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authorPaul Berry <[email protected]>2013-03-23 10:51:53 -0700
committerPaul Berry <[email protected]>2013-08-01 20:21:26 -0700
commit13022c9c5f3cb67c76ed76eae9cd8a49355874a5 (patch)
tree8ff6407c6b2766ac0c5b462e9120f6001b5a333e /src
parent2548092ad80156a407281a124f833a6a93fbf2f3 (diff)
mesa: Refactor copying of linked program data.
This patch creates a single function to copy the the UsesClipDistance flag from gl_shader_program.Vert to gl_vertex_program. Previously this logic was duplicated in the i965-specific function brw_link_shader() and the core mesa function _mesa_ir_link_shader(). This logic will have to be expanded to support geometry shaders, and I don't want to have to update it in two separate places. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp6
-rw-r--r--src/mesa/main/mtypes.h8
-rw-r--r--src/mesa/main/shaderapi.c21
-rw-r--r--src/mesa/main/shaderapi.h5
-rw-r--r--src/mesa/program/ir_to_mesa.cpp5
5 files changed, 35 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 418ea9b0331..9a2e8bebfd0 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -29,6 +29,7 @@ extern "C" {
#include "brw_fs.h"
#include "glsl/ir_optimization.h"
#include "glsl/glsl_parser_extras.h"
+#include "main/shaderapi.h"
struct gl_shader *
brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
@@ -127,10 +128,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
return false;
prog->Parameters = _mesa_new_parameter_list();
- if (stage == 0) {
- struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
- vp->UsesClipDistance = shProg->Vert.UsesClipDistance;
- }
+ _mesa_copy_linked_program_data((gl_shader_type) stage, shProg, prog);
void *mem_ctx = ralloc_context(NULL);
bool progress;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c78fe855f6c..c166645aa0f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2329,9 +2329,13 @@ struct gl_shader_program
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
} Geom;
- /** Vertex shader state - copied into gl_vertex_program at link time */
+ /** Vertex shader state */
struct {
- GLboolean UsesClipDistance; /**< True if gl_ClipDistance is written to. */
+ /**
+ * True if gl_ClipDistance is written to. Copied into gl_vertex_program
+ * by _mesa_copy_linked_program_data().
+ */
+ GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
} Vert;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3f9402c598c..8a0909be13f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1842,3 +1842,24 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
return program;
}
+
+
+/**
+ * Copy program-specific data generated by linking from the gl_shader_program
+ * object to a specific gl_program object.
+ */
+void
+_mesa_copy_linked_program_data(gl_shader_type type,
+ const struct gl_shader_program *src,
+ struct gl_program *dst)
+{
+ switch (type) {
+ case MESA_SHADER_VERTEX: {
+ struct gl_vertex_program *dst_vp = (struct gl_vertex_program *) dst;
+ dst_vp->UsesClipDistance = src->Vert.UsesClipDistance;
+ }
+ break;
+ default:
+ break;
+ }
+}
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 1cd4ffcea03..fe58e7de9bd 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -210,6 +210,11 @@ _mesa_ActiveProgramEXT(GLuint program);
extern GLuint GLAPIENTRY
_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
+extern void
+_mesa_copy_linked_program_data(gl_shader_type type,
+ const struct gl_shader_program *src,
+ struct gl_program *dst);
+
#ifdef __cplusplus
}
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ae78aca19d3..f612f41baff 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3087,10 +3087,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
- if (i == MESA_SHADER_VERTEX) {
- ((struct gl_vertex_program *)linked_prog)->UsesClipDistance
- = prog->Vert.UsesClipDistance;
- }
+ _mesa_copy_linked_program_data((gl_shader_type) i, prog, linked_prog);
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
linked_prog);