AND B 0 READ UMUL $SubsliceMask 1 >> 1 AND B 1 READ UMUL UADD $SubsliceMask 2 >> 1 AND B 2 READ UMUL UADD $SubsliceMask 3 >> 1 AND B 3 READ UMUL UADD $SubsliceMask 4 >> 1 AND B 4 READ UMUL UADD 64 UMUL" + underscore_name="typed_bytes_read" + units="bytes" + symbol_name="TypedBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="8 A 13 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull 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equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" 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mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Bottleneck" + low_watermark="10" + description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="30" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="vs_bottleneck" + units="percent" + symbol_name="VsBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Hi-Depth Bottleneck" + low_watermark="5" + description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="hi_depth_bottleneck" + units="percent" + symbol_name="HiDepthBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Bottleneck" + low_watermark="5" + description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="gs_bottleneck" + units="percent" + symbol_name="GsBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Geometry Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="BC Bottleneck" + low_watermark="5" + description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="bc_bottleneck" + units="percent" + symbol_name="BcBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Stall" + description="The percentage of time in which hull stall pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="hs_stall" + units="percent" + symbol_name="HsStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Hull Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VF Bottleneck" + low_watermark="5" + description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="vf_bottleneck" + units="percent" + symbol_name="VfBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Input Assembler" + mdapi_hw_unit_type="gpu" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Strip-Fans Bottleneck" + low_watermark="5" + description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="10" + equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="sf_bottleneck" + units="percent" + symbol_name="SfBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Rasterizer/Strip-Fans" + mdapi_hw_unit_type="gpu" + /> + <counter name="SF Stall" + description="The percentage of time in which strip-fans pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sf_stall" + units="percent" + symbol_name="SfStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Rasterizer/Strip-Fans" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Bottleneck" + low_watermark="3" + description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="9" + equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="hs_bottleneck" + units="percent" + symbol_name="HsBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Hull Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="CL Stall" + description="The percentage of time in which clipper pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="cl_stall" + units="percent" + symbol_name="ClStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Clipper" + mdapi_hw_unit_type="gpu" + /> + <counter name="SO Bottleneck" + low_watermark="5" + description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="so_bottleneck" + units="percent" + symbol_name="SoBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Stream Output" + mdapi_hw_unit_type="gpu" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="DS Bottleneck" + low_watermark="5" + description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="ds_bottleneck" + units="percent" + symbol_name="DsBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Domain Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Clipper Bottleneck" + low_watermark="10" + description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="30" + equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="cl_bottleneck" + units="percent" + symbol_name="ClBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Clipper" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Stall" + description="The percentage of time in which domain shader pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ds_stall" + units="percent" + symbol_name="DsStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Domain Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Early Depth Bottleneck" + low_watermark="10" + description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="30" + equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="early_depth_bottleneck" + units="percent" + symbol_name="EarlyDepthBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="SO Stall" + description="The percentage of time in which stream-output pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="so_stall" + units="percent" + symbol_name="SoStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Stream Output" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x0A7003E0" /> + <register type="NOA" address="0x00009888" value="0x0A710000" /> + <register type="NOA" address="0x00009888" value="0x1017001E" /> + <register type="NOA" address="0x00009888" value="0x06700015" /> + <register type="NOA" address="0x00009888" value="0x00700000" /> + <register type="NOA" address="0x00009888" value="0x06710800" /> + <register type="NOA" address="0x00009888" value="0x00710000" /> + <register type="NOA" address="0x00009888" value="0x0C746000" /> + <register type="NOA" address="0x00009888" value="0x0C75A000" /> + <register type="NOA" 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address="0x00009888" value="0x0F0BC000" /> + <register type="NOA" address="0x00009888" value="0x030BC000" /> + <register type="NOA" address="0x00009888" value="0x050BC000" /> + <register type="NOA" address="0x00009888" value="0x09045000" /> + <register type="NOA" address="0x00009888" value="0x0F045000" /> + <register type="NOA" address="0x00009888" value="0x11044000" /> + <register type="NOA" address="0x00009888" value="0x13040154" /> + <register type="NOA" address="0x00009888" value="0x0B045000" /> + <register type="NOA" address="0x00009888" value="0x0D045000" /> + <register type="NOA" address="0x00009888" value="0x11004000" /> + <register type="NOA" address="0x00009888" value="0x1F004000" /> + <register type="NOA" address="0x00009888" value="0x2100C000" /> + <register type="NOA" address="0x00009888" value="0x2300C000" /> + <register type="NOA" address="0x00009888" value="0x25004000" /> + <register type="NOA" address="0x00009888" value="0x2700C000" /> + <register type="NOA" address="0x00009888" value="0x29004000" /> + <register type="NOA" address="0x00009888" value="0x2B004000" /> + <register type="NOA" address="0x00009888" value="0x2D004000" /> + <register type="NOA" address="0x00009888" value="0x2F004000" /> + <register type="NOA" address="0x00009888" value="0x13004000" /> + <register type="NOA" address="0x00009888" value="0x15004000" /> + <register type="NOA" address="0x00009888" value="0x17004000" /> + <register type="NOA" address="0x00009888" value="0x19004000" /> + <register type="NOA" address="0x00009888" value="0x1B004000" /> + <register type="NOA" address="0x00009888" value="0x1D004000" /> + <register type="NOA" address="0x00009888" value="0x47001111" /> + <register type="NOA" address="0x00009888" value="0x39001022" /> + <register type="NOA" address="0x00009888" value="0x49001111" /> + <register type="NOA" address="0x00009888" value="0x3D000021" /> + <register type="NOA" address="0x00009888" value="0x4B000100" /> + <register type="NOA" address="0x00009888" value="0x3F0018A5" /> + <register type="NOA" address="0x00009888" value="0x4D001111" /> + <register type="NOA" address="0x00009888" value="0x41000001" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x43000002" /> + <register type="NOA" address="0x00009888" value="0x3B000401" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0x00800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x00800000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + </register_config> + </set> + + <set name="Memory Reads Distribution Gen10" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="memory_reads" + hw_config_guid="3500dcfd-837b-4ec8-b5cf-fe58b966263f" + chipset="CNL" + symbol_name="MemoryReads" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="GtiL3Bank0Reads" + description="The total number of GTI memory reads from L3 Bank 0 (L3 Cache misses)." + data_type="uint64" + equation="C 1 READ" + underscore_name="gti_l3_bank0_reads" + units="messages" + symbol_name="GtiL3Bank0Reads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/L3" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="GtiRingAccesses" + description="The total number of all accesses from GTI to the ring." + data_type="uint64" + equation="C 7 READ" + underscore_name="gti_ring_accesses" + units="messages" + symbol_name="GtiRingAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="GtiRsMemoryReads" + description="The total number of GTI memory reads from Resource Streamer." + data_type="uint64" + equation="B 2 READ" + underscore_name="gti_rs_memory_reads" + units="messages" + symbol_name="GtiRsMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/3D Pipe/Resource Streamer" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GtiHizMemoryReads" + description="The total number of GTI memory reads from Hierarchical Depth Cache (Hi-Depth Cache misses)." + data_type="uint64" + equation="B 5 READ" + underscore_name="gti_hiz_memory_reads" + units="messages" + symbol_name="GtiHizMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Depth Cache" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="GtiRccMemoryReads" + description="The total number of GTI memory reads from Render Color Cache (Render Color Cache misses)." + data_type="uint64" + equation="B 3 READ" + underscore_name="gti_rcc_memory_reads" + units="messages" + symbol_name="GtiRccMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Color Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="GtiL3Bank1Reads" + description="The total number of GTI memory reads from L3 Bank 1 (L3 Cache misses)." + data_type="uint64" + equation="C 2 READ" + underscore_name="gti_l3_bank1_reads" + units="messages" + symbol_name="GtiL3Bank1Reads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="GTI/L3" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="GtiCmdStreamerMemoryReads" + description="The total number of GTI memory reads from Command Streamer." + data_type="uint64" + equation="B 0 READ" + underscore_name="gti_cmd_streamer_memory_reads" + units="messages" + symbol_name="GtiCmdStreamerMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/3D Pipe/Command Streamer" + /> + <counter name="GtiL3Bank2Reads" + description="The total number of GTI memory reads from L3 Bank 2 (L3 Cache misses)." + data_type="uint64" + equation="C 3 READ" + underscore_name="gti_l3_bank2_reads" + units="messages" + symbol_name="GtiL3Bank2Reads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="GTI/L3" + /> + <counter name="GtiMemoryReads" + description="The total number of GTI memory reads." + data_type="uint64" + equation="C 0 READ" + underscore_name="gti_memory_reads" + units="messages" + symbol_name="GtiMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="GtiRczMemoryReads" + description="The total number of GTI memory reads from Render Depth Cache (Render Depth Cache misses)." + data_type="uint64" + equation="B 7 READ" + underscore_name="gti_rcz_memory_reads" + units="messages" + symbol_name="GtiRczMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Depth Cache" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="GtiMscMemoryReads" + description="The total number of GTI memory reads from Multisampling Color Cache (Multisampling Color Cache misses)." + data_type="uint64" + equation="B 4 READ" + underscore_name="gti_msc_memory_reads" + units="messages" + symbol_name="GtiMscMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Color Cache" + /> + <counter name="GtiVfMemoryReads" + description="The total number of GTI memory reads from Vertex Fetch." + data_type="uint64" + equation="B 1 READ" + underscore_name="gti_vf_memory_reads" + units="messages" + symbol_name="GtiVfMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/3D Pipe/Vertex Fetch" + /> + <counter