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authorEduardo Lima Mitev <[email protected]>2017-11-16 00:14:52 +0100
committerAlejandro PiƱeiro <[email protected]>2018-06-21 14:25:05 +0200
commit2b8765b824cbbdcbbc51033c7ac7a1c3af264244 (patch)
tree53a5ef1691aa6c6e2eede05c358b3d0c6c0e64db /src
parent652be1563fa6a042d70336431331c75f0f492341 (diff)
nir/lower_samplers: Limit assert to GLSL shader programs
Vulkan has the concept of separate image and sampler objects in the SPIR-V code whereas GL conflates them into one. nir_lower_samplers contains an assert to verify that sampler operand is not being set on the nir instruction. However when the code comes from spirv_to_nir the sampler operand is always set. GL_arb_gl_spirv explicitly states that OpTypeSampler is not supported so it retains the GL behaviour of not being able to seperate them. Therefore the sampler will always be the same as the texture. This GL version of the lowering code ignores instr->sampler and sets instr->sampler_index to the same value as instr->texture_index. Some other places in the code (such as in nir_print) assume that once the instruction is lowered then both instr->texture and instr->sampler will be NULL, so to keep this behaviour we now set instr->sampler to NULL after ignoring it to fill in instr->sampler_index. Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Neil Roberts <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/gl_nir_lower_samplers.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/gl_nir_lower_samplers.c b/src/compiler/glsl/gl_nir_lower_samplers.c
index a53fabb7e62..c54455f91de 100644
--- a/src/compiler/glsl/gl_nir_lower_samplers.c
+++ b/src/compiler/glsl/gl_nir_lower_samplers.c
@@ -93,7 +93,7 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
return false;
/* In GLSL, we only fill out the texture field. The sampler is inferred */
- assert(instr->sampler == NULL);
+ assert(instr->sampler == NULL || shader_program->data->spirv);
instr->texture_index = 0;
unsigned location = instr->texture->var->data.location;
@@ -125,6 +125,7 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
instr->sampler_index = instr->texture_index;
instr->texture = NULL;
+ nir_instr_rewrite_deref(&instr->instr, &instr->sampler, NULL);
return true;
}