diff options
author | Brian Paul <[email protected]> | 2013-06-19 10:39:43 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-06-19 11:13:14 -0600 |
commit | 2e8c51c98fa3047f6a690c0c3f6edfb817bdfe1f (patch) | |
tree | 2247afa9bded121c3c2724abb788d3c2b0f73211 /src | |
parent | 0de01a47dd2e94a2b692661b8f5a13db9ffbd51f (diff) |
svga: reindent svga_tgsi.c
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi.c | 128 |
1 files changed, 65 insertions, 63 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c index 8bea7f88dca..56529c6487d 100644 --- a/src/gallium/drivers/svga/svga_tgsi.c +++ b/src/gallium/drivers/svga/svga_tgsi.c @@ -50,7 +50,8 @@ static char err_buf[128]; #if 0 -static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit ) +static void +svga_destroy_shader_emitter(struct svga_shader_emitter *emit) { if (emit->buf != err_buf) FREE(emit->buf); @@ -58,12 +59,13 @@ static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit ) #endif -static boolean svga_shader_expand( struct svga_shader_emitter *emit ) +static boolean +svga_shader_expand(struct svga_shader_emitter *emit) { char *new_buf; unsigned newsize = emit->size * 2; - if(emit->buf != err_buf) + if (emit->buf != err_buf) new_buf = REALLOC(emit->buf, emit->size, newsize); else new_buf = NULL; @@ -79,70 +81,76 @@ static boolean svga_shader_expand( struct svga_shader_emitter *emit ) emit->ptr = new_buf + (emit->ptr - emit->buf); emit->buf = new_buf; return TRUE; -} +} + -static INLINE boolean reserve( struct svga_shader_emitter *emit, - unsigned nr_dwords ) +static INLINE boolean +reserve(struct svga_shader_emitter *emit, unsigned nr_dwords) { if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) { - if (!svga_shader_expand( emit )) + if (!svga_shader_expand(emit)) { return FALSE; + } } return TRUE; } -boolean svga_shader_emit_dword( struct svga_shader_emitter *emit, - unsigned dword ) + +boolean +svga_shader_emit_dword(struct svga_shader_emitter * emit, unsigned dword) { if (!reserve(emit, 1)) return FALSE; - *(unsigned *)emit->ptr = dword; + *(unsigned *) emit->ptr = dword; emit->ptr += sizeof dword; return TRUE; } -boolean svga_shader_emit_dwords( struct svga_shader_emitter *emit, - const unsigned *dwords, - unsigned nr ) + +boolean +svga_shader_emit_dwords(struct svga_shader_emitter * emit, + const unsigned *dwords, unsigned nr) { if (!reserve(emit, nr)) return FALSE; - memcpy( emit->ptr, dwords, nr * sizeof *dwords ); + memcpy(emit->ptr, dwords, nr * sizeof *dwords); emit->ptr += nr * sizeof *dwords; return TRUE; } -boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit, - unsigned opcode ) + +boolean +svga_shader_emit_opcode(struct svga_shader_emitter * emit, unsigned opcode) { SVGA3dShaderInstToken *here; if (!reserve(emit, 1)) return FALSE; - here = (SVGA3dShaderInstToken *)emit->ptr; + here = (SVGA3dShaderInstToken *) emit->ptr; here->value = opcode; if (emit->insn_offset) { - SVGA3dShaderInstToken *prev = (SVGA3dShaderInstToken *)(emit->buf + - emit->insn_offset); + SVGA3dShaderInstToken *prev = + (SVGA3dShaderInstToken *) (emit->buf + emit->insn_offset); prev->size = (here - prev) - 1; } - + emit->insn_offset = emit->ptr - emit->buf; emit->ptr += sizeof(unsigned); return TRUE; } -static boolean svga_shader_emit_header( struct svga_shader_emitter *emit ) +static boolean +svga_shader_emit_header(struct svga_shader_emitter *emit) { SVGA3dShaderVersion header; - memset( &header, 0, sizeof header ); + memset(&header, 0, sizeof header); switch (emit->unit) { case PIPE_SHADER_FRAGMENT: @@ -152,8 +160,8 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit ) header.value = SVGA3D_VS_30; break; } - - return svga_shader_emit_dword( emit, header.value ); + + return svga_shader_emit_dword(emit, header.value); } @@ -248,17 +256,17 @@ svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING], } -/* Parse TGSI shader and translate to SVGA/DX9 serialized - * representation. +/** + * Parse TGSI shader and translate to SVGA/DX9 serialized + * representation. * * In this function SVGA shader is emitted to an in-memory buffer that * can be dynamically grown. Once we've finished and know how large * it is, it will be copied to a hardware buffer for upload. */ static struct svga_shader_result * -svga_tgsi_translate( const struct svga_shader *shader, - struct svga_compile_key key, - unsigned unit ) +svga_tgsi_translate(const struct svga_shader *shader, + struct svga_compile_key key, unsigned unit) { struct svga_shader_result *result = NULL; struct svga_shader_emitter emit; @@ -275,10 +283,10 @@ svga_tgsi_translate( const struct svga_shader *shader, emit.unit = unit; emit.key = key; - tgsi_scan_shader( shader->tokens, &emit.info); + tgsi_scan_shader(shader->tokens, &emit.info); emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1; - + if (unit == PIPE_SHADER_FRAGMENT) emit.imm_start += key.fkey.num_unnormalized_coords; @@ -286,23 +294,25 @@ svga_tgsi_translate( const struct svga_shader *shader, emit.imm_start += key.vkey.need_prescale ? 2 : 0; } - emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1); + emit.nr_hw_float_const = + (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1); emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1; - + if (emit.nr_hw_temp >= SVGA3D_TEMPREG_MAX) { - debug_printf("svga: too many temporary registers (%u)\n", emit.nr_hw_temp); + debug_printf("svga: too many temporary registers (%u)\n", + emit.nr_hw_temp); goto fail; } emit.in_main_func = TRUE; - if (!svga_shader_emit_header( &emit )) { + if (!svga_shader_emit_header(&emit)) { debug_printf("svga: emit header failed\n"); goto fail; } - if (!svga_shader_emit_instructions( &emit, shader->tokens )) { + if (!svga_shader_emit_instructions(&emit, shader->tokens)) { debug_printf("svga: emit instructions failed\n"); goto fail; } @@ -312,39 +322,34 @@ svga_tgsi_translate( const struct svga_shader *shader, goto fail; result->shader = shader; - result->tokens = (const unsigned *)emit.buf; + result->tokens = (const unsigned *) emit.buf; result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned); memcpy(&result->key, &key, sizeof key); result->id = UTIL_BITMASK_INVALID_INDEX; - if (SVGA_DEBUG & DEBUG_TGSI) - { - debug_printf( "#####################################\n" ); - debug_printf( "Shader %u below\n", shader->id ); - tgsi_dump( shader->tokens, 0 ); + if (SVGA_DEBUG & DEBUG_TGSI) { + debug_printf("#####################################\n"); + debug_printf("Shader %u below\n", shader->id); + tgsi_dump(shader->tokens, 0); if (SVGA_DEBUG & DEBUG_TGSI) { - debug_printf( "Shader %u compiled below\n", shader->id ); - svga_shader_dump( result->tokens, - result->nr_tokens , - FALSE ); + debug_printf("Shader %u compiled below\n", shader->id); + svga_shader_dump(result->tokens, result->nr_tokens, FALSE); } - debug_printf( "#####################################\n" ); + debug_printf("#####################################\n"); } return result; -fail: + fail: FREE(result); FREE(emit.buf); return NULL; } - - struct svga_shader_result * -svga_translate_fragment_program( const struct svga_fragment_shader *fs, - const struct svga_fs_compile_key *fkey ) +svga_translate_fragment_program(const struct svga_fragment_shader *fs, + const struct svga_fs_compile_key *fkey) { struct svga_compile_key key; @@ -355,14 +360,13 @@ svga_translate_fragment_program( const struct svga_fragment_shader *fs, memcpy(key.generic_remap_table, fs->generic_remap_table, sizeof(fs->generic_remap_table)); - return svga_tgsi_translate( &fs->base, - key, - PIPE_SHADER_FRAGMENT ); + return svga_tgsi_translate(&fs->base, key, PIPE_SHADER_FRAGMENT); } + struct svga_shader_result * -svga_translate_vertex_program( const struct svga_vertex_shader *vs, - const struct svga_vs_compile_key *vkey ) +svga_translate_vertex_program(const struct svga_vertex_shader *vs, + const struct svga_vs_compile_key *vkey) { struct svga_compile_key key; @@ -375,15 +379,13 @@ svga_translate_vertex_program( const struct svga_vertex_shader *vs, */ svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table); - return svga_tgsi_translate( &vs->base, - key, - PIPE_SHADER_VERTEX ); + return svga_tgsi_translate(&vs->base, key, PIPE_SHADER_VERTEX); } -void svga_destroy_shader_result( struct svga_shader_result *result ) +void +svga_destroy_shader_result(struct svga_shader_result *result) { - FREE((unsigned *)result->tokens); + FREE((unsigned *) result->tokens); FREE(result); } - |