name="GtiStcMemoryReads" + description="The total number of GTI memory reads from Stencil Cache (Stencil Cache misses)." + data_type="uint64" + equation="B 6 READ" + underscore_name="gti_stc_memory_reads" + units="messages" + symbol_name="GtiStcMemoryReads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Depth Cache" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="GtiL3Reads" + description="The total number of GTI memory reads from L3 (L3 Cache misses)." + data_type="uint64" + equation="$GtiL3Bank0Reads $GtiL3Bank1Reads UADD $GtiL3Bank2Reads UADD" + underscore_name="gti_l3_reads" + units="messages" + symbol_name="GtiL3Reads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/L3" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x17066860" /> + <register type="NOA" address="0x00009888" value="0x15070017" /> + <register type="NOA" address="0x00009888" value="0x1F072920" /> + <register type="NOA" address="0x00009888" value="0x1B038000" /> + <register type="NOA" address="0x00009888" value="0x0D038000" /> + <register type="NOA" address="0x00009888" value="0x0F034000" /> + <register type="NOA" address="0x00009888" value="0x0F063180" /> + <register type="NOA" address="0x00009888" value="0x01063100" /> + <register type="NOA" address="0x00009888" value="0x0306006B" /> + <register type="NOA" address="0x00009888" value="0x05060000" /> + <register type="NOA" address="0x00009888" value="0x11080100" /> + <register type="NOA" address="0x00009888" value="0x0D085000" /> + <register type="NOA" address="0x00009888" value="0x0F094000" /> + <register type="NOA" address="0x00009888" value="0x01094000" /> + <register type="NOA" address="0x00009888" value="0x03091000" /> + <register type="NOA" address="0x00009888" value="0x09046000" /> + <register type="NOA" address="0x00009888" value="0x0F04A000" /> + <register type="NOA" address="0x00009888" value="0x1104A800" /> + <register type="NOA" address="0x00009888" value="0x130401AA" /> + <register type="NOA" address="0x00009888" value="0x0B041000" /> + <register type="NOA" address="0x00009888" value="0x010700E0" /> + <register type="NOA" address="0x00009888" value="0x0707E153" /> + <register type="NOA" address="0x00009888" value="0x0907E3E2" /> + <register type="NOA" address="0x00009888" value="0x0B07E5E4" /> + <register type="NOA" address="0x00009888" value="0x0D07E7E6" /> + <register type="NOA" address="0x00009888" value="0x0F0700EF" /> + <register type="NOA" address="0x00009888" value="0x25070000" /> + <register type="NOA" address="0x00009888" value="0x11070000" /> + <register type="NOA" address="0x00009888" value="0x23070000" /> + <register type="NOA" address="0x00009888" value="0x1D070000" /> + <register type="NOA" address="0x00009888" value="0x11004000" /> + <register type="NOA" address="0x00009888" value="0x1F004000" /> + <register type="NOA" address="0x00009888" value="0x21004000" /> + <register type="NOA" address="0x00009888" value="0x23004000" /> + <register type="NOA" address="0x00009888" value="0x25004000" /> + <register type="NOA" address="0x00009888" value="0x27004000" /> + <register type="NOA" address="0x00009888" value="0x29004000" /> + <register type="NOA" address="0x00009888" value="0x2B004000" /> + <register type="NOA" address="0x00009888" value="0x2D004000" /> + <register type="NOA" address="0x00009888" value="0x2F004000" /> + <register type="NOA" address="0x00009888" value="0x13004000" /> + <register type="NOA" address="0x00009888" value="0x15004000" /> + <register type="NOA" address="0x00009888" value="0x1D004000" /> + <register type="NOA" address="0x00009888" value="0x47000000" /> + <register type="NOA" address="0x00009888" value="0x39000003" /> + <register type="NOA" address="0x00009888" value="0x49000000" /> + <register type="NOA" address="0x00009888" value="0x3D000C63" /> + <register type="NOA" address="0x00009888" value="0x4B000000" /> + <register type="NOA" address="0x00009888" value="0x3F000C63" /> + <register type="NOA" address="0x00009888" value="0x4D000000" /> + <register type="NOA" address="0x00009888" value="0x41000C63" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x43000000" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0xF0800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0xF0800000" /> + <register type="OA" address="0x00002770" value="0x0000081A" /> + <register type="OA" address="0x00002774" value="0x0000FE00" /> + <register type="OA" address="0x00002778" value="0x0000082A" /> + <register type="OA" address="0x0000277C" value="0x0000FE00" /> + <register type="OA" address="0x00002780" value="0x00000872" /> + <register type="OA" address="0x00002784" value="0x0000FE00" /> + <register type="OA" address="0x00002788" value="0x000008BA" /> + <register type="OA" address="0x0000278C" value="0x0000FE00" /> + <register type="OA" address="0x00002790" value="0x0000087A" /> + <register type="OA" address="0x00002794" value="0x0000FE00" /> + <register type="OA" address="0x00002798" value="0x000008EA" /> + <register type="OA" address="0x0000279C" value="0x0000FE00" /> + <register type="OA" address="0x000027A0" value="0x000008E2" /> + <register type="OA" address="0x000027A4" value="0x0000FE00" /> + <register type="OA" address="0x000027A8" value="0x000008F2" /> + <register type="OA" address="0x000027AC" value="0x0000FE00" /> + <register type="OA" address="0x0000274C" value="0x86543210" /> + <register type="OA" address="0x00002744" value="0x00006667" /> + <register type="OA" address="0x00002748" value="0x86543210" /> + <register type="OA" address="0x0000275C" value="0x86543210" /> + <register type="OA" address="0x00002754" value="0x00000065" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + </register_config> + </set> + + <set name="Memory Writes Distribution Gen10" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="memory_writes" + hw_config_guid="63d18ead-3cfc-4972-a640-5e98b688dfee" + chipset="CNL" + symbol_name="MemoryWrites" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="GtiMemoryWrites" + description="The total number of GTI memory writes." + data_type="uint64" + equation="C 0 READ" + underscore_name="gti_memory_writes" + units="messages" + symbol_name="GtiMemoryWrites" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="GtiRingAccesses" + description="The total number of all accesses from GTI to the ring." + data_type="uint64" + equation="C 7 READ" + underscore_name="gti_ring_accesses" + units="messages" + symbol_name="GtiRingAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="GtiMscMemoryWrites" + description="The total number of GTI memory writes from Multisampling Color Cache (Multisampling Color Cache invalidations)." + data_type="uint64" + equation="B 3 READ" + underscore_name="gti_msc_memory_writes" + units="messages" + symbol_name="GtiMscMemoryWrites" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Color Cache" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="GtiCmdStreamerMemoryWrites" + description="The total number of GTI memory writes from Command Streamer." + data_type="uint64" + equation="B 0 READ" + underscore_name="gti_cmd_streamer_memory_writes" + units="messages" + symbol_name="GtiCmdStreamerMemoryWrites" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/3D Pipe/Command Streamer" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GtiL3Bank0Writes" + description="The total number of GTI memory writes from L3 Bank 0 (L3 Bank 0 invalidations)." + data_type="uint64" + equation="C 1 READ" + underscore_name="gti_l3_bank0_writes" + units="messages" + symbol_name="GtiL3Bank0Writes" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/L3" + /> + <counter name="GtiL3Bank1Writes" + description="The total number of GTI memory writes from L3 Bank 1 (L3 Bank 1 invalidations)." + data_type="uint64" + equation="C 2 READ" + underscore_name="gti_l3_bank1_writes" + units="messages" + symbol_name="GtiL3Bank1Writes" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/L3" + /> + <counter name="GtiL3Bank2Writes" + description="The total number of GTI memory writes from L3 Bank 2 (L3 Bank 2 invalidations)." + data_type="uint64" + equation="C 3 READ" + underscore_name="gti_l3_bank2_writes" + units="messages" + symbol_name="GtiL3Bank2Writes" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/L3" + /> + <counter name="GtiL3Writes" + description="The total number of GTI memory writes from L3 (L3 invalidations)." + data_type="uint64" + equation="$GtiL3Bank0Writes $GtiL3Bank1Writes UADD $GtiL3Bank2Writes UADD" + underscore_name="gti_l3_writes" + units="messages" + symbol_name="GtiL3Writes" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/L3" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="GtiRccMemoryWrites" + description="The total number of GTI memory writes from Render Color Cache (Render Color Cache invalidations)." + data_type="uint64" + equation="B 2 READ" + underscore_name="gti_rcc_memory_writes" + units="messages" + symbol_name="GtiRccMemoryWrites" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Color Cache" + /> + <counter name="GtiSoMemoryWrites" + description="The total number of GTI memory writes from Stream Output." + data_type="uint64" + equation="B 1 READ" + underscore_name="gti_so_memory_writes" + units="messages" + symbol_name="GtiSoMemoryWrites" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/3D Pipe/Stream Output" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="GtiStcMemoryWrites" + description="The total number of GTI memory writes from Stencil Cache." + data_type="uint64" + equation="B 5 READ" + underscore_name="gti_stc_memory_writes" + units="messages" + symbol_name="GtiStcMemoryWrites" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Depth Cache" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="GtiRczMemoryWrites" + description="The total number of GTI memory writes from Render Depth Cache." + data_type="uint64" + equation="B 6 READ" + underscore_name="gti_rcz_memory_writes" + units="messages" + symbol_name="GtiRczMemoryWrites" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Depth Cache" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="GtiHizMemoryWrites" + description="The total number of GTI memory writes from Hierarchical Depth Cache." + data_type="uint64" + equation="B 4 READ" + underscore_name="gti_hiz_memory_writes" + units="messages" + symbol_name="GtiHizMemoryWrites" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GTI/Depth Cache" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x17066860" /> + <register type="NOA" address="0x00009888" value="0x15070017" /> + <register type="NOA" address="0x00009888" value="0x1D073C00" /> + <register type="NOA" address="0x00009888" value="0x1F07000E" /> + <register type="NOA" address="0x00009888" value="0x1B038000" /> + <register type="NOA" address="0x00009888" value="0x0D038000" /> + <register type="NOA" address="0x00009888" value="0x0F034000" /> + <register type="NOA" address="0x00009888" value="0x0F063180" /> + <register type="NOA" address="0x00009888" value="0x01063100" /> + <register type="NOA" address="0x00009888" value="0x0306006B" /> + <register type="NOA" address="0x00009888" value="0x05060000" /> + <register type="NOA" address="0x00009888" value="0x11080100" /> + <register type="NOA" address="0x00009888" value="0x0D085000" /> + <register type="NOA" address="0x00009888" value="0x0F094000" /> + <register type="NOA" address="0x00009888" value="0x01094000" /> + <register type="NOA" address="0x00009888" value="0x03091000" /> + <register type="NOA" address="0x00009888" value="0x09046000" /> + <register type="NOA" address="0x00009888" value="0x0F04A000" /> + <register type="NOA" address="0x00009888" value="0x1104A800" /> + <register type="NOA" address="0x00009888" value="0x130401AA" /> + <register type="NOA" address="0x00009888" value="0x0B041000" /> + <register type="NOA" address="0x00009888" value="0x010700D0" /> + <register type="NOA" address="0x00009888" value="0x0707D153" /> + <register type="NOA" address="0x00009888" value="0x0907D3D2" /> + <register type="NOA" address="0x00009888" value="0x0B07D5D4" /> + <register type="NOA" address="0x00009888" value="0x0D07D7D6" /> + <register type="NOA" address="0x00009888" value="0x0F0700DF" /> + <register type="NOA" address="0x00009888" value="0x25070000" /> + <register type="NOA" address="0x00009888" value="0x11070000" /> + <register type="NOA" address="0x00009888" value="0x23070000" /> + <register type="NOA" address="0x00009888" value="0x11004000" /> + <register type="NOA" address="0x00009888" value="0x1F004000" /> + <register type="NOA" address="0x00009888" 