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authorEric Anholt <[email protected]>2014-09-24 21:14:44 -0700
committerEric Anholt <[email protected]>2014-09-25 16:41:25 -0700
commit45962fbeee6ef0011e63613fe25c14e7062d3e43 (patch)
treec7b2ce3816a3dafa739eb7a5f648cc31758279f3 /src
parent43267a325f4a0c601a7899a7ea4b1927b4cd1f61 (diff)
vc4: Fix miplevel validation for raster textures.
We were using the un-minified value, meaning we'd reject correctly laid out textures.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/vc4/vc4_simulator_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator_validate.c b/src/gallium/drivers/vc4/vc4_simulator_validate.c
index cb8b5659016..1b63bf334f2 100644
--- a/src/gallium/drivers/vc4/vc4_simulator_validate.c
+++ b/src/gallium/drivers/vc4/vc4_simulator_validate.c
@@ -847,7 +847,7 @@ reloc_tex(struct exec_info *exec,
break;
default:
aligned_width = roundup(level_width, 16 / cpp);
- aligned_height = height;
+ aligned_height = level_height;
break;
}