diff options
author | Brian Paul <[email protected]> | 2010-04-23 14:12:00 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-04-23 15:41:49 -0600 |
commit | 51523f1144ea5475a5cb08ddf95c80e1b737cafb (patch) | |
tree | 740beca33184eaae4ca1bfd7961f6dbfc4d0f1cc /src | |
parent | 76c7ad2e7d387feefe58dc2116b613fe11a8b273 (diff) |
st/mesa: remove unneeded #includes and add/update comments
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.c | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 36782146c57..f52b4e30448 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -27,27 +27,19 @@ #include "main/imports.h" -#include "main/macros.h" #include "main/mipmap.h" #include "main/teximage.h" #include "main/texformat.h" -#include "shader/prog_instruction.h" - #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_gen_mipmap.h" -#include "util/u_math.h" - -#include "cso_cache/cso_cache.h" -#include "cso_cache/cso_context.h" #include "st_debug.h" #include "st_context.h" #include "st_gen_mipmap.h" -#include "st_texture.h" #include "st_cb_texture.h" #include "st_inlines.h" @@ -102,6 +94,9 @@ st_render_mipmap(struct st_context *st, } +/** + * Software fallback for generate mipmap levels. + */ static void fallback_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) @@ -174,7 +169,7 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, * Compute the expected number of mipmap levels in the texture given * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap - * level should be generated. + * levels should be generated. */ static GLuint compute_num_levels(GLcontext *ctx, @@ -207,6 +202,9 @@ compute_num_levels(GLcontext *ctx, } +/** + * Called via ctx->Driver.GenerateMipmap(). + */ void st_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) |