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value="0x4B000000" /> + <register type="NOA" address="0x00009888" value="0x3F000C63" /> + <register type="NOA" address="0x00009888" value="0x4D000000" /> + <register type="NOA" address="0x00009888" value="0x41000C63" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x43000000" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0xF0800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x70800000" /> + <register type="OA" address="0x00002770" value="0x0000081A" /> + <register type="OA" address="0x00002774" value="0x0000FE00" /> + <register type="OA" address="0x00002778" value="0x00000822" /> + <register type="OA" address="0x0000277C" value="0x0000FE00" /> + <register type="OA" address="0x00002780" value="0x000008BA" /> + <register type="OA" address="0x00002784" value="0x0000FE00" /> + <register type="OA" address="0x00002788" value="0x0000087A" /> + <register type="OA" address="0x0000278C" value="0x0000FE00" /> + <register type="OA" address="0x00002790" value="0x000008EA" /> + <register type="OA" address="0x00002794" value="0x0000FE00" /> + <register type="OA" address="0x00002798" value="0x000008E2" /> + <register type="OA" address="0x0000279C" value="0x0000FE00" /> + <register type="OA" address="0x000027A0" value="0x000008F2" /> + <register type="OA" address="0x000027A4" value="0x0000FE00" /> + <register type="OA" address="0x0000274C" value="0x65432108" /> + <register type="OA" address="0x00002744" value="0x0000CCCE" /> + <register type="OA" address="0x00002748" value="0x65432108" /> + <register type="OA" address="0x0000275C" value="0x65432108" /> + <register type="OA" address="0x00002754" value="0x000000CA" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + </register_config> + </set> + + <set name="Compute Metrics Extended Gen10" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="compute_extended" + hw_config_guid="1b4d1280-6bbd-4d57-90c6-a03ed6059688" + chipset="CNL" + symbol_name="ComputeExtended" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU AVG IPC Rate" + description="The average rate of IPC calculated for 2 FPU pipelines." + data_type="float" + max_equation="2" + equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD" + underscore_name="eu_avg_ipc_rate" + units="number" + symbol_name="EuAvgIpcRate" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Typed Writes 0" + description="The subslice 0 typed writes." + data_type="uint64" + equation="C 4 READ" + underscore_name="typed_writes0" + units="messages" + symbol_name="TypedWrites0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="EuTypedAtomics0" + description="The subslice 0 EU Typed Atomics subslice 0." + data_type="uint64" + equation="B 7 READ" + underscore_name="eu_typed_atomics0" + units="messages" + symbol_name="EuTypedAtomics0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="Typed Atomics 0" + description="The subslice 0 typed atomics." + data_type="uint64" + equation="C 5 READ" + underscore_name="typed_atomics0" + units="messages" + symbol_name="TypedAtomics0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="TypedAtomicsPerCacheLine" + description="The ratio of EU typed atomics requests to L3 cache line writes." + data_type="float" + equation="$EuTypedAtomics0 $TypedAtomics0 FDIV" + underscore_name="typed_atomics_per_cache_line" + units="eu sends to l3 cache lines" + symbol_name="TypedAtomicsPerCacheLine" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="EuUntypedReads0" + description="The subslice 0 EU Untyped Reads subslice 0." + data_type="uint64" + equation="B 0 READ" + underscore_name="eu_untyped_reads0" + units="messages" + symbol_name="EuUntypedReads0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="Untyped Writes 0" + description="The subslice 0 untyped writes (including SLM writes)." + data_type="uint64" + equation="C 2 READ" + underscore_name="untyped_writes0" + units="messages" + symbol_name="UntypedWrites0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="EU FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="fpu1_active" + units="percent" + symbol_name="Fpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="fpu0_active" + units="percent" + symbol_name="Fpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="EuUntypedAtomics0" + description="The subslice 0 EU Untyped Atomics subslice 0." + data_type="uint64" + equation="B 2 READ" + underscore_name="eu_untyped_atomics0" + units="messages" + symbol_name="EuUntypedAtomics0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="EuUntypedWrites0" + description="The subslice 0 EU Untyped Writes subslice 0." + data_type="uint64" + equation="B 1 READ" + underscore_name="eu_untyped_writes0" + units="messages" + symbol_name="EuUntypedWrites0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="EuA64UntypedWrites0" + description="The subslice 0 EU A64 Untyped Writes subslice 0." + data_type="uint64" + equation="B 4 READ" + underscore_name="eu_a64_untyped_writes0" + units="messages" + symbol_name="EuA64UntypedWrites0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="UntypedWritesPerCacheLine" + description="The ratio of EU untyped write requests to L3 cache line writes." + data_type="float" + equation="$EuUntypedWrites0 $EuA64UntypedWrites0 FADD $UntypedWrites0 FDIV" + underscore_name="untyped_writes_per_cache_line" + units="eu sends to l3 cache lines" + symbol_name="UntypedWritesPerCacheLine" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="EuTypedWrites0" + description="The subslice 0 EU Typed Writes subslice 0." + data_type="uint64" + equation="B 6 READ" + underscore_name="eu_typed_writes0" + units="messages" + symbol_name="EuTypedWrites0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="TypedWritesPerCacheLine" + description="The ratio of EU typed write requests to L3 cache line writes." + data_type="float" + equation="$EuTypedWrites0 $TypedWrites0 FDIV" + underscore_name="typed_writes_per_cache_line" + units="eu sends to l3 cache lines" + symbol_name="TypedWritesPerCacheLine" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="Typed Reads 0" + description="The subslice 0 typed reads." + data_type="uint64" + equation="C 3 READ" + underscore_name="typed_reads0" + units="messages" + symbol_name="TypedReads0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="Untyped Reads 0" + description="The subslice 0 untyped reads (including SLM reads)." + data_type="uint64" + equation="C 1 READ" + underscore_name="untyped_reads0" + units="messages" + symbol_name="UntypedReads0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="EuA64UntypedReads0" + description="The subslice 0 EU A64 Untyped Reads subslice 0." + data_type="uint64" + equation="B 3 READ" + underscore_name="eu_a64_untyped_reads0" + units="messages" + symbol_name="EuA64UntypedReads0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="8 A 13 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EuTypedReads0" + description="The subslice 0 EU Typed Reads subslice 0." + data_type="uint64" + equation="B 5 READ" + underscore_name="eu_typed_reads0" + units="messages" + symbol_name="EuTypedReads0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="UntypedReadsPerCacheLine" + description="The ratio of EU untyped read requests to L3 cache line reads." + data_type="float" + equation="$EuUntypedReads0 $EuA64UntypedReads0 FADD $UntypedReads0 FDIV" + underscore_name="untyped_reads_per_cache_line" + units="eu sends to l3 cache lines" + symbol_name="UntypedReadsPerCacheLine" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="TypedReadsPerCacheLine" + description="The ratio of EU typed read requests to L3 cache line reads." + data_type="float" + equation="$EuTypedReads0 $TypedReads0 FDIV" + underscore_name="typed_reads_per_cache_line" + units="eu sends to l3 cache lines" + symbol_name="TypedReadsPerCacheLine" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="L3/Data Port" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <counter name="EU Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_send_active" + units="percent" + symbol_name="EuSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA" + availability="$SubsliceMask 1 AND" + priority="0" + > + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x121A0007" /> + <register type="NOA" address="0x00009888" value="0x101A0000" /> + <register type="NOA" address="0x00009888" value="0x121B000B" /> + <register type="NOA" address="0x00009888" value="0x161B0009" /> + <register type="NOA" address="0x00009888" value="0x0474A000" /> + <register type="NOA" address="0x00009888" value="0x0A748000" /> + <register type="NOA" address="0x00009888" value="0x0C74A000" /> + <register type="NOA" address="0x00009888" value="0x0E74A000" /> + <register type="NOA" address="0x00009888" value="0x12741540" /> + <register type="NOA" address="0x00009888" value="0x0674A000" /> + <register type="NOA" address="0x00009888" value="0x08742000" /> + <register type="NOA" address="0x00009888" value="0x0475A000" /> + <register type="NOA" address="0x00009888" value="0x0A758000" /> + <register type="NOA" address="0x00009888" value="0x0C75A000" /> + <register type="NOA" address="0x00009888" value="0x0E75A000" /> + <register type="NOA" address="0x00009888" value="0x147500AA" /> + <register type="NOA" address="0x00009888" value="0x0675A000" /> + <register type="NOA" address="0x00009888" value="0x08752000" /> + <register type="NOA" address="0x00009888" value="0x0C76A800" /> + <register type="NOA" address="0x00009888" value="0x0E76AA0A" /> + <register type="NOA" address="0x00009888" value="0x107602AA" /> + <register type="NOA" address="0x00009888" value="0x0077C000" /> + <register type="NOA" address="0x00009888" value="0x0E77C000" /> + <register type="NOA" address="0x00009888" value="0x1477C000" /> + <register type="NOA" address="0x00009888" value="0x1677FFF0" /> + <register type="NOA" address="0x00009888" value="0x18770003" /> + <register type="NOA" address="0x00009888" value="0x0277C000" /> + <register type="NOA" address="0x00009888" value="0x0477C000" /> + <register type="NOA" address="0x00009888" value="0x0677C000" /> + <register type="NOA" address="0x00009888" value="0x0877C000" /> + <register type="NOA" address="0x00009888" value="0x00198000" /> + <register type="NOA" address="0x00009888" value="0x0E198000" /> + <register type="NOA" address="0x00009888" value="0x1A195540" /> + <register type="NOA" address="0x00009888" value="0x1C19003A" /> + <register type="NOA" address="0x00009888" value="0x0219C000" /> + <register type="NOA" address="0x00009888" value="0x0419C000" /> + <register type="NOA" address="0x00009888" value="0x0619C000" /> + <register type="NOA" address="0x00009888" value="0x0819C000" /> + <register type="NOA" address="0x00009888" value="0x0E1A2A00" /> + <register type="NOA" address="0x00009888" value="0x001A2980" /> + <register type="NOA" address="0x00009888" value="0x021A2CDA" /> + <register type="NOA" address="0x00009888" value="0x041A0058" /> + <register type="NOA" address="0x00009888" value="0x001B0011" /> + <register type="NOA" address="0x00009888" value="0x061B0900" /> + <register type="NOA" address="0x00009888" value="0x081B0A13" /> + <register type="NOA" address="0x00009888" value="0x0A1B0B15" /> + <register type="NOA" address="0x00009888" value="0x0C1B2317" /> + <register type="NOA" address="0x00009888" value="0x0E1B0043" /> + <register type="NOA" address="0x00009888" value="0x101B0000" /> + <register type="NOA" address="0x00009888" value="0x10178000" /> + <register type="NOA" address="0x00009888" value="0x1C1701FE" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x1100C000" /> + <register type="NOA" address="0x00009888" value="0x1F00C000" /> + <register type="NOA" address="0x00009888" value="0x2100C000" /> + <register type="NOA" address="0x00009888" value="0x2300C000" /> + <register type="NOA" address="0x00009888" value="0x2500C000" /> + <register type="NOA" address="0x00009888" value="0x2700C000" /> + <register type="NOA" address="0x00009888" value="0x2900C000" /> + <register type="NOA" address="0x00009888" value="0x2B00C000" /> + <register type="NOA" address="0x00009888" value="0x2D00C000" /> + <register type="NOA" address="0x00009888" value="0x2F00C000" /> + <register type="NOA" address="0x00009888" value="0x1300C000" /> + <register type="NOA" address="0x00009888" value="0x1500C000" /> + <register type="NOA" address="0x00009888" value="0x1700C000" /> + <register type="NOA" address="0x00009888" value="0x1900C000" /> + <register type="NOA" address="0x00009888" value="0x47000000" /> + <register