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authorEric Anholt <[email protected]>2012-11-01 10:37:56 -0700
committerEric Anholt <[email protected]>2012-11-04 12:23:59 -0800
commit3a937daf3f0e8e497431d371d4f1ea6a0ffc29ff (patch)
tree6e94af10ba28357a2bad24bb9658348d0fd5cb8b /src
parent1e08d5452eaf80d63e626119142facc6c549a58e (diff)
i965: Force border color A to 1 when it's not present in the GL format.
It's usually forced to 1 by the surface format, but sometimes we actually have alpha present because it's the only format available. Fixes piglit texwrap bordercolor tests for OpenGL 1.1, GL_EXT_texture_sRGB and GL_ARB_texture_float. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index e51381b855f..fb9cb83c7bc 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -105,6 +105,13 @@ upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler,
color[3] = sampler->BorderColor.f[3];
}
+ /* In some cases we use an RGBA surface format for GL RGB textures,
+ * where we've initialized the A channel to 1.0. We also have to set
+ * the border color alpha to 1.0 in that case.
+ */
+ if (firstImage->_BaseFormat == GL_RGB)
+ color[3] = 1.0;
+
if (intel->gen == 5 || intel->gen == 6) {
struct gen5_sampler_default_color *sdc;