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authorSamuel Pitoiset <[email protected]>2018-01-04 16:24:22 +0100
committerSamuel Pitoiset <[email protected]>2018-01-05 09:49:45 +0100
commit50cfad0298bbb4e341664ed0ec8b4d9b429988dc (patch)
treee89d8341e1382d11ac7f9bd43961bd08c8a4418b /src
parent85769759bf1f3297af36eb9aed67d9de418ca12a (diff)
amd/common: use ac_image_load when lod is zero
This might decrease VGPR spilling, because we no longer have to use v4i32 for 2D fetches when level == 0. We now use v2i32 for those cases. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index e9f997c7a45..90faf0537f7 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -2252,7 +2252,9 @@ static LLVMValueRef build_tex_intrinsic(struct ac_nir_context *ctx,
case nir_texop_txf:
case nir_texop_txf_ms:
case nir_texop_samples_identical:
- args->opcode = instr->sampler_dim == GLSL_SAMPLER_DIM_MS ? ac_image_load : ac_image_load_mip;
+ args->opcode = lod_is_zero ||
+ instr->sampler_dim == GLSL_SAMPLER_DIM_MS ?
+ ac_image_load : ac_image_load_mip;
args->compare = false;
args->offset = false;
break;