type="NOA" address="0x00009888" value="0x39000420" /> + <register type="NOA" address="0x00009888" value="0x49000000" /> + <register type="NOA" address="0x00009888" value="0x3D000000" /> + <register type="NOA" address="0x00009888" value="0x4B000000" /> + <register type="NOA" address="0x00009888" value="0x3F000000" /> + <register type="NOA" address="0x00009888" value="0x4D000000" /> + <register type="NOA" address="0x00009888" value="0x41000000" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x43000001" /> + <register type="NOA" address="0x00009888" value="0x3B000021" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0xF0800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0xF0800000" /> + <register type="OA" address="0x00002770" value="0x00000C2A" /> + <register type="OA" address="0x00002774" value="0x0000FE00" /> + <register type="OA" address="0x00002778" value="0x00000C6A" /> + <register type="OA" address="0x0000277C" value="0x0000FE00" /> + <register type="OA" address="0x00002780" value="0x00000C32" /> + <register type="OA" address="0x00002784" value="0x0000FE00" /> + <register type="OA" address="0x00002788" value="0x00000E6A" /> + <register type="OA" address="0x0000278C" value="0x0000FE00" /> + <register type="OA" address="0x00002790" value="0x00000E7A" /> + <register type="OA" address="0x00002794" value="0x0000FE00" /> + <register type="OA" address="0x00002798" value="0x00000C92" /> + <register type="OA" address="0x0000279C" value="0x0000FE00" /> + <register type="OA" address="0x000027A0" value="0x00000CA2" /> + <register type="OA" address="0x000027A4" value="0x0000FE00" /> + <register type="OA" address="0x000027A8" value="0x00000C9A" /> + <register type="OA" address="0x000027AC" value="0x0000FE00" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00000003" /> + <register type="FLEX" address="0x0000E658" value="0x00002001" /> + <register type="FLEX" address="0x0000E758" value="0x00000008" /> + </register_config> + </set> + + <set name="Compute Metrics L3 Cache Gen10" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="compute_l3_cache" + hw_config_guid="f3b31b5a-00b3-4fb4-81fd-6446e505534c" + chipset="CNL" + symbol_name="ComputeL3Cache" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="L3 Misses" + description="The total number of L3 misses." + data_type="uint64" + equation="C 2 READ C 3 READ UADD" + underscore_name="l3_misses" + units="messages" + symbol_name="L3Misses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/TAG" + /> + <counter name="GTI L3 Throughput" + description="The total number of GPU memory bytes transferred between L3 caches and GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="$L3Misses 64 UMUL" + underscore_name="gti_l3_throughput" + units="bytes" + symbol_name="GtiL3Throughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank0 Accesses" + description="The total number of accesses to Slice0 L3 Bank0." + data_type="uint64" + equation="B 0 READ 2 UMUL" + underscore_name="l3_bank00_accesses" + units="messages" + symbol_name="L3Bank00Accesses" + availability="$SliceMask 1 AND" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="slice" + mdapi_group="L3" + /> + <counter name="Slice0 L3 Bank1 Accesses" + description="The total number of accesses to Slice0 L3 Bank1." + data_type="uint64" + equation="B 1 READ 2 UMUL" + underscore_name="l3_bank01_accesses" + units="messages" + symbol_name="L3Bank01Accesses" + availability="$SliceMask 1 AND" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="slice" + mdapi_group="L3" + /> + <counter name="Slice0 L3 Bank2 Accesses" + description="The total number of accesses to Slice0 L3 Bank2." + data_type="uint64" + equation="B 2 READ 2 UMUL" + underscore_name="l3_bank02_accesses" + units="messages" + symbol_name="L3Bank02Accesses" + availability="$SliceMask 1 AND" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="slice" + mdapi_group="L3" + /> + <counter name="Slice1 L3 Bank0 Accesses" + description="The total number of accesses to Slice1 L3 Bank0." + data_type="uint64" + equation="B 3 READ 2 UMUL" + underscore_name="l3_bank10_accesses" + units="messages" + symbol_name="L3Bank10Accesses" + availability="$SliceMask 2 AND" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="slice" + mdapi_group="L3" + /> + <counter name="Slice1 L3 Bank1 Accesses" + description="The total number of accesses to Slice1 L3 Bank1." + data_type="uint64" + equation="B 4 READ 2 UMUL" + underscore_name="l3_bank11_accesses" + units="messages" + symbol_name="L3Bank11Accesses" + availability="$SliceMask 2 AND" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="slice" + mdapi_group="L3" + /> + <counter name="Slice1 L3 Bank2 Accesses" + description="The total number of accesses to Slice1 L3 Bank2." + data_type="uint64" + equation="B 5 READ 2 UMUL" + underscore_name="l3_bank12_accesses" + units="messages" + symbol_name="L3Bank12Accesses" + availability="$SliceMask 2 AND" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="slice" + mdapi_group="L3" + /> + <counter name="L3 Accesses" + description="The total number of L3 accesses from all entities." + data_type="uint64" + equation="$L3Bank00Accesses $L3Bank01Accesses UADD $L3Bank02Accesses UADD $L3Bank10Accesses UADD $L3Bank11Accesses UADD $L3Bank12Accesses UADD" + underscore_name="l3_accesses" + units="messages" + symbol_name="L3Accesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="L3 Sampler Throughput" + description="The total number of GPU memory bytes transferred between samplers and L3 caches." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="64 $SliceMask 1 AND C 4 READ UMUL $SliceMask 1 >> 1 AND C 5 READ UMUL UADD 8 UMUL UMUL" + underscore_name="l3_sampler_throughput" + units="bytes" + symbol_name="L3SamplerThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Sampler" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU AVG IPC Rate" + description="The average rate of IPC calculated for 2 FPU pipelines." + data_type="float" + max_equation="2" + equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD" + underscore_name="eu_avg_ipc_rate" + units="number" + symbol_name="EuAvgIpcRate" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU0 Binary Instruction" + description="The percentage of time in which execution units were actively processing binary instructions on FPU0." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_binary_fpu0_instruction" + units="percent" + symbol_name="EuBinaryFpu0Instruction" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 System Frame Batch Draw" + mdapi_group="EU Array/Pipes/Instructions" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="EU FPU0 Hybrid Instruction" + description="The percentage of time in which execution units were actively processing hybrid instructions on FPU0." + data_type="float" + max_equation="100" + equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_hybrid_fpu0_instruction" + units="percent" + symbol_name="EuHybridFpu0Instruction" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="EU Array/Pipes/Instructions" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="fpu1_active" + units="percent" + symbol_name="Fpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="fpu0_active" + units="percent" + symbol_name="Fpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="EU FPU0 Move Instruction" + description="The percentage of time in which execution units were actively processing move instructions on FPU0." + data_type="float" + max_equation="100" + equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_move_fpu0_instruction" + units="percent" + symbol_name="EuMoveFpu0Instruction" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 System Frame Batch Draw" + mdapi_group="EU Array/Pipes/Instructions" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Accesses" + description="The total number of messages send to samplers." + data_type="uint64" + equation="A 28 READ" + underscore_name="sampler_accesses" + units="messages" + symbol_name="SamplerAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="$SamplerAccesses 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU FPU1 Hybrid Instruction" + description="The percentage of time in which execution units were actively processing hybrid instructions on FPU1." + data_type="float" + max_equation="100" + equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_hybrid_fpu1_instruction" + units="percent" + symbol_name="EuHybridFpu1Instruction" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="EU Array/Pipes/Instructions" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="L3 Lookup Accesses w/o IC" + description="The total number of L3 cache lookup accesses w/o IC." + data_type="uint64" + equation="$SliceMask 1 AND C 4 READ UMUL $SliceMask 1 >> 1 AND C 5 READ UMUL UADD 8 UMUL A 32 READ UADD" + underscore_name="l3_lookups" + units="messages" + symbol_name="L3Lookups" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/TAG" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Read Throughput" + description="The total number of GPU memory bytes read from GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 6 READ UMUL" + underscore_name="gti_read_throughput" + units="bytes" + symbol_name="GtiReadThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU0 Ternary Instruction" + description="The percentage of time in which execution units were actively processing ternary instructions on FPU0." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_ternary_fpu0_instruction" + units="percent" + symbol_name="EuTernaryFpu0Instruction" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 System Frame Batch Draw" + mdapi_group="EU Array/Pipes/Instructions" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU FPU1 Move Instruction" + description="The percentage of time in which execution units were actively processing move instructions on FPU1." + data_type="float" + max_equation="100" + equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_move_fpu1_instruction" + units="percent" + symbol_name="EuMoveFpu1Instruction" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 System Frame Batch Draw" + mdapi_group="EU Array/Pipes/Instructions" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Total Throughput" + description="The total number of GPU memory bytes transferred via L3." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="$L3Accesses 64 UMUL" + underscore_name="l3_total_throughput" + units="bytes" + symbol_name="L3TotalThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Write Throughput" + description="The total number of GPU memory bytes written to GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 7 READ UMUL" + underscore_name="gti_write_throughput" + units="bytes" + symbol_name="GtiWriteThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU1 Binary Instruction" + description="The percentage of time in which execution units were actively processing binary instructions on FPU1." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_binary_fpu1_instruction" + units="percent" + symbol_name="EuBinaryFpu1Instruction" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 System Frame Batch Draw" + mdapi_group="EU Array/Pipes/Instructions" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU1 Ternary Instruction" + description="The percentage of time in which execution units were actively processing ternary instructions on FPU1." