diff options
author | Paul Berry <[email protected]> | 2014-01-07 11:19:22 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-08 07:31:58 -0800 |
commit | 2adb9fea77140fccb7bd3f7a547f026c050333bd (patch) | |
tree | 0e08af2508769594a6be12c1ca5c9f943c43de1c /src | |
parent | 80ee24823f9faeb95c46ec2bc899bb828a923c3b (diff) |
glsl: Make more use of gl_shader_stage enum in lower_clip_distance.cpp.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/lower_clip_distance.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/glsl/lower_clip_distance.cpp b/src/glsl/lower_clip_distance.cpp index bb4f6ab11ed..2d6138d5abd 100644 --- a/src/glsl/lower_clip_distance.cpp +++ b/src/glsl/lower_clip_distance.cpp @@ -54,10 +54,10 @@ namespace { class lower_clip_distance_visitor : public ir_rvalue_visitor { public: - explicit lower_clip_distance_visitor(GLenum shader_type) + explicit lower_clip_distance_visitor(gl_shader_stage shader_stage) : progress(false), old_clip_distance_1d_var(NULL), old_clip_distance_2d_var(NULL), new_clip_distance_1d_var(NULL), - new_clip_distance_2d_var(NULL), shader_type(shader_type) + new_clip_distance_2d_var(NULL), shader_stage(shader_stage) { } @@ -96,9 +96,9 @@ public: ir_variable *new_clip_distance_2d_var; /** - * Type of shader we are compiling (e.g. GL_VERTEX_SHADER) + * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX) */ - const GLenum shader_type; + const gl_shader_stage shader_stage; }; } /* anonymous namespace */ @@ -142,7 +142,7 @@ lower_clip_distance_visitor::visit(ir_variable *ir) } else { /* 2D gl_ClipDistance (used for geometry input). */ assert(ir->data.mode == ir_var_shader_in && - this->shader_type == GL_GEOMETRY_SHADER_ARB); + this->shader_stage == MESA_SHADER_GEOMETRY); if (this->old_clip_distance_2d_var) return visit_continue; @@ -253,7 +253,7 @@ lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir) } if (this->old_clip_distance_2d_var) { /* 2D clip distance is only possible as a geometry input */ - assert(this->shader_type == GL_GEOMETRY_SHADER_ARB); + assert(this->shader_stage == MESA_SHADER_GEOMETRY); ir_dereference_array *array_ref = ir->as_dereference_array(); if (array_ref) { @@ -288,7 +288,7 @@ lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir) } if (this->old_clip_distance_2d_var) { /* 2D clip distance is only possible as a geometry input */ - assert(this->shader_type == GL_GEOMETRY_SHADER_ARB); + assert(this->shader_stage == MESA_SHADER_GEOMETRY); ir_dereference_array *array_ref = ir->as_dereference_array(); if (array_ref) { @@ -536,7 +536,7 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir) bool lower_clip_distance(gl_shader *shader) { - lower_clip_distance_visitor v(shader->Type); + lower_clip_distance_visitor v(shader->Stage); visit_list_elements(&v, shader->ir); |