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_ternary_fpu1_instruction" + units="percent" + symbol_name="EuTernaryFpu1Instruction" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 System Frame Batch Draw" + mdapi_group="EU Array/Pipes/Instructions" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_send_active" + units="percent" + symbol_name="EuSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x146C0080" /> + <register type="NOA" address="0x00009888" value="0x14EC0080" /> + <register type="NOA" address="0x00009888" value="0x006C0050" /> + <register type="NOA" address="0x00009888" value="0x066C5100" /> + <register type="NOA" address="0x00009888" value="0x086C0052" /> + <register type="NOA" address="0x00009888" value="0x026C5C00" /> + <register type="NOA" address="0x00009888" value="0x106C0000" /> + <register type="NOA" address="0x00009888" value="0x186C0800" /> + <register type="NOA" address="0x00009888" value="0x1A6C0540" /> + <register type="NOA" address="0x00009888" value="0x00739000" /> + <register type="NOA" address="0x00009888" value="0x02739000" /> + <register type="NOA" address="0x00009888" value="0x0473F000" /> + <register type="NOA" address="0x00009888" value="0x00778000" /> + <register type="NOA" address="0x00009888" value="0x0E778000" /> + <register type="NOA" address="0x00009888" value="0x14778000" /> + <register type="NOA" address="0x00009888" value="0x167702A0" /> + <register type="NOA" address="0x00009888" value="0x06778000" /> + <register type="NOA" address="0x00009888" value="0x08778000" /> + <register type="NOA" address="0x00009888" value="0x08EC5000" /> + <register type="NOA" address="0x00009888" value="0x0AEC5251" /> + <register type="NOA" address="0x00009888" value="0x04EC005C" /> + <register type="NOA" address="0x00009888" value="0x10EC0000" /> + <register type="NOA" address="0x00009888" value="0x1AEC0000" /> + <register type="NOA" address="0x00009888" value="0x18EC0000" /> + <register type="NOA" address="0x00009888" value="0x04F3E000" /> + <register type="NOA" address="0x00009888" value="0x02F31000" /> + <register type="NOA" address="0x00009888" value="0x16F702A0" /> + <register type="NOA" address="0x00009888" value="0x08F78000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x0B080360" /> + <register type="NOA" address="0x00009888" value="0x1D073800" /> + <register type="NOA" address="0x00009888" value="0x1F070140" /> + <register type="NOA" address="0x00009888" value="0x01081060" /> + <register type="NOA" address="0x00009888" value="0x0D080000" /> + <register type="NOA" address="0x00009888" value="0x01094000" /> + <register type="NOA" address="0x00009888" value="0x03091000" /> + <register type="NOA" address="0x00009888" value="0x09044000" /> + <register type="NOA" address="0x00009888" value="0x0B041000" /> + <register type="NOA" address="0x00009888" value="0x0D048000" /> + <register type="NOA" address="0x00009888" value="0x0F042000" /> + <register type="NOA" address="0x00009888" value="0x0507E700" /> + <register type="NOA" address="0x00009888" value="0x070700D7" /> + <register type="NOA" address="0x00009888" value="0x25070000" /> + <register type="NOA" address="0x00009888" value="0x1B070000" /> + <register type="NOA" address="0x00009888" value="0x1100C000" /> + <register type="NOA" address="0x00009888" value="0x1F00C000" /> + <register type="NOA" address="0x00009888" value="0x2100C000" /> + <register type="NOA" address="0x00009888" value="0x2300C000" /> + <register type="NOA" address="0x00009888" value="0x2500C000" /> + <register type="NOA" address="0x00009888" value="0x2700C000" /> + <register type="NOA" address="0x00009888" value="0x13004000" /> + <register type="NOA" address="0x00009888" value="0x15004000" /> + <register type="NOA" address="0x00009888" value="0x1700C000" /> + <register type="NOA" address="0x00009888" value="0x1900C000" /> + <register type="NOA" address="0x00009888" value="0x1B004000" /> + <register type="NOA" address="0x00009888" value="0x1D004000" /> + <register type="NOA" address="0x00009888" value="0x47001111" /> + <register type="NOA" address="0x00009888" value="0x39002101" /> + <register type="NOA" address="0x00009888" value="0x49001110" /> + <register type="NOA" address="0x00009888" value="0x3D000429" /> + <register type="NOA" address="0x00009888" value="0x4B000001" /> + <register type="NOA" address="0x00009888" value="0x3F000000" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x3B002401" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0x00800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x00800000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00000003" /> + <register type="FLEX" address="0x0000E658" value="0x00002001" /> + <register type="FLEX" address="0x0000E758" value="0x00101100" /> + <register type="FLEX" address="0x0000E45C" value="0x00201200" /> + <register type="FLEX" address="0x0000E55C" value="0x00301300" /> + <register type="FLEX" address="0x0000E65C" value="0x00401400" /> + </register_config> + </set> + + <set name="Metric set HDCAndSF" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="hdc_and_sf" + hw_config_guid="890094c5-8615-4f69-a8b9-706c5bcbd713" + chipset="CNL" + symbol_name="HDCAndSF" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="SQ is full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue_full" + units="percent" + symbol_name="GTRequestQueueFull" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu1_active" + units="percent" + symbol_name="VsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="Polygon Data Ready" + description="The percentage of time in which geometry pipeline output is ready" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="poly_data_ready" + units="percent" + symbol_name="PolyDataReady" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe/Strip-Fans" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="Slice0 Subslice1 Non-sampler Shader Access Stalled On L3" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice1)" + data_type="float" + max_equation="100" + equation="B 4 READ B 5 READ FSUB 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_sampler_shader01_access_stalled_on_l3" + units="percent" + symbol_name="NonSamplerShader01AccessStalledOnL3" + availability="$SubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="GPU/Data Port" + mdapi_hw_unit_type="subslice" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="Slice0 Subslice2 Non-sampler Shader Access Stalled On L3" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice2)" + data_type="float" + max_equation="100" + equation="B 6 READ B 7 READ FSUB 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_sampler_shader02_access_stalled_on_l3" + units="percent" + symbol_name="NonSamplerShader02AccessStalledOnL3" + availability="$SubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="GPU/Data Port" + mdapi_hw_unit_type="subslice" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu1_active" + units="percent" + symbol_name="PsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu0_active" + units="percent" + symbol_name="VsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice1 Subslice0 Non-sampler Shader Access Stalled On L3" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice1 Subslice0)" + data_type="float" + max_equation="100" + equation="C 0 READ C 1 READ FSUB 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_sampler_shader10_access_stalled_on_l3" + units="percent" + symbol_name="NonSamplerShader10AccessStalledOnL3" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="GPU/Data Port" + mdapi_hw_unit_type="subslice" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="PS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu0_active" + units="percent" + symbol_name="PsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="Slice1 Subslice1 Non-sampler Shader Access Stalled On L3" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice1 Subslice1)" + data_type="float" + max_equation="100" + equation="C 2 READ C 3 READ FSUB 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_sampler_shader11_access_stalled_on_l3" + units="percent" + symbol_name="NonSamplerShader11AccessStalledOnL3" + availability="$SubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="GPU/Data Port" + mdapi_hw_unit_type="subslice" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="Slice0 Subslice0 Non-sampler Shader Access Stalled On L3" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice0)" + data_type="float" + max_equation="100" + equation="B 2 READ B 3 READ FSUB 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_sampler_shader00_access_stalled_on_l3" + units="percent" + symbol_name="NonSamplerShader00AccessStalledOnL3" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="GPU/Data Port" + mdapi_hw_unit_type="subslice" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x121A0011" /> + <register type="NOA" address="0x00009888" value="0x123A0011" /> + <register type="NOA" address="0x00009888" value="0x129A0011" /> + <register type="NOA" address="0x00009888" value="0x12BA0011" /> + <register type="NOA" address="0x00009888" value="0x125A0011" /> + <register type="NOA" address="0x00009888" value="0x1C6C0005" /> + <register type="NOA" address="0x00009888" value="0x186C00A0" /> + <register type="NOA" address="0x00009888" value="0x0673C000" /> + <register type="NOA" address="0x00009888" value="0x00736000" /> + <register type="NOA" address="0x00009888" 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value="0x49000300" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0x10800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x00800000" /> + <register type="OA" address="0x00002770" value="0x00000002" /> + <register type="OA" address="0x00002774" value="0x0000FFFE" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00010003" /> + <register type="FLEX" address="0x0000E658" value="0x00012011" /> + <register type="FLEX" address="0x0000E45C" value="0x00051050" /> + <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + </register_config> + </set> + + <set name="Metric set L3_1" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="l3_1" + hw_config_guid="e56f7dd7-ff55-4bae-89a1-a526a2e3b0d6" + chipset="CNL" + symbol_name="L3_1" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank1 Active" + description="The percentage of time in which slice0 L3 bank1 is active" + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank1_active" + units="percent" + symbol_name="L30Bank1Active" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="SQ is full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue_full" + units="percent" + symbol_name="GTRequestQueueFull" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu1_active" + units="percent" + symbol_name="VsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="Slice0 L3 Bank1 Stalled" + description="The percentage of time in which slice0 L3 bank1 is stalled" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank1_stalled" + units="percent" + symbol_name="L30Bank1Stalled" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu1_active" + units="percent" + symbol_name="PsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu0_active" + units="percent" + symbol_name="VsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank2 Active" + description="The percentage of time in which slice0 L3 bank2 is active" + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank2_active" + units="percent" + symbol_name="L30Bank2Active" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="Slice0 L3 Bank0 Active" + description="The percentage of time in which slice0 L3 bank0 is active" + data_type="float" + max_equation="100" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank0_active" + units="percent" + symbol_name="L30Bank0Active" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="Slice1 L3 Bank2 Stalled" + description="The percentage of time in which slice1 L3 bank2 is stalled" + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l31_bank2_stalled" + units="percent" + symbol_name="L31Bank2Stalled" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="PS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu0_active" + units="percent" + symbol_name="PsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank0 Stalled" + description="The percentage of time in which slice0 L3 bank0 is stalled" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank0_stalled" + units="percent" + symbol_name="L30Bank0Stalled" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x1661001A" /> + <register type="NOA" address="0x00009888" value="0x1665001A" /> + <register type="NOA" address="0x00009888" value="0x1669001A" /> + <register type="NOA" address="0x00009888" value="0x106C1C00" /> + <register type="NOA" address="0x00009888" value="0x126C0004" /> + <register type="NOA" address="0x00009888" value="0x166C001D" /> + <register type="NOA" address="0x00009888" value="0x10EC0400" /> + <register type="NOA" address="0x00009888" value="0x16EC0000" /> + <register type="NOA" address="0x00009888" value="0x02610024" /> + <register type="NOA" address="0x00009888" value="0x10610000" /> + <register type="NOA" address="0x00009888" value="0x1E610000" /> + <register type="NOA" address="0x00009888" value="0x02652400" /> + <register type="NOA" address="0x00009888" value="0x10650000" /> + <register type="NOA" address="0x00009888" value="0x1E650000" /> + <register type="NOA" address="0x00009888" value="0x04690024" /> + <register type="NOA" address="0x00009888" value="0x10690000" /> + <register type="NOA" address="0x00009888" value="0x1E690000" /> + <register type="NOA" address="0x00009888" value="0x006C0020" /> + <register type="NOA" address="0x00009888" value="0x066C2800" /> + <register type="NOA" address="0x00009888" value="0x0A6C2820" /> + <register type="NOA" address="0x00009888" value="0x0E6C3832" /> + <register type="NOA" address="0x00009888" value="0x186C05A0" /> + <register type="NOA" address="0x00009888" value="0x1A6C1010" /> + <register type="NOA" address="0x00009888" value="0x1C6C0000" /> + <register type="NOA" address="0x00009888" value="0x186D8000" /> + <register type="NOA" address="0x00009888" value="0x0A6E1000" /> + <register type="NOA" address="0x00009888" value="0x0073F000" /> + <register type="NOA" address="0x00009888" value="0x02738000" /> + <register type="NOA" address="0x00009888" value="0x0473D000" /> + <register type="NOA" address="0x00009888" value="0x0673D000" /> + <register type="NOA" address="0x00009888" value="0x00778000" /> + <register type="NOA" address="0x00009888" value="0x0E778000" /> + <register type="NOA" address="0x00009888" value="0x14778000" /> + <register type="NOA" address="0x00009888" value="0x16778A80" /> + <register type="NOA" address="0x00009888" value="0x18770002" /> + <register type="NOA" address="0x00009888" value="0x02778000" /> + <register type="NOA" address="0x00009888" value="0x04778000" /> + <register type="NOA" address="0x00009888" value="0x06778000" /> + <register type="NOA" address="0x00009888" value="0x08774000" /> + <register type="NOA" address="0x00009888" value="0x04784000" /> + <register type="NOA" address="0x00009888" value="0x0A7B0004" /> + <register type="NOA" address="0x00009888" value="0x08EC0020" /> + <register type="NOA" address="0x00009888" value="0x0CEC0020" /> + <register type="NOA" address="0x00009888" value="0x00EC3600" /> + <register type="NOA" address="0x00009888" value="0x1AEC0000" /> + <register type="NOA" address="0x00009888" value="0x18EC0000" /> + <register type="NOA" address="0x00009888" value="0x04F31000" /> + <register type="NOA" address="0x00009888" value="0x06F31000" /> + <register type="NOA" address="0x00009888" value="0x00F32000" /> + <register type="NOA" address="0x00009888" value="0x14F78000" /> + <register type="NOA" address="0x00009888" value="0x16F70800" /> + <register type="NOA" address="0x00009888" value="0x02F78000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x2100F000" /> + <register type="NOA" address="0x00009888" value="0x1D000071" /> + <register type="NOA" address="0x00009888" value="0x33000000" /> + <register type="NOA" address="0x00009888" value="0x1100C000" /> + <register type="NOA" address="0x00009888" value="0x1F00C000" /> + <register type="NOA" address="0x00009888" value="0x2500C000" /> + <register type="NOA" address="0x00009888" value="0x2700C000" /> + <register type="NOA" address="0x00009888" value="0x2900C000" /> + <register type="NOA" address="0x00009888" value="0x2D00C000" /> + <register type="NOA" address="0x00009888" value="0x2F00C000" /> + <register type="NOA" address="0x00009888" value="0x1300C000" /> + <register type="NOA" address="0x00009888" value="0x1500C000" /> + <register type="NOA" address="0x00009888" value="0x1700C000" /> + <register type="NOA" address="0x00009888" value="0x1900C000" /> + <register type="NOA" address="0x00009888" value="0x47000101" /> + <register type="NOA" address="0x00009888" value="0x39000001" /> + <register type="NOA" address="0x00009888" value="0x49001300" /> + <register type="NOA" address="0x00009888" value="0x3D000021" /> + <register type="NOA" address="0x00009888" value="0x4B001100" /> + <register type="NOA" address="0x00009888" value="0x3F000420" /> + <register type="NOA" address="0x00009888" value="0x4D001100" /> + <register type="NOA" address="0x00009888" value="0x41000400" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x43000001" /> + <register type="NOA" address="0x00009888" value="0x3B0000C7" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0x70800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x00800000" /> + <register type="OA" address="0x00002770" value="0x20000801" /> + <register type="OA" address="0x00002774" value="0x0111FEEE" /> + <register type="OA" address="0x00002778" value="0x40001001" /> + <register type="OA" address="0x0000277C" value="0x0222FDDD" /> + <register type="OA" address="0x00002780" value="0x80002002" /> + <register type="OA" address="0x00002784" value="0x0444FBBB" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00010003" /> + <register type="FLEX" address="0x0000E658" value="0x00012011" /> + <register type="FLEX" address="0x0000E45C" value="0x00051050" /> + <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + </register_config> + </set> + + <set name="Metric set L3_2" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="l3_2" + hw_config_guid="918834e2-a1a4-4d77-9f3a-0c229f8d803f" + chipset="CNL" + symbol_name="L3_2" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice1 L3 Bank1 Stalled" + description="The percentage of time in which slice1 L3 bank1 is stalled" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l31_bank1_stalled" + units="percent" + symbol_name="L31Bank1Stalled" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="SQ is full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue_full" + units="percent" + symbol_name="GTRequestQueueFull" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu1_active" + units="percent" + symbol_name="VsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Slice1 L3 Bank0 Stalled" + description="The percentage of time in which slice1 L3 bank0 is stalled" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l31_bank0_stalled" + units="percent" + symbol_name="L31Bank0Stalled" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu1_active" + units="percent" + symbol_name="PsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank2 Stalled" + description="The percentage of time in which slice0 L3 bank2 is stalled" + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank2_stalled" + units="percent" + symbol_name="L30Bank2Stalled" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu0_active" + units="percent" + symbol_name="VsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice1 L3 Bank2 Active" + description="The percentage of time in which slice1 L3 bank2 is active" + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l31_bank2_active" + units="percent" + symbol_name="L31Bank2Active" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="Slice1 L3 Bank1 Active" + description="The percentage of time in which slice1 L3 bank1 is active" + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l31_bank1_active" + units="percent" + symbol_name="L31Bank1Active" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="PS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu0_active" + units="percent" + symbol_name="PsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice1 L3 Bank0 Active" + description="The percentage of time in which slice1 L3 bank0 is active" + data_type="float" + max_equation="100" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l31_bank0_active" + units="percent" + symbol_name="L31Bank0Active" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x106C0400" /> + <register type="NOA" address="0x00009888" value="0x166C0000" /> + <register type="NOA" address="0x00009888" value="0x16E1001A" /> + <register type="NOA" address="0x00009888" value="0x16E5001A" /> + <register type="NOA" address="0x00009888" value="0x16E9001A" /> + <register type="NOA" address="0x00009888" value="0x10EC1C00" /> + <register type="NOA" address="0x00009888" value="0x12EC0004" /> + <register type="NOA" address="0x00009888" value="0x16EC001D" /> + <register type="NOA" address="0x00009888" value="0x086C0020" /> + <register type="NOA" address="0x00009888" 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value="0x3B000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0x70800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x00800000" /> + <register type="OA" address="0x00002770" value="0x20000801" /> + <register type="OA" address="0x00002774" value="0x0111FEEE" /> + <register type="OA" address="0x00002778" value="0x40001001" /> + <register type="OA" address="0x0000277C" value="0x0222FDDD" /> + <register type="OA" address="0x00002780" value="0x80002002" /> + <register type="OA" address="0x00002784" value="0x0444FBBB" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00010003" /> + <register type="FLEX" address="0x0000E658" value="0x00012011" /> + <register type="FLEX" address="0x0000E45C" value="0x00051050" /> + <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + </register_config> + </set> + + <set name="Metric set RasterizerAndPixelBackend" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="rasterizer_and_pixel_backend" + hw_config_guid="2e95713a-c6d8-47a9-9207-eba3e208be51" + chipset="CNL" + symbol_name="RasterizerAndPixelBackend" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice1 Rasterizer Input Available" + description="The percentage of time in which slice1 rasterizer input is available" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="rasterizer1_input_available" + units="percent" + symbol_name="Rasterizer1InputAvailable" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer" + mdapi_hw_unit_type="slice" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu1_active" + units="percent" + symbol_name="VsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Slice0 Pixel Values Ready" + description="The percentage of time in which slice0 pixel values are ready" + data_type="float" + max_equation="100" + equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="pixel_values0_ready" + units="percent" + symbol_name="PixelValues0Ready" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="Slice0 Rasterizer Input Available" + description="The percentage of time in which slice0 rasterizer input is available" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="rasterizer0_input_available" + units="percent" + symbol_name="Rasterizer0InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer" + mdapi_hw_unit_type="slice" + /> + <counter name="Slice0 Post-EarlyZ Pixel Data Ready" + description="The percentage of time in which slice0 post-EarlyZ pixel data is ready (after early Z tests have been applied)" + data_type="float" + max_equation="100" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="pixel_data0_ready" + units="percent" + symbol_name="PixelData0Ready" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer/Early Depth Test" + mdapi_hw_unit_type="slice" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu1_active" + units="percent" + symbol_name="PsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu0_active" + units="percent" + symbol_name="VsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice1 Pixel Values Ready" + description="The percentage of time in which slice1 pixel values are ready" + data_type="float" + max_equation="100" + equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="pixel_values1_ready" + units="percent" + symbol_name="PixelValues1Ready" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="Slice1 PS Output Available" + description="The percentage of time in which slice1 PS output is available" + data_type="float" + max_equation="100" + equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_output1_available" + units="percent" + symbol_name="PSOutput1Available" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="PS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu0_active" + units="percent" + symbol_name="PsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 Rasterizer Output Ready" + description="The percentage of time in which slice0 rasterizer output is ready" + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="rasterizer0_output_ready" + units="percent" + symbol_name="Rasterizer0OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer" + mdapi_hw_unit_type="slice" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Slice1 Rasterizer Output Ready" + description="The percentage of time in which slice1 rasterizer output is ready" + data_type="float" + max_equation="100" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="rasterizer1_output_ready" + units="percent" + symbol_name="Rasterizer1OutputReady" + availability="$SliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer" + mdapi_hw_unit_type="slice" + /> + <counter name="Slice1 Post-EarlyZ Pixel Data Ready" + description="The percentage of time in which slice1 post-EarlyZ pixel data is ready (after early Z tests have been applied)" + data_type="float" + max_equation="100" + equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="pixel_data1_ready" + units="percent" + symbol_name="PixelData1Ready" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer/Early Depth Test" + mdapi_hw_unit_type="slice" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="SQ is full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue_full" + units="percent" + symbol_name="GTRequestQueueFull" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 PS Output Available" + description="The percentage of time in which slice0 PS output is available" + data_type="float" + max_equation="100" + equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_output0_available" + units="percent" + symbol_name="PSOutput0Available" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x0C710004" /> + <register type="NOA" address="0x00009888" value="0x10747000" /> + <register type="NOA" address="0x00009888" value="0x12756800" /> + <register type="NOA" address="0x00009888" value="0x04795000" /> + <register type="NOA" address="0x00009888" value="0x127C01C0" /> + <register type="NOA" address="0x00009888" value="0x0CF10004" /> + <register type="NOA" address="0x00009888" 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value="0x39000421" /> + <register type="NOA" address="0x00009888" value="0x49000300" /> + <register type="NOA" address="0x00009888" value="0x3D000402" /> + <register type="NOA" address="0x00009888" value="0x4B001101" /> + <register type="NOA" address="0x00009888" value="0x3F000840" /> + <register type="NOA" address="0x00009888" value="0x4D000101" /> + <register type="NOA" address="0x00009888" value="0x41000801" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x43000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0x30800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x30800000" /> + <register type="OA" address="0x00002770" value="0x00000180" /> + <register type="OA" address="0x00002774" value="0x0000FFCF" /> + <register type="OA" address="0x00002778" value="0x00006000" /> + <register type="OA" address="0x0000277C" value="0x0000F3FF" /> + <register type="OA" address="0x00002790" value="0x00000002" /> + <register type="OA" address="0x00002794" value="0x0000FFFE" /> + <register type="OA" address="0x00002798" value="0x00000002" /> + <register type="OA" address="0x0000279C" value="0x0000FFFD" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00010003" /> + <register type="FLEX" address="0x0000E658" value="0x00012011" /> + <register type="FLEX" address="0x0000E45C" value="0x00051050" /> + <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + </register_config> + </set> + + <set name="Metric set Sampler" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="sampler" + hw_config_guid="9bcf4ff2-c15f-4bea-8ec8-8db87791942e" + chipset="CNL" + symbol_name="Sampler" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 Subslice2 Input Available" + description="The percentage of time in which slice0 subslice2 sampler input is available" + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler02_input_available" + units="percent" + symbol_name="Sampler02InputAvailable" + availability="$SubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="SQ is full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue_full" + units="percent" + symbol_name="GTRequestQueueFull" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 Subslice0 Input Available" + description="The percentage of time in which slice0 subslice0 sampler input is available" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler00_input_available" + units="percent" + symbol_name="Sampler00InputAvailable" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="VS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu1_active" + units="percent" + symbol_name="VsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Slice1 Subslice0 Input Available" + description="The percentage of time in which slice1 subslice0 sampler input is available" + data_type="float" + max_equation="100" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler10_input_available" + units="percent" + symbol_name="Sampler10InputAvailable" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="Slice0 Subslice2 Sampler Output Ready" + description="The percentage of time in which slice0 subslice2 sampler output is ready" + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler02_output_ready" + units="percent" + symbol_name="Sampler02OutputReady" + availability="$SubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Slice0 Subslice1 Input Available" + description="The percentage of time in which slice0 subslice1 sampler input is available" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler01_input_available" + units="percent" + symbol_name="Sampler01InputAvailable" + availability="$SubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu1_active" + units="percent" + symbol_name="PsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu0_active" + units="percent" + symbol_name="VsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice1 Subslice1 Input Available" + description="The percentage of time in which slice1 subslice1 sampler input is available" + data_type="float" + max_equation="100" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler11_input_available" + units="percent" + symbol_name="Sampler11InputAvailable" + availability="$SubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="PS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu0_active" + units="percent" + symbol_name="PsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Slice0 Subslice0 Sampler Output Ready" + description="The percentage of time in which slice0 subslice0 sampler output is ready" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler00_output_ready" + units="percent" + symbol_name="Sampler00OutputReady" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Slice1 Subslice0 Sampler Output Ready" + description="The percentage of time in which slice1 subslice0 sampler output is ready" + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler10_output_ready" + units="percent" + symbol_name="Sampler10OutputReady" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Slice0 Subslice1 Sampler Output Ready" + description="The percentage of time in which slice0 subslice1 sampler output is ready" + data_type="float" + max_equation="100" + equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler01_output_ready" + units="percent" + symbol_name="Sampler01OutputReady" + availability="$SubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="Slice1 Subslice1 Sampler Output Ready" + description="The percentage of time in which slice1 subslice1 sampler output is ready" + data_type="float" + max_equation="100" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler11_output_ready" + units="percent" + symbol_name="Sampler11OutputReady" + availability="$SubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x14141400" /> + <register type="NOA" address="0x00009888" value="0x1614000B" /> + <register type="NOA" address="0x00009888" value="0x14161400" /> + <register type="NOA" address="0x00009888" value="0x14341400" /> + <register type="NOA" address="0x00009888" value="0x1634000B" /> + <register type="NOA" address="0x00009888" value="0x14361400" /> + <register type="NOA" address="0x00009888" value="0x14941400" /> + <register type="NOA" 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address="0x00009888" value="0x1AB48000" /> + <register type="NOA" address="0x00009888" value="0x08B51000" /> + <register type="NOA" address="0x00009888" value="0x02B60043" /> + <register type="NOA" address="0x00009888" value="0x10B60000" /> + <register type="NOA" address="0x00009888" value="0x04B60000" /> + <register type="NOA" address="0x00009888" value="0x1A590A00" /> + <register type="NOA" address="0x00009888" value="0x08594000" /> + <register type="NOA" address="0x00009888" value="0x0A545850" /> + <register type="NOA" address="0x00009888" value="0x10540000" /> + <register type="NOA" address="0x00009888" value="0x1C540008" /> + <register type="NOA" address="0x00009888" value="0x1E540000" /> + <register type="NOA" address="0x00009888" value="0x08554000" /> + <register type="NOA" address="0x00009888" value="0x04560043" /> + <register type="NOA" address="0x00009888" value="0x10560000" /> + <register type="NOA" address="0x00009888" value="0x08560000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x2100F000" /> + <register type="NOA" address="0x00009888" value="0x13000071" /> + <register type="NOA" address="0x00009888" value="0x33000000" /> + <register type="NOA" address="0x00009888" value="0x1100C000" /> + <register type="NOA" address="0x00009888" value="0x1F00C000" /> + <register type="NOA" address="0x00009888" value="0x2300C000" /> + <register type="NOA" address="0x00009888" value="0x2500C000" /> + <register type="NOA" address="0x00009888" value="0x2700C000" /> + <register type="NOA" address="0x00009888" value="0x2900C000" /> + <register type="NOA" address="0x00009888" value="0x2B00C000" /> + <register type="NOA" address="0x00009888" value="0x2D00C000" /> + <register type="NOA" address="0x00009888" value="0x2F00C000" /> + <register type="NOA" address="0x00009888" value="0x1500C000" /> + <register type="NOA" address="0x00009888" value="0x1700C000" /> + <register type="NOA" address="0x00009888" value="0x1900C000" /> + <register type="NOA" address="0x00009888" value="0x1B00C000" /> + <register type="NOA" address="0x00009888" value="0x1D00C000" /> + <register type="NOA" address="0x00009888" value="0x47000031" /> + <register type="NOA" address="0x00009888" value="0x39000143" /> + <register type="NOA" address="0x00009888" value="0x49001110" /> + <register type="NOA" address="0x00009888" value="0x3D000C61" /> + <register type="NOA" address="0x00009888" value="0x4B000011" /> + <register type="NOA" address="0x00009888" value="0x3F0018C3" /> + <register type="NOA" address="0x00009888" value="0x4D000000" /> + <register type="NOA" address="0x00009888" value="0x41000842" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x43000002" /> + <register type="NOA" address="0x00009888" value="0x3B000480" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0xF0800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x10800000" /> + <register type="OA" address="0x00002770" value="0x00000018" /> + <register type="OA" address="0x00002774" value="0x0000FFFC" /> + <register type="OA" address="0x00002778" value="0x00000060" /> + <register type="OA" address="0x0000277C" value="0x0000FFF3" /> + <register type="OA" address="0x00002780" value="0x00000180" /> + <register type="OA" address="0x00002784" value="0x0000FFCF" /> + <register type="OA" address="0x00002788" value="0x00000600" /> + <register type="OA" address="0x0000278C" value="0x0000FF3F" /> + <register type="OA" address="0x00002790" value="0x00001800" /> + <register type="OA" address="0x00002794" value="0x0000FCFF" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00010003" /> + <register type="FLEX" address="0x0000E658" value="0x00012011" /> + <register type="FLEX" address="0x0000E45C" value="0x00051050" /> + <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + </register_config> + </set> + + <set name="Metric set TDL_1" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="tdl_1" + hw_config_guid="c46c7bb5-f26d-4634-b491-902394af85b1" + chipset="CNL" + symbol_name="TDL_1" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="SQ is full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue_full" + units="percent" + symbol_name="GTRequestQueueFull" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu1_active" + units="percent" + symbol_name="VsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1" + description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_thread11_ready_for_dispatch" + units="percent" + symbol_name="PSThread11ReadyForDispatch" + availability="$SubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" + description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" + data_type="float" + max_equation="100" + equation="1 C 4 READ $GpuCoreClocks FDIV FSUB" + underscore_name="non_ps_thread02_ready_for_dispatch" + units="percent" + symbol_name="NonPSThread02ReadyForDispatch" + availability="$SubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice0" + description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" + data_type="float" + max_equation="100" + equation="1 C 5 READ $GpuCoreClocks FDIV FSUB" + underscore_name="non_ps_thread10_ready_for_dispatch" + units="percent" + symbol_name="NonPSThread10ReadyForDispatch" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" + description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" + data_type="float" + max_equation="100" + equation="1 C 2 READ $GpuCoreClocks FDIV FSUB" + underscore_name="non_ps_thread00_ready_for_dispatch" + units="percent" + symbol_name="NonPSThread00ReadyForDispatch" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu1_active" + units="percent" + symbol_name="PsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu0_active" + units="percent" + symbol_name="VsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" + description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_thread00_ready_for_dispatch" + units="percent" + symbol_name="PSThread00ReadyForDispatch" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="PS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu0_active" + units="percent" + symbol_name="PsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" + description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_thread01_ready_for_dispatch" + units="percent" + symbol_name="PSThread01ReadyForDispatch" + availability="$SubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0" + description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_thread10_ready_for_dispatch" + units="percent" + symbol_name="PSThread10ReadyForDispatch" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice1" + description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 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name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Both FPU Pipes Active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_both_active" + units="percent" + symbol_name="EuFpuBothActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + 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mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" + description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header01_ready_port0" + units="percent" + symbol_name="ThreadHeader01ReadyPort0" + availability="$SubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" + description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" + data_type="float" + max_equation="100" + equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header01_ready_port1" + units="percent" + symbol_name="ThreadHeader01ReadyPort1" + availability="$SubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SQ is full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue_full" + units="percent" + symbol_name="GTRequestQueueFull" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Thread Header Ready on Slice1 Subslice1 Port 0" + description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header11_ready_port0" + units="percent" + symbol_name="ThreadHeader11ReadyPort0" + availability="$SubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="PS FPU1 Pipe Active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu1_active" + units="percent" + symbol_name="PsFpu1Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu0_active" + units="percent" + symbol_name="VsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" + description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" + data_type="float" + max_equation="100" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header02_ready_port1" + units="percent" + symbol_name="ThreadHeader02ReadyPort1" + availability="$SubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" + description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header02_ready_port0" + units="percent" + symbol_name="ThreadHeader02ReadyPort0" + availability="$SubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="PS FPU0 Pipe Active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu0_active" + units="percent" + symbol_name="PsFpu0Active" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Thread Header Ready on Slice1 Subslice0 Port 1" + description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 1" + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header10_ready_port1" + units="percent" + symbol_name="ThreadHeader10ReadyPort1" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Thread Header Ready on Slice1 Subslice0 Port 0" + description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header10_ready_port0" + units="percent" + symbol_name="ThreadHeader10ReadyPort0" + availability="$SubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" + description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header00_ready_port0" + units="percent" + symbol_name="ThreadHeader00ReadyPort0" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" + description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" + data_type="float" + max_equation="100" + equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header00_ready_port1" + units="percent" + symbol_name="ThreadHeader00ReadyPort1" + availability="$SubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="subslice" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x12184D60" /> + <register type="NOA" address="0x00009888" value="0x12384D60" /> + <register type="NOA" address="0x00009888" value="0x12984D60" /> + <register type="NOA" address="0x00009888" value="0x12B84D60" /> + <register type="NOA" address="0x00009888" value="0x12584D60" /> + <register type="NOA" address="0x00009888" value="0x186C2A00" /> + <register type="NOA" address="0x00009888" value="0x1A6C0001" /> + <register type="NOA" address="0x00009888" value="0x00738000" /> + <register type="NOA" 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address="0x00009888" value="0x21003000" /> + <register type="NOA" address="0x00009888" value="0x27000071" /> + <register type="NOA" address="0x00009888" value="0x33000000" /> + <register type="NOA" address="0x00009888" value="0x2900C000" /> + <register type="NOA" address="0x00009888" value="0x2B00C000" /> + <register type="NOA" address="0x00009888" value="0x2D00C000" /> + <register type="NOA" address="0x00009888" value="0x2F00C000" /> + <register type="NOA" address="0x00009888" value="0x1300C000" /> + <register type="NOA" address="0x00009888" value="0x1500C000" /> + <register type="NOA" address="0x00009888" value="0x1700C000" /> + <register type="NOA" address="0x00009888" value="0x1900C000" /> + <register type="NOA" address="0x00009888" value="0x1B00C000" /> + <register type="NOA" address="0x00009888" value="0x1D00C000" /> + <register type="NOA" address="0x00009888" value="0x4B003000" /> + <register type="NOA" address="0x00009888" value="0x3F002C00" /> + <register type="NOA" address="0x00009888" value="0x4D001111" /> + <register type="NOA" address="0x00009888" value="0x41000421" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + <register type="NOA" address="0x00009888" value="0x43000001" /> + <register type="NOA" address="0x00009888" value="0x47000000" /> + <register type="NOA" address="0x00009888" value="0x39001080" /> + <register type="NOA" address="0x00009888" value="0x3B000000" /> + <register type="NOA" address="0x00009888" value="0x49000000" /> + <register type="NOA" address="0x00009888" value="0x3D000000" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0x00800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x00800000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00010003" /> + <register type="FLEX" address="0x0000E658" value="0x00012011" /> + <register type="FLEX" address="0x0000E45C" value="0x00051050" /> + <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + </register_config> + </set> + + <set name="Metric set TestOa" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="test_oa" + hw_config_guid="db41edd4-d8e7-4730-ad11-b9a2d6833503" + chipset="CNL" + symbol_name="TestOa" + > + <counter name="TestCounter7" + description="HW test counter 7. Factor: 0.6666" + data_type="uint64" + equation="B 7 READ" + underscore_name="counter7" + units="events" + symbol_name="Counter7" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="TestCounter8" + description="HW test counter 8. Should be equal to 1." + data_type="uint64" + equation="C 7 READ" + underscore_name="counter8" + units="events" + symbol_name="Counter8" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter4" + description="HW test counter 4. Factor: 0.3333" + data_type="uint64" + equation="B 4 READ" + underscore_name="counter4" + units="events" + symbol_name="Counter4" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter5" + description="HW test counter 5. Factor: 0.3333" + data_type="uint64" + equation="B 5 READ" + underscore_name="counter5" + units="events" + symbol_name="Counter5" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter6" + description="HW test counter 6. Factor: 0.16666" + data_type="uint64" + equation="B 6 READ" + underscore_name="counter6" + units="events" + symbol_name="Counter6" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter3" + description="HW test counter 3. Factor: 0.5" + data_type="uint64" + equation="B 3 READ" + underscore_name="counter3" + units="events" + symbol_name="Counter3" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter0" + description="HW test counter 0. Factor: 0.0" + data_type="uint64" + equation="B 0 READ" + underscore_name="counter0" + units="events" + symbol_name="Counter0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter1" + description="HW test counter 1. Factor: 1.0" + data_type="uint64" + equation="B 1 READ" + underscore_name="counter1" + units="events" + symbol_name="Counter1" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter2" + description="HW test counter 2. Factor: 1.0" + data_type="uint64" + equation="B 2 READ" + underscore_name="counter2" + units="events" + symbol_name="Counter2" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x17060000" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x13034000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x07060066" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x05060000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x0F080040" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x07091000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x0F041000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x1D004000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x35000000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x49000000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x3D000000" /> + <register type="NOA" address="0x00009884" value="0x00000007" /> + <register type="NOA" address="0x00009888" value="0x31000000" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0xF0800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0xF0800000" /> + <register type="OA" address="0x00002770" value="0x00000004" /> + <register type="OA" address="0x00002774" value="0x0000FFFF" /> + <register type="OA" address="0x00002778" value="0x00000003" /> + <register type="OA" address="0x0000277C" value="0x0000FFFF" /> + <register type="OA" address="0x00002780" value="0x00000007" /> + <register type="OA" address="0x00002784" value="0x0000FFFF" /> + <register type="OA" address="0x00002788" value="0x00100002" /> + <register type="OA" address="0x0000278C" value="0x0000FFF7" /> + <register type="OA" address="0x00002790" value="0x00100002" /> + <register type="OA" address="0x00002794" value="0x0000FFCF" /> + <register type="OA" address="0x00002798" value="0x00100082" /> + <register type="OA" address="0x0000279C" value="0x0000FFEF" /> + <register type="OA" address="0x000027A0" value="0x001000C2" /> + <register type="OA" address="0x000027A4" value="0x0000FFE7" /> + <register type="OA" address="0x000027A8" value="0x00100001" /> + <register type="OA" address="0x000027AC" value="0x0000FFE7" /> + </register_config> + </set> + +</metrics> diff --git a/src/mesa/drivers/dri/i965/brw_performance_query.c b/src/mesa/drivers/dri/i965/brw_performance_query.c index cca74001f19..4144aa3c9b8 100644 --- a/src/mesa/drivers/dri/i965/brw_performance_query.c +++ b/src/mesa/drivers/dri/i965/brw_performance_query.c @@ -2142,6 +2142,8 @@ get_register_queries_function(const struct gen_device_info *devinfo) if (devinfo->gt == 3) return brw_oa_register_queries_cflgt3; } + if (devinfo->is_cannonlake) + return brw_oa_register_queries_cnl; return NULL; } diff --git a/src/mesa/drivers/dri/i965/meson.build b/src/mesa/drivers/dri/i965/meson.build index cfa27f31bf8..4d8280df573 100644 --- a/src/mesa/drivers/dri/i965/meson.build +++ b/src/mesa/drivers/dri/i965/meson.build @@ -157,6 +157,7 @@ i965_hw_metrics = [ 'kblgt2', 'kblgt3', 'cflgt2', 'cflgt3', 'bxt', 'glk', + 'cnl', ] i965_hw_metrics_xml_files = [] |